Rounds
Round 16
Round 16 in BTD6: 40 Green Bloons in a double stream plus 8 Yellows, 152 RBE. Bloon list, cash and how to handle the dense greens.
Guide
Round 16 sends two groups of 20 Green Bloons that spawn almost on top of each other, offset by a fraction of a second. On the track this looks like one stream of greens at double density for about 11 seconds. A short pack of 8 Yellow Bloons follows at the end. The total is 152 RBE.
Bloons in round 16
- 20 × Green Bloon (0.0s–10.8s)
- 20 × Green Bloon (0.2s–11.1s)
- 8 × Yellow Bloon (14.6s–16.0s)
Total: 48 bloons worth 152 RBE. Popping everything pays $152, plus the $116 end-of-round bonus.
How to beat round 16
The doubled stream rewards pierce. A single-target tower pops one green per shot, while a tower that pierces several bloons clears the pairs together.
- A Tack Shooter at a corner, a Dart Monkey with Sharp Shots or a Boomerang Monkey all handle the stream well.
- The 8 yellows arrive within about a second and a half, so splash damage or a fast attack near the exit finishes them.
- If you are on CHIMPS, this is a calm round for buying the next upgrade before rounds 17 to 20 introduce new bloon properties.
Alternate Bloons Rounds
The alternate version mixes 20 Regrow Greens with 20 Camo Greens and ends with 15 plain greens. The camo half of the double stream leaks entirely without camo detection.
- 20 × Regrow Green Bloon (0.0s–10.8s)
- 20 × Camo Green Bloon (0.2s–11.1s)
- 15 × Green Bloon (14.6s–16.0s)
ABR total: 55 bloons, 165 RBE.
Frequently asked questions
What is in round 16 BTD6?
Two overlapping groups of 20 Green Bloons and then 8 Yellow Bloons, 152 RBE.
Does ABR round 16 have camo?
Yes, 20 of the greens in ABR round 16 are Camo Green Bloons.

