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BTD6 Pedia

Rounds

Round 70

Round 70 in BTD6: 200 Rainbows, 120 Camo Regrow Whites and 4 MOABs, 13,184 RBE. Bloons, cash and a pierce-heavy plan.

Guide

Round 70 is a pierce test. 200 Rainbow Bloons and 120 Camo Regrow White Bloons spawn side by side over about 40 seconds, and 4 MOABs close the round. The total is 13,184 RBE, close to round 63, but spread over a much longer time. The whites are camo, regrow and immune to cold, which makes them awkward for ice-based defences.

Bloons in round 70

  • 200 × Rainbow Bloon (0.0s–40.0s)
  • 120 × Camo Regrow White Bloon (0.0s–38.0s)
  • 4 × MOAB (40.0s–41.1s)

Total: 324 bloons worth 13,184 RBE. Popping everything pays $2,448.8, plus the $170 end-of-round bonus.

How to beat round 70

You need lots of sharp or magic pierce, with camo detection.

  • The 200 rainbows release zebras, blacks, whites and pinks. Only sharp or magic damage pops every layer.
  • The camo regrow whites need camo detection on a non-ice tower, with damage concentrated so they do not regrow.
  • High-pierce towers such as a Tack Shooter, Boomerang Monkey, Ninja Monkey or Wizard Monkey inside a Radar Scanner village are the backbone.
  • The 4 MOABs at the end are routine for any defence that has reached round 70.

An Alchemist buff on your main pierce tower is worth a lot here.

Alternate Bloons Rounds

ABR round 70 has 200 rainbows in 30 seconds and 6 Fortified MOABs, for 14,536 RBE. No camo, but more MOAB damage needed.

  • 200 × Rainbow Bloon (0.0s–30.0s)
  • 6 × Fortified MOAB (18.9s–20.9s)

ABR total: 206 bloons, 14,536 RBE.

Frequently asked questions

What is in round 70 BTD6?

200 Rainbow, 120 Camo Regrow White and 4 MOAB, 13,184 RBE.

Can ice monkeys help on round 70?

Only partly. The white and zebra layers are immune to cold, so ice should support sharp or magic damage rather than replace it.

Previous: Round 69 · Next: Round 71