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BTD6 Pedia

Rounds

Round 81

Round 81 in BTD6: 17 BFBs, with 8 packed into the last 5 seconds. Freeplay ramping starts here. RBE, cash and how to beat it.

Guide

Round 81 is the first round after the Hard finish line and the first one where the game starts scaling bloons up. It sends 17 BFBs: nine spread over the first 20 seconds, then eight packed into about five seconds at the end.

Three things change from round 81 onwards. MOAB-class bloons gain health and speed every round (2% per round until 100), every Ceramic becomes a Super Ceramic with 60 health instead of 10, and regular bloons only release one child instead of two. That makes each BFB here 714 health and every MOAB it drops slightly tougher. The round is worth 44,506 RBE and pays $5,185 from pops plus a $181 bonus.

Bloons in round 81

  • 9 × BFB (0–20 s)
  • 8 × BFB (21.5–26.5 s)

How to beat round 81

This round is a straight BFB damage check, with the final group of eight being the real test.

In CHIMPS, round 81 is the first of the Impoppable-only rounds. Spend the round 79 and 80 cash on more MOAB damage, not on extra ceramic towers.

Alternate Bloons Rounds

The Alternate Bloons Rounds version sends 15 BFBs and 20 Fortified MOABs, for 57,670 RBE.

  • 15 × BFB
  • 20 × MOAB (Fortified)

Frequently asked questions

What is in round 81 BTD6?

17 BFBs. Nine arrive over the first 20 seconds and the last eight come in a tight group about 21 to 26 seconds in.

What changes after round 80 in BTD6?

MOAB-class bloons get more health and speed each round, Ceramics become Super Ceramics with 60 health, and regular bloons release only one child.

How do you beat round 81 in CHIMPS?

Bring strong single-target BFB damage such as Elite Snipers or MOAB Assassins, plus area damage for the 32 MOABs the last BFB group releases.

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