Rounds
Round 11
Round 11 in BTD6: the first Yellow Bloons, plus greens, blues and reds for 78 RBE. Bloon list, cash and how to stop fast yellows.
Guide
Round 11 opens with the first 3 Yellow Bloons of the game, released almost together at the very start. After them come 12 greens, 10 blues and 10 reds. The round is short and light at 78 RBE, but yellows move much faster than anything you have seen so far, so they reach the exit before slow towers can finish them.
Bloons in round 11
- 3 × Yellow Bloon (0.0s–1.0s)
- 12 × Green Bloon (4.5s–10.8s)
- 10 × Blue Bloon (10.9s–14.7s)
- 10 × Red Bloon (14.6s–19.2s)
Total: 35 bloons worth 78 RBE. Popping everything pays $78, plus the $111 end-of-round bonus.
How to beat round 11
The three yellows are the only threat. Each one has four layers and roughly triple the speed of a Red Bloon.
- Make sure at least one tower covers the entrance and another the exit, so a yellow that survives the first pass gets a second chance.
- Fast-firing towers suit this round. A Dart Monkey with Quick Shots, a Tack Shooter or a Ninja Monkey all work.
- Your hero should be close to the start of the track, where the yellows are still bunched up.
The rest of the round is easy and lets your towers catch up.
Alternate Bloons Rounds
ABR round 11 begins with 3 Camo Green Bloons instead of yellows and finishes with 10 Regrow Blues. If you still have no camo detection at this point in ABR, the opening greens will leak.
- 3 × Camo Green Bloon (0.0s–1.0s)
- 20 × Green Bloon (4.5s–10.8s)
- 10 × Blue Bloon (10.9s–14.7s)
- 10 × Regrow Blue Bloon (14.6s–19.2s)
ABR total: 43 bloons, 109 RBE.
Frequently asked questions
When do yellow bloons first appear in BTD6?
The first Yellow Bloons appear on round 11, three of them at the very start of the round.
What is in round 11 BTD6?
3 Yellow, 12 Green, 10 Blue and 10 Red Bloons, 78 RBE in total.

