Free supportUse creator code BTD6MASTERIn BTD6 or on the Ninja Kiwi Web Store. It costs you nothing extra.BTD6MASTERHow it works →
BTD6 Pedia

Hero

Corvus

“This book hungers.”

Info

Stats

Main attack

Damage
0 (Corvus) 2 (Spirit) Item damage varies
Pierce
1 (Corvus) 10 (Spirit, Level 1) TBA (Explosion)
Attack speed
Every 5.0s (Corvus) Item attack cooldown varies
Range
50 (Corvus) Infinite flight range and 20 base range (Spirit)

Levels

  1. Level 1Level 1 portrait

    Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' command. Learns: Spear, Nourishment, Repel.

  2. Level 2

    The Spirit grows in size and can hit more Bloons.

    308 XP

  3. Level 3

    Soul Harvest Ability: Harvests nearby Bloons in an instant. Learns: Echo, Haste

    787 XP

  4. Level 4

    The Spirit does more damage. Learns: Soul Barrier, Trample

    1,710 XP

  5. Level 5

    Learns: Frostbound, Aggression, Vision

    3,181 XP

  6. Level 6

    Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: Ember

    5,609 XP

  7. Level 7

    Spirit Walk ability: Corvus can shift to a valid location. Learns: Ancestral Might, Malevolence.

    8,858 XP

  8. Level 8

    Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: Storm

    14,227 XP

  9. Level 9

    The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking.

    16,040 XP

  10. Level 10

    Dark Ritual ability: Harvest a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: Recovery

    23,290 XP

  11. Level 11

    Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost.

    28,010 XP

  12. Level 12

    Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs.

    24,624 XP

  13. Level 13

    Ancestral Might does more damage. Learns: Overload

    28,472 XP

  14. Level 14

    The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons.

    25,547 XP

  15. Level 15

    Ember's fire drops more often and does more damage. Nourishment gives more Cash per Mana.

    28,010 XP

  16. Level 16

    Corvus has increased range. The Spirit does more damage to Bloons.

    30,472 XP

  17. Level 17

    Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking.

    32,935 XP

  18. Level 18

    Storm's energy blades hit more Bloons and do more damage. Spear does more damage.

    35,397 XP

  19. Level 19

    Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons.

    28,164 XP

  20. Level 20

    The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage. Nourishment gives more Cash.

    29,549 XP

Voice lines

When selected on the Heroes menu

  • “This book hungers.”

When placed on the map

  • “I walk... with the spirits.”
  • “The spirits awaken.”

When selected

  • “Yes?”
  • “What is it?”
  • “The spirit obeys.”
  • “Tisk tisk tisk.”
  • “Are we hunting?”
  • “Hmmm...”
  • “That could make me angry.”
  • “Everyone has something to lose.”

When leveling up

  • “That will do.”
  • “Satisfactory.”
  • “Ah... yes.”
  • “There is yet more.”
  • “The spirits still hunger.”
  • “Fly, spirits! Fly!”
  • “Fly, spirits! We are free.”
  • “Hm hm heh heh heh heh heh heh heh!”
  • “Ah... the final inscription.”

When opening his Spellbook

  • “This book... hungers.”
  • “Ah... you seek these secrets?”

When MOAB-Class Bloons appear (MOAB appearance)

  • “MOAB. Take it down!”

When MOAB-Class Bloons appear (BFB appearance)

  • “So garish. Consume it!”

When MOAB-Class Bloons appear (ZOMG appearance)

  • “A pleasing aesthetic, but it must be destroyed.”

When MOAB-Class Bloons appear (DDT appearance)

  • “Danger! DDT!”

When MOAB-Class Bloons appear (BAD appearance)

  • “BAD! Focus your power.”

When MOAB-Class Bloons are popped by him

  • “Tell them Corvus sends his regards.”
  • “The spirits claim all.”

When activating abilities (Soul Harvest)

  • “Time to harvest.”
  • “You are mine.”

When activating abilities (Spirit Walk)

  • “Elsewhere!”
  • “Spirits, guide me.”

When activating abilities

  • “The Ritual begins.”

When activating abilities (Dark Ritual)

  • “Use what we have taken.”

When Bloons leak

  • “Be not afraid. Be angry...”
  • “The spirits are not satisfied.”

Skins

  • Decryptor CorvusDecryptor CorvusAdded in 56.0Decryptor Corvus gained access to and harness the power of the Chaos Rift. Wielding reality warping algorithms alongside GH05T to fight the Bloons.

Pets

  • Corvus Owl PetCorvus Owl PetAdded in 42.0 · 120 trophiesWho else but Corvus would have a pet owl? Who?

Rogue Legends starting party

Original Corvus (Spirit Walker)

Original Corvus (Spirit Walker)

  • 2-0-0 Sniper MonkeyStarting monkey2-0-0 Sniper Monkey
  • 0-0-2 Wizard MonkeyStarting monkey0-0-2 Wizard Monkey
  • Tit For Tat LegendaryStarting artifactTit For Tat Legendary
Decryptor Corvus

Decryptor Corvus

  • 1-0-2 Spike FactoryStarting monkey1-0-2 Spike Factory
  • 1-0-2 Monkey VillageStarting monkey1-0-2 Monkey Village
  • Power Nexus RareStarting artifactPower Nexus Rare

Monkey Knowledge

Knowledge upgrades that change Corvus.

  • Heroic Reach

    Heroic Reach

    All heroes get slightly increased range.

  • More 'Splody

    More 'Splody

    Heroes' explosives get +2 pierce per shot.

  • Ability Discipline

    Ability Discipline

    Hero level 10 Ability cooldowns reduced by 10%.

  • Heroic Velocity

    Heroic Velocity

    All Heroes' projectile speeds increased slightly.

    Requires: Heroic Reach

  • Scholarships

    Scholarships

    Hero training costs reduced by 10%.

    Requires: More 'Splody

  • Quick Hands

    Quick Hands

    Makes all heroes attack 4% faster.

    Requires: 3 Knowledge Points Heroic Velocity

  • Self Taught Heroes

    Self Taught Heroes

    Heroes earn XP 10% faster.

    Requires: 3 Knowledge Points Scholarships

  • Ability Mastery

    Ability Mastery

    At level 20, Heroes' level 3 Ability cooldown reduced by 30%.

    Requires: 3 Knowledge Points Ability Discipline

  • Hero Favors

    Hero Favors

    Heroes' base cost reduced by 10%.

    Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250

  • Empowered Heroes

    Empowered Heroes

    Heroes start each game at level 3.

    Requires: 8 Knowledge Points Hero Favors 500

  • Big Bloon Blueprints

    Big Bloon Blueprints

    Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.

    Requires: 8 Knowledge Points Ability Mastery 500

  • Monkeys Together Strong

    Monkeys Together Strong

    Heroes receive 5% more experience per each Hero placed.

    Requires: 8 Knowledge Points Empowered Heroes 1000

  • Weak Point

    Weak Point

    All Heroes deal +1 damage to Ceramic & Fortified Bloons.

    Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000

How to use Corvus

Corvus plays differently from every other hero. Your success depends on gathering Mana efficiently and spending it on the right spell at the right time.

When to pick Corvus

Pick Corvus when:

  • You enjoy micromanagement. He rewards active play more than any other hero.
  • The map has a single lane. Most of his spells reach far, so single-lane maps get the most out of them, regardless of line-of-sight blockers.
  • You need a flexible answer to many problems: camo (Vision), leaks (Soul Barrier, Repel), money (Nourishment), groups (Trample, Storm, Malevolence) and blimps (Ancestral Might, Overload).
  • Your defence deals energy, plasma, fire or frigid damage. Haunted bloons take extra damage from those attacks.

Skip him if you want a hero that works without attention, or on maps where several lanes are active at once and his Spirit cannot be everywhere.

Leveling and power spikes

He uses a moderate XP scale (1.425x). His spell list grows quickly early on:

  1. Levels 1 to 5: Spear, Nourishment, Repel, Echo, Haste, Soul Barrier, Trample, Frostbound, Aggression and Vision. These carry the early game.
  2. Level 3: Soul Harvest, a burst of damage around Corvus that generates at least 100 Mana.
  3. Level 7: Spirit Walk (teleport) and the big damage spells Ancestral Might and Malevolence.
  4. Level 8: Storm and Spiritual Balance, which speeds up Mana gain when you are low.
  5. Level 10: Dark Ritual and Recovery.
  6. Level 11: Spiritual Attunement. Now keeping a high Mana pool makes the Spirit stronger, so there is a reason to save.
  7. Level 13: Overload.
  8. Levels 14 to 20: stronger spells, more range, and MOAB haunting at level 19.

Place him early. Monkey Education, Self Taught Heroes and Monkeys Together Strong add XP, and an Energizer (Monkey Sub 5-0-0) gives heroes in range 50% faster XP.

Best tower combos

Best maps

  • Single-lane maps of any difficulty, where his long-reaching spells and Spirit can focus on one path.
  • Maps with line-of-sight blockers, since his Spirit flies anywhere on the map.
  • Long beginner maps such as Logs and Resort for learning his spell rotation.

Avoid maps where bloons come from several directions at the same time unless the rest of your defence covers them. Place Corvus himself next to a dense part of the track, since Haunt, Soul Harvest and Dark Ritual all work around his own position.

Corvus in CHIMPS

He costs $1,430 on Hard, so he comes after your opener. In CHIMPS he is one of the stronger options for experienced players: his early spells handle a lot of rounds cheaply, and his late game (rounds 81 to 100) is excellent. Use Vision for camo rounds, Trample and Storm on dense groups, and save Ancestral Might and Overload for the big blimp rounds. A practical habit is to decide before each hard round which spell you will cast and keep that much Mana in reserve, rather than reacting once bloons are already slipping through.

The main challenge is Mana. Keep enough in the pool for emergencies, and do not waste it on spells that do nothing on the current round.

Corvus in Impoppable and boss events

In Impoppable he costs $1,590. Monkey Knowledge (especially Empowered Heroes) gets his spell list going much faster, which smooths out his early game on a run where one leak ends everything.

In Boss Events his damage spells (Ancestral Might and Overload) and his Haunt support for energy and plasma towers make him useful, but he needs a lot of attention during the fight.

Abilities: when to use them

Soul Harvest (level 3). Deals heavy damage to all bloons near Corvus and generates Mana from the damage dealt, at least 100 per use. It can only be used when bloons are in his range. Cooldown is 40 seconds at level 3 and drops by half a second per level. Use it whenever a dense group passes him, because it is also your most reliable Mana source.

Spirit Walk (level 7). Teleports Corvus to any valid placement spot on the map. Cooldown is 20 seconds. Use it to move him where bloons are bunching up so Soul Harvest, Dark Ritual and Haunt hit more targets.

Dark Ritual (level 10). Creates an aura that damages nearby bloons for a short time and turns the damage into Mana. From level 12 it also siphons Necromancer graveyards. Cooldown is 90 seconds. Fire it on the densest part of a round.

Spells. Treat Mana as a budget. Nourishment converts all your Mana into cash, so use it when you have spare Mana and no hard round ahead. Save Vision for camo rounds, Repel and Soul Barrier for rounds that might leak, and the big spells (Ancestral Might, Overload) for blimps.

Skins

Corvus's skins are cosmetic only and do not change his stats.

Common mistakes

  • Spending Mana as soon as you have it. Keep a reserve for emergencies.
  • Forgetting Vision on camo rounds. The Spirit cannot see camo without it.
  • No Lead or Purple answer. His Spirit cannot pop either.
  • Ignoring Soul Harvest. It is both damage and your main Mana source.
  • Picking him on busy multi-lane maps.

For Corvus spell rotations, see our videos on the BTD6 Master YouTube channel.

Frequently asked questions

Is Corvus good in CHIMPS?

Yes, in experienced hands. His spells cover many problems and his late game is very strong, but he needs constant management.

How does Corvus get Mana?

From popping haunted bloons, from Soul Harvest and Dark Ritual, and passively over time while bloons are on screen. Spiritual Balance (level 8) speeds it up when your Mana is low.

Does Corvus have camo detection?

Not by default. The Vision spell lets his Spirit see camo and strips camo from what it hits.

What does Haunt do?

Every few seconds Corvus haunts the strongest bloon in his range. It strips Regrow and Purple, makes the bloon take extra energy, plasma, fire and frigid damage, and makes it explode for Mana when popped.

How many spells does Corvus have?

Sixteen, unlocked between levels 1 and 13, plus three activated abilities: Soul Harvest, Spirit Walk and Dark Ritual.

Is Corvus hard to use?

Yes. He has one of the highest skill floors of any hero, so practise his spell rotation on easier maps before taking him into CHIMPS.

Video guides

Guides that use Corvus