Rounds
Round 12
Round 12 in BTD6: 10 Green, 15 Blue and 5 Yellow Bloons, 80 RBE. Bloons, cash and a quick plan, plus the first pinks in ABR.
Guide
Round 12 is a compact round of 30 bloons lasting about 17 seconds: 10 greens, 15 blues and a closing group of 5 Yellow Bloons. It is a small step up from round 11 with 80 RBE, and once again the yellows at the end are the fastest part of the round.
Bloons in round 12
- 10 × Green Bloon (0.0s–5.1s)
- 15 × Blue Bloon (5.7s–11.8s)
- 5 × Yellow Bloon (14.3s–17.4s)
Total: 30 bloons worth 80 RBE. Popping everything pays $80, plus the $112 end-of-round bonus.
How to beat round 12
Any defence that held round 11 holds round 12. The closing yellows arrive within about three seconds, so a little pierce helps.
- If you have been saving, this is a safe round to keep saving. Rounds 13 and 14 are where the RBE starts to climb more sharply.
- In CHIMPS, spend on upgrades that add pierce or attack speed to your main tower now, so you are ready for the longer rounds ahead.
- Heroes with splash, such as Obyn or Quincy, handle the closing yellows without help.
Alternate Bloons Rounds
In ABR the greens become Regrow Greens and the round ends with the first 3 Pink Bloons of the mode. Pinks are the fastest basic bloon, faster even than yellows, so keep damage near the exit.
- 6 × Regrow Green Bloon (0.0s–5.1s)
- 20 × Blue Bloon (5.7s–12.7s)
- 3 × Pink Bloon (14.3s–17.4s)
ABR total: 29 bloons, 73 RBE.
Frequently asked questions
What is in round 12 BTD6?
10 Green Bloons, 15 Blue Bloons and 5 Yellow Bloons for 80 RBE.
When do pink bloons appear in ABR?
The first Pink Bloons in Alternate Bloons Rounds appear at the end of round 12.

