Rounds
Round 14
Round 14 in BTD6: a mixed round of reds, blues, greens and yellows, 145 RBE. Full bloon list, cash and how to cover the whole round.
Guide
Round 14 is one of the busiest early rounds in terms of variety. It runs for about 27 seconds and alternates between long streams of Red Bloons and short bursts of blues, greens and yellows. In total there are 49 reds, 15 blues, 10 greens and 9 yellows, worth 145 RBE.
Bloons in round 14
- 18 × Red Bloon (0.0s–9.7s)
- 5 × Blue Bloon (2.9s–4.0s)
- 5 × Green Bloon (5.7s–6.8s)
- 4 × Yellow Bloon (8.6s–9.5s)
- 31 × Red Bloon (9.5s–26.6s)
- 10 × Blue Bloon (16.0s–17.3s)
- 5 × Green Bloon (19.8s–21.2s)
- 5 × Yellow Bloon (23.7s–25.3s)
Total: 83 bloons worth 145 RBE. Popping everything pays $145, plus the $114 end-of-round bonus.
How to beat round 14
Nothing here needs special damage types, but the bursts of yellows mixed into the red streams can distract single-target towers.
- Towers with First targeting keep the fast yellows from getting away. Switch your main tower to First if it is on Strong or Close.
- A cheap second tower near the exit is the easiest insurance.
- Use this round to get your economy or core tower ready for round 15, which brings Pink Bloons.
Alternate Bloons Rounds
ABR round 14 is much spicier. It includes a Black Bloon, a White Bloon, Regrow Yellows, Regrow Blues, Camo Regrow Greens and two more Blacks at the end. You need camo detection, something that pops blacks (not explosives) and something that pops whites (not ice).
- 18 × Red Bloon (0.0s–9.7s)
- 1 × Black Bloon (at 2.9s)
- 1 × White Bloon (at 5.7s)
- 4 × Regrow Yellow Bloon (8.6s–9.5s)
- 31 × Red Bloon (9.5s–26.6s)
- 10 × Regrow Blue Bloon (16.0s–17.3s)
- 5 × Camo Regrow Green Bloon (19.8s–21.2s)
- 2 × Black Bloon (23.7s–25.3s)
ABR total: 72 bloons, 144 RBE.
Frequently asked questions
What is in round 14 BTD6?
49 Red, 15 Blue, 10 Green and 9 Yellow Bloons in eight groups, 145 RBE.
Why is ABR round 14 hard?
It mixes camo, regrow, black and white bloons this early, so a defence without camo detection and varied damage will leak.

