Rounds
Round 49
Round 49 in BTD6: 343 Greens, 18 Ceramics, rainbows and zebras, 4,771 RBE. One of the hardest early rounds, with a plan to beat it.
Guide
Round 49 is one of the hardest rounds before the MOAB-heavy late game. A stream of 343 Green Bloons runs for the full 50 seconds, and on top of it the round layers 10 Rainbows, 18 Ceramics, 20 Zebras, 10 more Rainbows and 10 Regrow Rainbows. The total is 4,771 RBE, nearly double round 48. The 18 ceramics arrive in a tight window between about 15 and 22 seconds, at the same time as the green stream.
Bloons in round 49
- 343 × Green Bloon (0.0s–50.0s)
- 10 × Rainbow Bloon (4.0s–9.1s)
- 18 × Ceramic Bloon (15.5s–22.0s)
- 20 × Zebra Bloon (29.3s–32.8s)
- 10 × Rainbow Bloon (40.1s–45.2s)
- 10 × Regrow Rainbow Bloon (41.4s–46.5s)
Total: 411 bloons worth 4,771 RBE. Popping everything pays $4,609, plus the $149 end-of-round bonus.
How to beat round 49
Round 49 asks for three things at once: pierce for the green stream, damage for the ceramic group and sharp or magic damage for the zebra and black children.
- Ceramic damage near the entrance. A Bomb Shooter at 2-0-4 (Recursive Cluster) or a strong Mortar breaks the ceramic shells, and an Alchemist with Acidic Mixture Dip or Berserker Brew next to your main towers adds a lot of damage.
- Sharp or magic pierce behind it. Explosions cannot pop the zebras and blacks released by the ceramics and rainbows, so a Tack Shooter, Ninja Monkey or Boomerang Monkey must follow up.
- Slow the ceramics if needed. An Ice Monkey or Glue Gunner on the ceramic group buys time, but remember ice cannot pop the white and zebra layers.
- Save your hero ability for the ceramic window around 15 to 22 seconds.
In CHIMPS you cannot sell for profit or farm, so plan this round from about round 45 onward. If round 49 is shaky, round 63 will be much worse.
Alternate Bloons Rounds
ABR round 49 is 300 Regrow Yellows, Camo Rainbows, 14 Regrow Ceramics, Camo Zebras and Regrow Rainbows, for 3,826 RBE. It needs camo detection on high-pierce towers as well as focused damage.
- 300 × Regrow Yellow Bloon (0.0s–50.0s)
- 10 × Camo Rainbow Bloon (4.0s–9.1s)
- 14 × Regrow Ceramic Bloon (15.5s–22.0s)
- 10 × Camo Zebra Bloon (40.1s–45.2s)
- 10 × Regrow Rainbow Bloon (41.4s–46.5s)
ABR total: 344 bloons, 3,826 RBE.
Frequently asked questions
Why is round 49 hard in BTD6?
It combines 343 greens with 18 ceramics, 30 rainbows and 20 zebras, so you need pierce, ceramic damage and sharp damage at the same time.
How do you beat round 49 in CHIMPS?
Put ceramic damage such as a Recursive Cluster near the entrance, back it with a sharp high-pierce tower and an Alchemist buff, and save a hero ability for the ceramic group.
What is the RBE of round 49?
Round 49 is worth 4,771 RBE.
