Rounds
Round 110
Round 110 in BTD6: 25 BFBs, 18 DDTs and 12 Fortified DDTs over 36 seconds. RBE, cash and how to beat it.
Guide
Round 110 is a lighter round after 108 and 109. Twenty-five BFBs spawn steadily for 36 seconds, alongside waves of 18 DDTs and 12 Fortified DDTs that get tougher toward the end.
At ×1.90 ramping, BFBs have about 1,330 health, DDTs about 760 and Fortified DDTs about 1,520. RBE is 141,410 and the round pays about $2,478 from pops plus a $210 bonus.
Bloons in round 110
- 25 × BFB (0–36 s)
- 18 × DDT (0–22 s)
- 12 × DDT (Fortified) (22–36 s)
How to beat round 110
Any defence that cleared 106 should handle this.
- Keep camo detection and a Monkey Intelligence Bureau village over your DDT damage.
- Elite Snipers, Plasma Accelerators and Ray of Doom handle DDTs alone; area blimp damage takes care of the BFBs.
- Use this easier round to upgrade toward round 111, one of the biggest ZOMG rounds in the game.
Alternate Bloons Rounds
The Alternate Bloons Rounds version sends 40 BFBs and 42 Fortified DDTs, for 242,864 RBE.
- 40 × BFB
- 42 × DDT (Fortified)
Frequently asked questions
What is in round 110 BTD6?
25 BFBs, 18 DDTs and 12 Fortified DDTs over about 36 seconds.

