Rounds
Round 106
Round 106 in BTD6: 66 DDTs and 27 Fortified DDTs, ending with 12 stacked DDTs. RBE, cash and how to beat it.
Guide
Round 106 is a DDT round. Waves of DDTs and Fortified DDTs build up over 30 seconds, and the round ends with 12 DDTs stacked almost on top of each other at about 33 seconds. In total that is 66 DDTs and 27 Fortified DDTs.
Blimp health is at ×1.70, so DDTs have about 680 health and Fortified DDTs about 1,360. They are camo, immune to sharp and explosive damage, and fast. RBE is 113,376 and the round pays about $1,772 from pops plus a $206 bonus.
Bloons in round 106
- 66 × DDT (0–33.5 s)
- 27 × DDT (Fortified) (15–30 s)
How to beat round 106
Everything that targets DDTs needs camo detection and the right damage type.
- A Monkey Intelligence Bureau village with Radar Scanner over your main towers is essential.
- Elite Snipers, Plasma Accelerators and Ray of Doom work on their own. Bombs and sharp towers only work under MIB.
- Save an ability or two for the stacked 12 at the end, and keep Glue Strike or MOAB Glue on the track to slow them.
- Each DDT drops Camo Regrow Super Ceramics, so your ceramic towers also need detection.
Alternate Bloons Rounds
In Alternate Bloons Rounds round 106 sends 81 DDTs, 12 Fortified DDTs and a BAD, for 179,136 RBE.
- 81 × DDT
- 1 × BAD
- 12 × DDT (Fortified)
Frequently asked questions
What is in round 106 BTD6?
66 DDTs and 27 Fortified DDTs, with 12 DDTs stacked together at the very end.

