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BTD6 Pedia

Monkey Knowledge

SUPER Range

SUPER Range in BTD6: Super Monkeys with the Super Range upgrade get +3 range. Small, free Magic knowledge that opens the Ninja and Super Monkey branch.

Increased range for the Super Range upgrade

In-game description

Guide

SUPER Range is a first-row Magic knowledge that gives +3 range to every Super Monkey that has the Super Range upgrade (x-1-x) or anything above it on the middle path. It has no prerequisite, costs one Knowledge Point and no Monkey Money, and unlocks Cheaper Doubles and Heavy Knockback.

The name is written with "SUPER" in capitals in the game, to tell it apart from the Super Range upgrade it boosts.

How it changes the game

Super Monkeys already have good range, and the middle path adds even more. Three extra units on top is a small boost:

  • Super Range and Epic Range (x-1-x and x-2-x): these are common crosspaths on top-path and bottom-path Super Monkeys, such as 3-2-0 Sun Avatar or 2-2-x Dark Knight builds. With the knowledge, they reach a little more of the track.
  • Robo Monkey, Tech Terror and The Anti-Bloon (x-3-x and above): they keep Super Range, so they also get the bonus.
  • Sun Temple and True Sun God with a middle crosspath: a slightly bigger range also slightly changes the area these towers cover, which matters if you plan sacrifices or buffs very precisely.

It does nothing for Super Monkeys without Super Range, and it adds no damage, pierce or attack speed.

Is it worth it?

Priority: good, as a gateway. The direct effect is minor. You buy SUPER Range because it opens the left side of the Magic tree. Cheaper Doubles leads to Diversion Tactics, Deadly Tranquility and Tiny Tornadoes, while Heavy Knockback leads to Strike Down The False, X-Ray Ultra and There Can Be Only One.

Compared with the other first-row Magic nodes, Magic Tricks is usually the first pick because it leads quickly to Mo' Monkey Money. Lingering Magic leads to Hot Magic and eventually Mana Shield. SUPER Range typically comes third.

The middle path's higher tiers already have very long range, so the +3 is most noticeable on cheap x-1-x and x-2-x crosspaths.

Where it works

SUPER Range is active wherever Monkey Knowledge is enabled: Standard, Impoppable, Magic Monkeys Only, Races and Boss Events. It is disabled in CHIMPS and in challenges that switch knowledge off.

Frequently asked questions

What does SUPER Range do?

It gives Super Monkeys with the Super Range upgrade or higher on the middle path +3 range.

Does SUPER Range affect a base Super Monkey?

No. The Super Monkey needs the Super Range upgrade.

Is SUPER Range the same as the Super Range upgrade?

No. The knowledge boosts towers that already have the Super Range upgrade.

What does SUPER Range unlock?

Cheaper Doubles and Heavy Knockback.

Is SUPER Range worth a point?

Yes, mainly because it opens the Ninja and Super Monkey side of the Magic tree.