Rounds
Round 100
Round 100 in BTD6: one BAD with 28,000 health, the final round of Impoppable and CHIMPS. How to beat round 100.
Guide
Round 100 sends a single BAD, the strongest normal bloon in the game. It is the final round of Impoppable and CHIMPS, so beating it wins the game in those modes.
With 40% ramping, the BAD has 28,000 health. It cannot be slowed, stunned, knocked back or blown back by almost any tower, so Maim MOAB, MOAB Glue and similar effects do nothing to it. When it pops, it releases two ZOMGs (about 5,600 health each) and three DDTs, which then split into BFBs, MOABs and camo Super Ceramics. The round is worth 67,200 RBE and pays about $1,335 from pops plus a $200 bonus, though the money hardly matters at this point.
Bloons in round 100
- 1 × BAD (at 0 s)
How to beat round 100
Build for one huge target, then a messy follow-up.
- Raw damage on the BAD: multiple 2-5-0 Elite Snipers, Sun Temple or True Sun God, Tech Terror or The Anti-Bloon, MOAB Eliminator, Master Bomber, Ray of Doom and Plasma Accelerators. A Monkey Intelligence Bureau village and Jungle Drums boost all of them.
- Abilities: the MOAB Assassin ability, First Strike Capability, Tech Terror and hero abilities all work on the BAD even though slowing effects do not. Time them so most land while the BAD is in range of everything.
- Children: once the BAD pops, your slowing towers matter again. Two ZOMGs and three DDTs appear at once, so you need camo detection and DDT-ready damage right where the BAD dies.
- Last line: a Spike Factory with Super Mines or Carpet of Spikes near the exit catches a damaged BAD or its children.
In CHIMPS you cannot sell, so think about round 100 from round 80 onward. Every round from 86 pays little, and the defence you build has to beat the BAD without any extra income. Placing your main damage early on the track gives it the longest time on target.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 100 is a Fortified BAD with double health, for 133,280 RBE. Expect to need about twice the single-target damage of the standard round.
- 1 × BAD (Fortified)
Frequently asked questions
What is in round 100 BTD6?
A single BAD. It contains two ZOMGs and three DDTs.
How much health does the round 100 BAD have?
28,000. The base 20,000 is increased by 40% from freeplay ramping.
Can you slow the BAD on round 100?
Not really. BADs are immune to nearly all slowing, stunning and knockback effects, so you need raw damage. Slows still work on its children.

