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BTD6 Pedia

Beginner map

End of the Road

Info

How to beat End of the Road

Map overview for strategy

End of the Road has one big advantage and one big disadvantage. The advantage is the parallel lanes: almost every tower placed next to the road hits bloons twice, once going out and once coming back. The disadvantage is length. At about 30 RBS it is the shortest Beginner track, so bloons are on screen for very little time.

The best spots are right beside the road where both lanes are in range, especially near the U-turn, where bloons slow into a tight bend. Towers that shoot in straight lines are excellent if you line them up along the lanes. The open sand gives you all the room you want for support and farms.

Best towers

Best heroes

  • Quincy: his arrows travel along the lanes and hit huge columns of bloons.
  • Sauda: next to the U-turn or between the lanes, she hits both directions.
  • Striker Jones: excellent if you lean on Bomb Shooters or Mortars, since he buffs explosive towers and his own explosive shots handle leads.
  • Admiral Brickell: good with Subs in the pool near the exit.

Easy and Medium

A Dart Monkey and Quincy at the U-turn carry the early rounds. Add a Ninja for camo, a Bomb Shooter for leads and Banana Farms in the open sand. A Glaive and a 4-0-1 Ninja are enough for Medium.

Hard

The short track means you need more damage per round than on longer maps. Farm two or three Banana Farms, then build a Ninja, Alchemist and Glaive core near the U-turn. Add a Plasma Accelerator aimed down the lanes by round 60 and two Sticky Bombs for the BFBs on rounds 76 to 80.

CHIMPS

  1. Rounds 1 to 6: hero beside both lanes near the start, plus one or two Dart Monkeys.
  2. Rounds 7 to 18: a Ninja Monkey next to the road, upgraded to 2-0-1 before round 24.
  3. Rounds 19 to 30: an Alchemist beside the Ninja. It covers the round 28 leads.
  4. Rounds 31 to 45: Ninja to 4-0-1, Alchemist to 3-2-0. Add a Monkey Sub in the pool at 2-0-3 for extra MOAB and ceramic damage.
  5. Rounds 46 to 63: a 4-2-0 Glaive and a 2-2-0 Village. Sub to 2-0-4. A 2-0-4 Sticky Bomb Ninja by round 60.
  6. Rounds 64 to 80: Alchemist to 4-2-0, a Dartling Gunner to 4-2-0 aimed down the lanes, and an Ice Monkey at the U-turn to buy time on 76 and 78.
  7. Rounds 81 to 100: Ray of Doom (5-2-0) or a Sun Temple as your late-game anchor, plus extra Sticky Bombs for rounds 98 to 100. Keep camo coverage over everything for 95 and 99.

Because the track is so short, expect to need more late-game damage here than on a long Beginner map.

Impoppable

The huge open area makes farming easy. Get five or more Banana Farms by round 25, then follow the CHIMPS core and add a Ray of Doom or Sun Temple by round 85.

Other modes

  • Deflation: a Plasma Accelerator plus Ninjas and an Alchemist gets very good value from the fixed cash.
  • Half Cash: the short track punishes slow starts. Use Sauda or Quincy and two Darts before farming.
  • Military Only: Dartling Gunners and Subs are a natural fit.
  • Double HP MOABs: the short track makes this hard. Build Sticky Bombs and a Ray of Doom early.

Dangerous rounds on this map

  • Round 24: the first camo green slips past fast on this short track.
  • Round 28: six leads. Have lead popping power near the start of the road.
  • Round 40: the first MOAB crosses the map quickly, so check your single-target damage.
  • Round 63: 122 dense ceramics. The parallel lanes help, but the short length means you need a lot of pierce.
  • Round 76: 60 regrow ceramics. There is very little road left to finish them once they pass the U-turn.
  • Round 78: camo ceramics and purples. Purples resist fire, energy and plasma, so a Plasma Accelerator alone is not enough.
  • Round 95: camo regrow purples and fortified leads, then MOABs and DDTs.
  • Round 98: 30 fortified BFBs and 8 ZOMGs. On the shortest Beginner map this is the round that ends most runs.
  • Round 99: 60 MOABs and 9 fortified DDTs.
  • Round 100: one BAD. It cannot be slowed, so the Ice Monkey will not help here.

The BTD6 Master YouTube channel has video guides for End of the Road if you want to see a full game.

Frequently asked questions

Is End of the Road the shortest Beginner map?

Yes. At about 30 RBS it is the shortest Beginner track in BTD6.

What is the best hero for End of the Road?

Quincy is excellent because his arrows travel along both lanes. Sauda and Striker Jones are strong alternatives.

Does End of the Road have water?

Yes, there is a pool near the end of the road that fits Subs, Buccaneers and Brickell.

How do you beat End of the Road CHIMPS?

Use the parallel lanes: Ninja, Alchemist and Glaive near the U-turn, a Sub in the pool, then a Plasma Accelerator or Ray of Doom aimed down the road. Add Sticky Bombs for the last rounds.

How much Monkey Money does End of the Road give?

First-time medals pay 75, 125, 200 and 300 Monkey Money for the Easy, Medium, Hard and Impoppable/CHIMPS tiers. Replays pay one fifth.

Guides for every mode

Video guides