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BTD6 Pedia

Rounds

Round 101

Round 101 in BTD6: 450 Purples, 50 Fortified Ceramics and 10 Fortified MOABs. Freeplay scaling, RBE and how to beat it.

Guide

Round 101 is the first round of true freeplay. It is a fast purple rush: 450 Purple bloons in two waves, with 10 Fortified MOABs and 50 Fortified Super Ceramics squeezed in between, all inside about 10 seconds.

Several things change at once. Bloons get an extra speed jump (about 60% faster than normal on this round), blimp health ramping rises to 5% per round, and cash per pop drops to 5%. Fortified MOABs here have about 580 health. The round is worth 20,020 RBE and pays about $563 from pops plus a $201 bonus.

Bloons in round 101

How to beat round 101

The Purples are the trap. They ignore fire, plasma and energy, so Sun Avatars, plasma darts and Inferno Rings cannot pop them.

  • Use sharp or normal damage with plenty of pierce, such as Glaive boomerangs, Grandmaster Ninjas, Elite Sniper shrapnel or a Bloon Solver, or put your plasma towers under a Monkey Intelligence Bureau village.
  • Fortified MOABs and Fortified Super Ceramics need normal blimp and ceramic damage, which a round 100 defence already has.
  • Faster bloons mean less time in range, so slowing towers like Glue Gunners and Ice Monkeys are worth more from here on.

Alternate Bloons Rounds

The Alternate Bloons Rounds version makes the Purples camo and swaps half of them for Fortified Leads, with 10 Fortified BFBs instead of MOABs. RBE is 73,980.

  • 225 × Purple Bloon (Camo)
  • 225 × Lead Bloon (Fortified)
  • 10 × BFB (Fortified)
  • 50 × Ceramic Bloon (Super, Fortified)

Frequently asked questions

What is in round 101 BTD6?

450 Purples, 50 Fortified Ceramics and 10 Fortified MOABs in about 10 seconds.

What changes on round 101 in BTD6?

Bloons get an extra speed boost, blimp health ramps by 5% per round instead of 2%, and cash per pop drops to 5%.

Previous: Round 100 · Next: Round 102