Rounds
Round 30
Round 30 in BTD6: 9 Lead Bloons, 207 RBE. Bloons, cash and how to stop the second lead round, plus the camo leads in ABR.
Guide
Round 30 is the second lead round: 9 Lead Bloons spaced out over about 13 seconds. Because they are spread out, it is a little more forgiving than round 28, where six leads arrive almost together. Each lead still drops two blacks, so the round totals 207 RBE. Deflation mode skips everything up to this point and starts on round 31.
Bloons in round 30
- 9 × Lead Bloon (0.0s–13.1s)
Total: 9 bloons worth 207 RBE. Popping everything pays $207, plus the $130 end-of-round bonus.
How to beat round 30
Whatever popped round 28 should pop round 30.
- Explosive towers like the Bomb Shooter or Mortar Monkey are the simplest answer. Make sure a sharp tower handles the black children.
- A Sniper Monkey with Full Metal Jacket handles spaced leads well because it hits instantly anywhere on the map.
- Leads are slow, so a single lead-popper usually has plenty of time on each one.
If round 28 was close, upgrade your lead-popper now. More leads appear in rounds 37, 38 and 59 and in many later rounds.
Alternate Bloons Rounds
ABR round 30 makes all 9 leads Camo Leads. You need a tower with both camo detection and lead popping, or lead popping inside a Radar Scanner village. A Mortar Monkey works on its own. A Sniper Monkey at 1-1-0 also does the job.
- 9 × Camo Lead Bloon (0.0s–13.1s)
ABR total: 9 bloons, 207 RBE.
Frequently asked questions
What is in round 30 BTD6?
9 Lead Bloons, 207 RBE.
What is in ABR round 30?
9 Camo Lead Bloons, which need both camo detection and a lead-popping attack.

