Rounds
Round 85
Round 85 in BTD6: two ZOMGs within 10 seconds, each with about 4,400 health. RBE, cash and how to beat this ZOMG round.
Guide
Round 85 sends two ZOMGs, the first right away and the second about 10 seconds later. It is one of the best known danger rounds between 81 and 100 because it doubles the round 80 threat, and freeplay ramping has already raised each ZOMG's health to about 4,400.
Each ZOMG releases four BFBs, so the round turns into eight BFBs, then 32 MOABs, then over a hundred Super Ceramics. The round is worth 30,704 RBE and pays about $2,440 from pops plus a $185 bonus. Leaking either ZOMG ends a CHIMPS run.
Bloons in round 85
- 2 × ZOMG (0–10 s)
How to beat round 85
Plan for single-target damage first, then the BFB follow-up.
- Heavy single-target damage: two or more 2-5-0 Elite Snipers, a Cripple MOAB sniper, Sun Temple or True Sun God, Tech Terror, MOAB Eliminator, Sticky Bomb or Master Bomber ninjas, and Plasma Accelerator or Ray of Doom Dartlings.
- Stall the ZOMGs: a Maim MOAB sniper or Cripple MOAB holds them in your range. MOAB Glue works too.
- Abilities: fire your MOAB Assassin, First Strike Capability or hero abilities on the first ZOMG, then let them recharge for the second.
- BFB follow-up: each ZOMG drops four BFBs at once. Make sure those BFBs land inside your main damage zone, not near the exit.
If your defence beat round 80 with only one tower doing most of the work, add a second major MOAB tower before sending round 85.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 85 sends three ZOMGs in the same 10-second window, for 46,056 RBE.
- 3 × ZOMG
Frequently asked questions
What is in round 85 BTD6?
Two ZOMGs about 10 seconds apart.
How much health do the round 85 ZOMGs have?
About 4,400 each, because freeplay ramping adds 10% to the base 4,000 by round 85.
How do you beat round 85 in CHIMPS?
Stack single-target MOAB damage such as Elite Snipers, Sun Temple and MOAB Eliminator, stall with Maim MOAB or Cripple MOAB, and use abilities on the first ZOMG.
