Rounds
Round 88
Round 88 in BTD6: 8 BFBs, 18 MOABs and 2 ZOMGs in under 15 seconds. RBE, cash and how to beat this mixed blimp rush.
Guide
Round 88 packs three blimp waves into less than 15 seconds: eight BFBs, then 18 MOABs, then two ZOMGs. The waves overlap on the track, so your defence faces the ZOMGs while it is still busy with BFB children.
With 16% ramping, MOABs have about 232 health, BFBs about 812 and ZOMGs about 4,640. The round is worth 63,600 RBE and pays about $3,126 from pops plus a $188 bonus.
Bloons in round 88
- 8 × BFB (0–5 s)
- 18 × MOAB (5.8–10.8 s)
- 2 × ZOMG (11.6–14.6 s)
How to beat round 88
Balance area damage for the early waves with single-target power for the ZOMGs.
- BFB and MOAB waves: MOAB SHREDR spikes, Rocket Storm Dartlings, Inferno Ring and Sun Avatars clear many weaker blimps at once, so your single-target towers stay free.
- ZOMGs: Elite Snipers, Sun Temple, MOAB Eliminator, Sticky Bomb ninjas and Plasma Accelerators should focus them. Setting your snipers to target Strong helps them ignore the MOABs.
- Stall: MOAB Glue, Glue Strike and Maim MOAB keep the overlapping waves from bunching up near the exit.
In CHIMPS, this round is mainly about target priority. Towers wasting shots on MOABs while the ZOMGs walk past is the usual reason for a leak.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 88 sends 12 BFBs, 15 Fortified MOABs and 3 DDTs, the first DDTs of that mode. You need camo detection and damage that can pop lead and black properties. RBE is 50,784.
- 12 × BFB
- 15 × MOAB (Fortified)
- 3 × DDT
Frequently asked questions
What is in round 88 BTD6?
8 BFBs, 18 MOABs and 2 ZOMGs, all within about 15 seconds.
What target priority should I use on round 88?
Set your strongest single-target towers, such as Elite Snipers, to Strong so they focus the ZOMGs instead of the MOABs.

