BTD6 Pedia

Magic tower

Super Monkey

Throws hundreds of darts at hypersonic speed with a huge attack range.

In-game description

Info

Upgrades

Prices for

Stats

Main attack

Damage
1
Pierce
1
Attack speed
0.045s
Range
50
  • Can't pop Lead, Frozen
  • No camo

Monkey Knowledge

Knowledge upgrades that change Super Monkey.

  • Hard Press

    Hard Press

    MOAB Press special knockback boomerangs push back 30% further.

    Requires: 8 Knowledge Points Extra Bounce 250

  • SUPER Range

    SUPER Range

    Increased range for the Super Range upgrade

  • Lingering Magic

    Lingering Magic

    Longer projectile lifespan for Wizard Monkey, Super Monkey, Ninja Monkey, and Druid.

  • Heavy Knockback

    Heavy Knockback

    Bloons hit by Knockback from Super Monkey are knocked back slightly harder.

    Requires: SUPER Range

  • Hot Magic

    Hot Magic

    All Magic type towers can pop Frozen Bloons.

    Requires: Lingering Magic

  • Strike Down The False

    Strike Down The False

    Sun Avatar can pop Purple Bloons.

    Requires: 4 Knowledge Points Heavy Knockback

  • X-Ray Ultra

    X-Ray Ultra

    Ultravision allows Super Monkeys to see through and fire through blocking objects

    Requires: 4 Knowledge Points Strike Down The False 250

  • Powerful Monkey Storm

    Powerful Monkey Storm

    Super Monkey Storm does more damage.

    Requires: 3 Knowledge Points Budget Pontoons Longer Boosts

How to use Super Monkey

The Super Monkey is the "more damage" button of Bloons TD 6. It is too expensive for the first rounds, but once you can afford it, almost every crosspath carries a large share of your defense, and its tier 4 and 5 upgrades are some of the strongest towers in the game.

Best crosspaths

3-2-0 or 3-0-2 Sun Avatar

Sun Avatar fires three sun blasts per shot and pops Lead. 3-2-0 adds range and pierce from Epic Range; 3-0-2 adds Camo detection and knockback. It is one of the most common mid-game carries in the game.

2-0-3 or 0-2-3 Dark Knight

Dark Knight swaps darts for blades with bonus MOAB damage and stronger knockback, and gives the Darkshift ability, which teleports the tower to a new spot. It sees Camo through Ultravision.

2-0-4 Dark Champion

Dark Champion doubles attack speed and makes Darkshift global. It is one of the strongest single-target and anti-MOAB towers for its price, and 2-0-4 adds Plasma Blasts for Lead.

2-4-0 or 0-4-2 Tech Terror

Tech Terror's ability deals heavy damage to every Bloon in a large radius around the tower, including Camo, every 45 seconds. Every third use deals extra damage. Use it for rush rounds and MOAB waves.

0-3-2 or 2-3-0 Robo Monkey

Robo Monkey adds a second arm with its own targeting and occasional crit shots. A good step towards Tech Terror.

4-2-0 or 4-0-2 Sun Temple

Sun Temple fires a sunbeam that pops every Bloon type. When you buy it, every tower in its range is sacrificed, and the money spent on those towers boosts the Temple. It is a huge late-game investment.

2-5-0 The Anti-Bloon and 2-0-5 Legend of the Night

The Anti-Bloon's ability hits much harder in a bigger radius on a shorter cooldown. Legend of the Night adds a Black Hole that stops life loss for a few seconds when something leaks, on top of very strong damage.

Early game

The Super Monkey costs $2,500 on Medium, so it rarely appears before the 20s in CHIMPS. In easier modes, buying one early is a quick way to clear the first 30 or so rounds, because a 0-0-0 Super Monkey already deals a lot of damage.

If you place one early, put it on a spot where it covers a long stretch of track, and remember the bigger footprint.

Mid game

The Super Monkey shines from the 30s to the 70s:

  • General carry: 3-2-0 or 3-0-2 Sun Avatar. It pops Lead and handles most rounds, including Ceramic rushes.
  • MOAB damage: 2-0-4 Dark Champion is one of the best value anti-MOAB towers.
  • Rush control: 2-4-0 Tech Terror for its screen-clearing ability.

Using Darkshift

Dark Knight and Dark Champion come with Darkshift, an ability that teleports the Super Monkey to a new spot. On maps where Bloons switch lanes or where the hardest part of a round happens in a different place than usual, Darkshift lets one expensive tower cover both. With Dark Champion the teleport becomes global, so you can jump anywhere on the map. Plan your jumps ahead of time: move the tower before the dangerous wave arrives rather than after it has already passed half your defense.

Plan Camo. Only the bottom path has Camo detection, so a Sun Avatar on 3-2-0 needs a Monkey Village with Radar Scanner or another Camo source.

Late game

Late-game Super Monkeys are game winners:

  • Sun Temple and True Sun God: sacrifice towers in range to power up. Sacrificing towers from different categories gives different boosts, so plan what you sell into the Temple.
  • The Anti-Bloon: a powerful, frequent screen-wide burst.
  • Legend of the Night: heavy damage and a safety net against leaks.

These are expensive, so they are more common in freeplay, Half Cash runs with good economy, and boss events than in a standard CHIMPS game.

Super Monkey in CHIMPS

In CHIMPS, the Super Monkey is a mid and late-game carry:

  1. Use cheaper towers until you can afford $2,500 for the base Super Monkey.
  2. Build a 3-0-2 Sun Avatar for Camo and Lead coverage, or 3-2-0 with a Village for Camo.
  3. Add a 2-0-4 Dark Champion for MOAB and BFB rounds.
  4. In the late game, consider Tech Terror or The Anti-Bloon for bursts.

For full CHIMPS walkthroughs, see our videos on the BTD6 Master YouTube channel.

Best heroes and tower combos

  • Pat Fusty: his Rallying Roar lets nearby towers pop an extra layer per hit, which is huge on a tower that fires as fast as Sun Avatar.
  • Adora: a common late-game partner. She can sacrifice towers to level up fast, and she pairs well with Super Monkey strategies built on big economies.
  • Desperado: Take Aim from a Deadeye Desperado on a 3-x-x Super Monkey focuses its beams into a line for extra damage.
  • Monkey Village and Alchemist: extra range, attack speed, Camo and damage multiply across a very fast attack.

Tier 5 upgrades: are they worth it?

True Sun God (5-x-x). The strongest top path upgrade in the game, but extremely expensive and built around sacrifices. Worth it in freeplay and with very strong economies.

The Anti-Bloon (x-5-x). A strong and fairly cheap tier 5 for its power. Its ability is one of the best screen-wide bursts.

Legend of the Night (x-x-5). Very strong late-game damage with built-in leak protection. Worth it in high-round runs.

Common mistakes

  • Buying it too early in CHIMPS. $2,500 on round 1 delays everything else.
  • Forgetting Camo. Only Ultravision gives the Super Monkey Camo detection.
  • Buying Sun Temple without checking what is in range. It sacrifices every tower in its range.
  • Laser Blasts against Purple Bloons. Laser and Plasma shots cannot pop Purples; a bottom path Super Monkey or another tower can.

Frequently asked questions

What is the best Super Monkey path?

3-2-0 or 3-0-2 Sun Avatar for an all-round carry, 2-0-4 Dark Champion for MOABs, and 2-4-0 Tech Terror for rush rounds.

Can Super Monkey see camo?

Yes, with Ultravision (x-x-2). Tech Terror's ability also hits Camo Bloons.

Can Super Monkey pop lead?

Yes, with Plasma Blasts (2-x-x). Sun Temple pops every Bloon type.

How much does a Super Monkey cost?

$2,500 on Medium, which makes it the most expensive base tower in the game. Its top path tier 5, True Sun God, costs $500,000 on Medium.

Is Dark Champion good against MOABs?

Yes. Its blades deal bonus MOAB-class damage and it attacks twice as fast as Dark Knight, which makes 2-0-4 one of the best value anti-MOAB towers in the mid game.

How does Sun Temple sacrifice work?

Upgrading to Sun Temple sacrifices every tower in its range, and the value of those towers powers it up. Upgrading to True Sun God does the same again.

Is Super Monkey good in CHIMPS?

Yes, in the mid and late game. Sun Avatar and Dark Champion are common CHIMPS picks.

Does the Super Monkey have a Paragon?

No, the Super Monkey has no Paragon.

Video guides

Guides that use Super Monkey