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BTD6 Pedia

Rounds

Round 23

Round 23 in BTD6: 7 Black and 7 White Bloons, 154 RBE. Bloon list, cash and how to handle explosion- and ice-immune bloons.

Guide

Round 23 combines the two new immunities from rounds 20 and 22: 7 Black Bloons arrive first, followed by 7 White Bloons a couple of seconds later. Blacks shrug off explosions and whites shrug off cold, so a defence built on only one damage type will leak half the round. The total is 154 RBE in under seven seconds of spawning.

Bloons in round 23

  • 7 × Black Bloon (0.0s–2.5s)
  • 7 × White Bloon (4.8s–6.8s)

Total: 14 bloons worth 154 RBE. Popping everything pays $154, plus the $123 end-of-round bonus.

How to beat round 23

The simple fix is a tower with sharp or magic damage, because neither black nor white bloons resist it.

The round is short, so it is easy to fast-forward through once your defence has mixed damage.

Alternate Bloons Rounds

ABR round 23 adds 4 Lead Bloons at the end. Lead needs explosive or fire damage, so you need both sharp-style damage for the blacks and whites and something like a Bomb Shooter for the leads.

  • 7 × Black Bloon (0.0s–2.5s)
  • 6 × White Bloon (4.8s–6.8s)
  • 4 × Lead Bloon (7.0s–9.0s)

ABR total: 17 bloons, 235 RBE.

Frequently asked questions

What is in round 23 BTD6?

7 Black Bloons and 7 White Bloons, 154 RBE.

What towers pop black and white bloons?

Any tower with sharp or magic damage, such as a Dart Monkey, Ninja Monkey or Wizard Monkey, pops both.

Previous: Round 22 · Next: Round 24