Rounds
Round 119
Round 119 in BTD6: three BADs, the first round with more than one BAD. BAD health, RBE, cash and how to beat it.
Guide
Round 119 sends three BADs: two within the first 10 seconds and a third about 25 seconds in. It is the first round with more than one BAD.
At ×2.35 ramping, each BAD has about 47,000 health, and every one releases two ZOMGs and three DDTs. BADs ignore nearly all slows, stuns and knockback. RBE is 319,020 and the round pays about $2,002 from pops plus a $219 bonus.
Bloons in round 119
- 3 × BAD (0–25 s)
How to beat round 119
Raw damage decides this round.
- Use your best single-target damage: blimp-focused Paragons, Sun Temple or True Sun God, The Anti-Bloon, Elite Snipers and MOAB Eliminators under a Monkey Intelligence Bureau village.
- Slowing towers will not work on the BADs, but they matter again for the ZOMGs and DDTs that come out.
- Keep camo detection near the spot where the BADs pop so the DDT children do not slip past.
Alternate Bloons Rounds
The Alternate Bloons Rounds round 119 has no BADs. It sends 12 Fortified ZOMGs, 12 Fortified BFBs and 24 Fortified MOABs, for 806,328 RBE.
- 12 × ZOMG (Fortified)
- 12 × BFB (Fortified)
- 24 × MOAB (Fortified)
Frequently asked questions
What is in round 119 BTD6?
Three BADs. Two spawn in the first 10 seconds and the third about 25 seconds in.
How much health does a BAD have on round 119?
About 47,000. The base 20,000 is multiplied by the freeplay ramp of 2.35.

