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BTD6 Pedia

Regular bloon

Zebra Bloon

Info

How to pop Zebra Bloon

Zebra Bloons are immune to explosions and to freezing. Darts, tacks, boomerangs, shurikens, fire, magic, plasma, acid and normal damage all pop them. A defense built on Bomb Shooters and Ice Monkeys is the one that fails, and since that is a very common early setup, Zebras are a frequent cause of leaks in the Round 26 to 44 stretch.

Which damage types work and fail

  • Fails: Explosion (base Bomb Shooter, base Mortar, Monkey Ace pineapples, most explosive hero attacks) and freezing damage (Ice Monkey, Silas, the Mermonkey's freezing waves).
  • Works: Sharp, fire, energy, plasma, acid and normal damage. A Wizard's bolts, a Ring of Fire, a Dart Monkey or an Alchemist all pop Zebras without special upgrades.

After the Zebra layer breaks, you face a Black (immune to explosions) and a White (immune to freezing). A tower that handles the Zebra layer with sharp or fire damage usually handles both children too.

Fixing a bomb and ice defense

  1. Add a sharp or fire tower. A Tack Shooter, a Dart Monkey 0-0-3 Crossbow, a Boomerang or a Wizard with Wall of Fire covers Zebras.
  2. Bomb Shooter x-x-2 Frag Bombs. The frags are sharp and pop Zebras, Blacks and Whites.
  3. Mortar Monkey x-3-x Heavy Shells (normal damage) or x-x-2 Burny Stuff (fire burn).
  4. Monkey Village x-3-x Monkey Intelligence Bureau. Every tower in range pops all bloon types.
  5. Dartling Gunner x-3-x Hydra Rocket Pods. Its missiles damage all bloon types.

Early game: Rounds 26 to 34

Round 26 has only 4 Zebras but 23 Pinks, so it is usually the Zebras that get through an explosive defense. Round 31 (8 Blacks, 8 Whites, 8 Zebras and 2 Regrow Zebras) is the first round where all three immunities meet regrow. Sharp damage with enough pierce is the safest answer.

Mid game: Rounds 37 to 49

  • Round 39: 20 Zebras, 18 Rainbows and 2 Regrow Rainbows. The Rainbows add another 40 Zebras.
  • Round 41: 60 Blacks and 60 Zebras. The hardest explosion check before the MOAB rounds.
  • Round 44: 50 Zebras and nothing else. Any bomb-and-ice defense leaks heavily here.
  • Round 49: 20 Zebras among 343 Greens, 30 Rainbows and 18 Ceramics.

Strong mid-game picks: Tack Shooter 4-x-x Ring of Fire (5 fire damage, up to 30 bloons per shot), Wizard x-3-x Dragon's Breath, Boomerang 3-x-x Glaive Ricochet, Bomb Shooter 4-x-2 Bloon Impact with Frag Bombs, and Mortar x-3-x Heavy Shells.

Late game: Round 61 and Round 65

  • Round 61: 150 Regrow Zebras and 5 MOABs. Regrow Zebras can multiply if their Black and White children survive long enough to regrow. Kill them fast with area damage, or stop regrowth with a Monkey Village x-1-x Grow Blocker or Ezili's level 3 Heartstopper.
  • Round 65: 100 Zebras, 70 Rainbows, 50 Ceramics, 3 MOABs and 2 BFBs. Raw pierce matters most here.

Hero picks

  • Striker Jones: from level 5 all explosives have a 50% chance to ignore Black immunity, which also applies to Zebras, rising to 100% at level 19. This is the main fix for explosive builds.
  • Silas: from level 5, ice attacks have a 50% chance to ignore White immunities, guaranteed from level 13. Useful for the freezing side of the problem.
  • Gwendolin: fire pops Zebras and all their children, and her flames hit groups.
  • Ezili: her Heartstopper blocks Regrow for Round 61 and her curse damages anything she can see.

Knowledge and powers

  • Fraggy Frags adds two frags to every Frag Bombs explosion.
  • Glue Trap slows Zebras normally, since glue is not a freeze.
  • Road Spikes pop any regular bloon, Zebras included.

Monkey Knowledge and Powers are disabled in CHIMPS.

Mode notes

  • CHIMPS and Impoppable: Rounds 41, 44 and 61 regularly end runs that went heavy on bombs. Plan a sharp or normal-damage tower before Round 41.
  • Alternate Bloons Rounds: Round 41 has 70 Zebras, Round 49 adds Camo Zebras and Round 78 sends 150 Zebras with 60 Fortified Ceramics and 72 Camo Ceramics.
  • Freeplay: after Round 80 Zebras release only a Black, so Whites largely disappear, but bloon speed keeps rising.

Common mistakes

  1. Opening with Bomb Shooter plus Ice Monkey and expecting it to last into the 40s.
  2. Leaving Regrow Zebras half-popped on Round 61, letting them multiply.
  3. Forgetting that every Rainbow contains two Zebras.
  4. Relying on Striker Jones but placing him too late to reach level 5 by Round 41.

Frequently asked questions

What pops Zebra Bloons in BTD6?

Sharp, fire, energy, plasma, acid and normal damage. Explosions and freezing attacks do not work on them.

What round do Zebra Bloons appear in BTD6?

Round 26 in both standard rounds and Alternate Bloons Rounds.

What is inside a Zebra Bloon?

One Black Bloon and one White Bloon, for an RBE of 23. From Round 81 it releases only one Black.

Can Bomb Shooters pop Zebra Bloons?

Not with plain bombs. Use x-x-2 Frag Bombs, or level Striker Jones to 5 or higher.

How do I beat Round 44 in BTD6?

Round 44 is 50 Zebras. Make sure you have sharp, fire or normal damage with good pierce, such as Ring of Fire, Dragon's Breath or Frag Bombs.