Rounds
Round 132
Round 132 in BTD6: 18 ZOMGs, 6 Fortified ZOMGs and 200 camo Purples in two repeating waves. How to beat it.
Guide
Round 132 repeats the same pattern twice. Each half sends nine ZOMGs, three Fortified ZOMGs and a burst of 100 camo Purples, with the first half running from 0 to 16 seconds and the second from 25 to 41 seconds.
At ×3.80 ramping, ZOMGs have about 15,200 health and Fortified ZOMGs about 30,400. RBE is 1,268,688 and the round pays about $5,905 from pops plus a $232 bonus.
Bloons in round 132
- 18 × ZOMG (0–30 s)
- 6 × ZOMG (Fortified) (10–36 s)
- 200 × Purple Bloon (Camo) (15–41 s)
How to beat round 132
Plan for two identical fights.
- Use about half your abilities on the first wave and keep the rest for the second, which arrives about 25 seconds in.
- Single-target towers on Strong focus the ZOMGs, ideally late-game Paragons.
- The camo Purples ignore fire, plasma and energy, so a Monkey Intelligence Bureau village with Radar Scanner is the cleanest answer.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 132 swaps the Purples for 54 DDTs, for 1,364,256 RBE.
- 18 × ZOMG
- 6 × ZOMG (Fortified)
- 54 × DDT
Frequently asked questions
What is in round 132 BTD6?
18 ZOMGs, 6 Fortified ZOMGs and 200 camo Purples, split into two identical waves.

