Rounds
Round 8
Round 8 in BTD6: 20 Blue, 14 Green and 10 Red Bloons, 92 RBE. Bloon list, cash and an easy plan for every difficulty.
Guide
Round 8 is heavier on blues and greens than anything before it. It opens with 20 Blue Bloons, drops a pair of greens, sends 10 reds and closes with 12 more greens spread over ten seconds. The total of 92 RBE is the highest so far, and the closing greens make it a slightly longer chase for slow towers.
Bloons in round 8
- 20 × Blue Bloon (0.0s–10.8s)
- 2 × Green Bloon (11.4s–12.0s)
- 10 × Red Bloon (14.0s–16.0s)
- 12 × Green Bloon (18.3s–28.9s)
Total: 44 bloons worth 92 RBE. Popping everything pays $92, plus the $108 end-of-round bonus.
How to beat round 8
Your early setup should handle this without changes. The main risk is a late green slipping past a tower that is busy with blues.
- A second damage source covering the back half of the track removes any risk of a leak.
- On maps where the path is short, place your strongest tower where bloons spend the most time in its range, usually around a curve.
- In CHIMPS, this is a calm round to buy the next upgrade on your main tower.
Alternate Bloons Rounds
ABR round 8 replaces the opening blues with 10 Yellow Bloons and has 3 Regrow Green Bloons in the middle. Yellows are fast and take four hits, so towers with high attack speed do better here than slow, heavy hitters.
- 10 × Yellow Bloon (0.0s–10.8s)
- 3 × Regrow Green Bloon (11.4s–12.0s)
- 12 × Green Bloon (13.0s–28.0s)
ABR total: 25 bloons, 85 RBE.
Frequently asked questions
What is in round 8 BTD6?
20 Blue Bloons, 2 Green Bloons, 10 Red Bloons and 12 Green Bloons, for 92 RBE.
Is round 8 hard in CHIMPS?
No. Any reasonable opening clears it, so use it to keep upgrading.
