Rounds
Round 120
Round 120 in BTD6: 12 ZOMGs, 12 BFBs and 24 Fortified MOABs over 51 seconds. RBE, cash and how to beat it.
Guide
Round 120 is a long, steady blimp round. Twelve ZOMGs, 12 BFBs and 24 Fortified MOABs spawn in a spaced-out mix over about 51 seconds, with the ZOMGs arriving throughout.
At ×2.40 ramping, ZOMGs have about 9,600 health, BFBs about 1,680 and Fortified MOABs about 960. RBE is 431,808 and the round pays about $5,033 from pops plus a $220 bonus. It is the last round with 5% cash per pop; from round 121 it drops to 4%.
Bloons in round 120
- 12 × ZOMG (0–45 s)
- 12 × BFB (1.5–46.5 s)
- 24 × MOAB (Fortified) (6–51 s)
How to beat round 120
The spacing makes this easier than its RBE suggests.
- Steady single-target damage on Strong targeting keeps up with one ZOMG at a time.
- Area blimp damage cleans up the BFBs, Fortified MOABs and ZOMG children.
- Use the relative calm to save abilities and upgrade for round 121, where health ramping keeps climbing.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 120 sends two BADs and a Fortified BAD, for 432,480 RBE.
- 2 × BAD
- 1 × BAD (Fortified)
Frequently asked questions
What is in round 120 BTD6?
12 ZOMGs, 12 BFBs and 24 Fortified MOABs spaced over about 51 seconds.

