Rounds
Round 26
Round 26 in BTD6: 23 Pink and the first 4 Zebra Bloons, 207 RBE. Bloon list, cash and what pops zebras.
Guide
Round 26 starts with 23 Pink Bloons over nine seconds and ends with the first 4 Zebra Bloons of the game. A zebra combines the immunities of black and white bloons: it ignores both explosions and cold. When popped it releases one black and one white, so a single zebra can still trouble a defence that relies on bombs and ice. The round is worth 207 RBE.
Bloons in round 26
- 23 × Pink Bloon (0.0s–8.7s)
- 4 × Zebra Bloon (11.1s–14.5s)
Total: 27 bloons worth 207 RBE. Popping everything pays $207, plus the $126 end-of-round bonus.
How to beat round 26
Sharp and magic damage pop zebras directly, so most mixed defences have no trouble.
- Dart Monkeys, Ninja Monkeys, Tack Shooters and Wizard Monkeys all deal with zebras and their children.
- A Bomb Shooter can still pop the white child of a zebra, and an Ice Monkey can still freeze the black child, but neither touches the zebra itself.
- The 23 pinks at the start are fast, so keep First targeting on your main towers.
Round 27 is a big, long round with no immunities, so this is a good moment to add pierce.
Alternate Bloons Rounds
ABR round 26 replaces the pinks with 15 Black Bloons and adds the first 2 Rainbow Bloons after the zebras. Rainbows split into two zebras each, so the RBE climbs to 328.
- 15 × Black Bloon (0.0s–8.7s)
- 3 × Zebra Bloon (11.1s–14.5s)
- 2 × Rainbow Bloon (15.2s–18.2s)
ABR total: 20 bloons, 328 RBE.
Frequently asked questions
When do zebra bloons first appear in BTD6?
Round 26 has the first Zebra Bloons, 4 of them at the end of the round.
What is a zebra bloon immune to?
Zebra Bloons are immune to explosive and cold damage, like a black and a white bloon combined.
