Magic tower
Ninja Monkey
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Info
The Ninja Monkey is a Magic Monkey that throws shurikens quickly and can see Camo Bloons from the start, without any upgrades. It costs $400 on Medium and deals Sharp damage. Each shuriken pops up to 2 Bloons, and the Ninja attacks faster than most early towers.
By default its shurikens cannot pop Lead or Frozen Bloons.
The three paths
- Top path (Ninja Discipline to Grandmaster Ninja): more shurikens. Ninja Discipline attacks faster, Sharp Shurikens adds pierce, Double Shot throws two at once, Bloonjitsu throws five, and Grandmaster Ninja throws eight with double damage and much faster attacks.
- Middle path (Distraction to Grand Saboteur): support. Distraction can knock Bloons backwards, Counter-Espionage removes Camo from Bloons it damages and deals extra damage to Camo, Shinobi Tactics boosts the attack speed and pierce of every Ninja in its range (it stacks), Bloon Sabotage adds an ability that slows every Bloon on screen to half speed, and Grand Saboteur doubles the duration and weakens every new MOAB-class Bloon on spawn.
- Bottom path (Seeking Shuriken to Master Bomber): bombs. Seeking Shuriken makes shurikens home in, Caltrops places spikes on the track, Flash Bomb adds an explosive that stuns and pops every Bloon type, Sticky Bomb sticks a heavy bomb on MOAB-class Bloons, and Master Bomber makes the bombs much stronger and lets them stun MOAB-class Bloons.
Camo and Lead within its own upgrades
- Camo: the Ninja sees Camo by default. Counter-Espionage (x-2-x) also removes the Camo property from Bloons it hits, which helps your other towers.
- Lead: Flash Bomb (x-x-3) deals Normal damage that pops any Bloon type, including Lead.
Paragon
The Ninja Monkey's Paragon is Ascended Shadow ($500,000 on Medium). It has three attacks that all deal extra damage to Camo and boss Bloons, can blow Bloons back, and is a strong boss event option.
Quick summary
- Category: Magic
- Base cost: $400 (Medium)
- Damage type: Sharp (Normal with Flash Bomb)
- Best at: early Camo coverage, Camo removal, MOAB damage with Sticky Bomb, global slows with Bloon Sabotage
- Weak at: Lead before Flash Bomb, dense late rounds without top path or buffs
Upgrades
Stats
Main attack
- Damage
- 1
- Pierce
- 2
- Attack speed
- 0.62s
- Range
- 40
Monkey Knowledge
Knowledge upgrades that change Ninja Monkey.

Longer projectile lifespan for Wizard Monkey, Super Monkey, Ninja Monkey, and Druid.



Increased chance to distract Bloons from Distraction upgrade.
Requires: 4 Knowledge Points Cheaper Doubles

Bloonjitsu and Grandmaster Ninja get an extra shuriken per throw.*
Requires: 8 Knowledge Points Diversion Tactics 500
How to use Ninja Monkey
The Ninja Monkey is one of the most flexible towers in the game. It sees Camo from the start, its middle path removes Camo and slows the whole screen, its bottom path deletes MOABs with Sticky Bombs, and Grandmaster Ninja is a strong late-game carry.
Best crosspaths
2-0-1 or 2-0-2 early Ninja
Ninja Discipline and Sharp Shurikens make the Ninja fast and add pierce, and Seeking Shuriken makes it accurate. A cheap tower that covers the camo green on round 24 of CHIMPS without extra spending.
4-0-2 or 4-2-0 Bloonjitsu
Bloonjitsu throws five shurikens per attack. 4-0-2 adds seeking shurikens and caltrops; 4-2-0 removes Camo and distracts Bloons. A strong mid-game damage tower.
0-2-4 or 2-0-4 Sticky Bomb
Sticky Bomb sticks a heavy bomb onto MOAB-class Bloons that detonates a few seconds later for big damage. One of the best value MOAB answers in the game. 0-2-4 removes Camo, which helps against Camo DDTs; 2-0-4 attacks faster.
0-3-2 or 2-3-0 Shinobi Tactics
Each Shinobi boosts the attack speed and pierce of every Ninja in its range, and the buffs stack. Several cheap Shinobis around a Grandmaster Ninja or Bloonjitsu make it far stronger.
0-2-3 or 2-0-3 Flash Bomb
Flash Bomb replaces every fourth throw with a bomb that stuns Bloons and deals Normal damage to every Bloon type, including Lead. 0-2-3 adds Counter-Espionage, which removes Camo and makes the Flash Bomb hit Camo Bloons harder. A cheap all-round tower that fixes the Ninja's Lead problem.
0-4-0 to 0-4-2 Bloon Sabotage
The Sabotage ability slows every Bloon on screen to half speed for 15 seconds. It does not affect BADs or bosses. A great panic button for rush rounds.
5-0-2 or 5-2-0 Grandmaster Ninja
Eight shurikens per throw with double damage and much faster attacks. A strong late-game carry, especially with Shinobis.
0-2-5 Master Bomber
Master Bomber's sticky bombs and flash bombs stun MOAB-class Bloons (except BADs and bosses) and hit much harder. Sticky bombs are thrown twice as often with infinite range.
Early game
A Ninja is a good early tower because it sees Camo for $400. Buy Ninja Discipline first for attack speed, then Seeking Shuriken so it rarely misses. On maps with long tracks, a 2-0-1 Ninja can handle most early rounds with a little help.
Remember that shurikens cannot pop Lead. Plan another tower for round 28, or move towards Flash Bomb later.
Mid game
Pick a role:
- MOAB damage: 2-0-4 or 0-2-4 Sticky Bomb before the MOAB-heavy 40s and 50s.
- Damage and Camo: 4-0-2 Bloonjitsu.
- Camo removal: a 0-2-x Ninja with Counter-Espionage removes Camo from Bloons it damages.
- Global slow: 0-4-0 Bloon Sabotage for the hardest rush rounds.
Flash Bomb (x-x-3) stuns Bloons and pops Lead, which makes the bottom path much safer in rounds with Leads.
The Shinobi army explained
Shinobi Tactics (x-3-x) buffs the attack speed and pierce of every Ninja in its range, including itself, and the buff stacks with other Shinobis. The classic setup places three to six cheap 0-3-0 or 2-3-0 Shinobis in a tight cluster around one main Ninja, usually a Bloonjitsu or a Grandmaster Ninja. The Shinobis also fight on their own, so the money is not wasted. Placement is the key: the main Ninja must sit inside every Shinobi's range, so build the main tower first and surround it.
Late game
In the late game, Ninjas can carry or support:
- Grandmaster Ninja with Shinobis: stack a few 0-3-x Shinobis in range of a 5-0-2 or 5-2-0 Grandmaster for huge damage.
- Master Bomber: stuns and big damage on MOAB-class Bloons.
- Grand Saboteur: a 30-second global slow that also takes a quarter of the health off every new MOAB-class Bloon as it spawns, including BADs.
The Ascended Shadow Paragon is a late-game and boss event option.
Ninja Monkey in CHIMPS
The Ninja is a very common CHIMPS tower:
- Use a 2-0-1 Ninja early for damage and Camo.
- Add a 2-0-4 Sticky Bomb for the MOAB rounds, or grow the early Ninja into 4-0-2 Bloonjitsu.
- Keep Bloon Sabotage in mind for rush rounds in the 60s and 70s.
- In the late game, Grand Saboteur and Grandmaster Ninja with Shinobis are both strong finishers.
For full CHIMPS walkthroughs, see our videos on the BTD6 Master YouTube channel.
Best heroes and tower combos
- Pat Fusty: his Rallying Roar is a classic partner for Grandmaster Ninja, because every shuriken pops an extra layer.
- Obyn Greenfoot: from level 11 he buffs Magic Monkeys in his range, which includes Ninjas.
- Shinobi Tactics Ninjas: the best support for other Ninjas.
- Monkey Village and Alchemist: extra speed, pierce and damage for fast shuriken attacks.
Tier 5 upgrades: are they worth it?
Grandmaster Ninja (5-x-x). A strong carry, especially with Shinobis around it. Good value for its price.
Grand Saboteur (x-5-x). Excellent in late CHIMPS and high rounds because of its long global slow and the free damage to every new MOAB-class Bloon.
Master Bomber (x-x-5). Strong MOAB control with stuns. Very good against BFBs and ZOMGs, but it cannot stun BADs or bosses.
Common mistakes
- Expecting shurikens to pop Lead. Only Flash Bomb (x-x-3) gives the Ninja Lead popping.
- Spreading Shinobis too far. Their buff only reaches Ninjas inside their range.
- Using Sabotage on easy waves. Save it for the hardest rush rounds.
- Relying on Sabotage for BADs. It does not slow BADs or bosses.
Frequently asked questions
What is the best Ninja Monkey path?
2-0-4 or 0-2-4 Sticky Bomb for MOABs, 4-0-2 Bloonjitsu for damage, and 5-0-2 Grandmaster Ninja with Shinobis for the late game.
Can Ninja Monkey see camo?
Yes, by default. Counter-Espionage (x-2-x) also removes Camo from Bloons it damages.
Can Ninja Monkey pop lead?
Yes, with Flash Bomb (x-x-3). Its shurikens alone cannot pop Lead.
Is Grand Saboteur worth it?
Yes, especially in CHIMPS and high rounds. A 30-second global slow is huge on its own, and taking a quarter of the health off every MOAB-class Bloon as it spawns, including BADs, adds a lot of free damage.
What does Distraction do?
Distraction gives each attack a chance to send damaged Bloons backwards along the track. It does not affect MOAB-class Bloons, and Ceramics are affected less, but it is a cheap extra stall on any middle path Ninja.
Do Shinobi Tactics buffs stack?
Yes. Several Shinobis can buff the same Ninja, up to a high stack limit.
Is Ninja Monkey good in CHIMPS?
Yes. It is one of the most used towers in CHIMPS because of its Camo detection, Sticky Bomb and Bloon Sabotage.
What is the Ninja Monkey Paragon?
Ascended Shadow, which costs $500,000 on Medium.
Most used in our guides
Video guides
Guides that use Ninja Monkey
How to Beat Alternate Bloons Rounds on Three Mines ‘Round
How to Beat Alternate Bloons Rounds on Sunset Gulch
How to Beat Magic Monkeys Only on Sunset Gulch
How to Beat Standard (Hard) on Sunset Gulch
How to Beat Standard (Easy) on Sunset Gulch
How to Beat CHIMPS on Luminous Cove
How to Beat CHIMPS on Spillway?
How to Complete Challenges on Quest: Keep Up With Biker Bones?
How to Beat Magic Monkeys Only on Resort?
How to Beat Magic Monkey Only on Monkey Meadow
How to Beat Standard Mode (Hard) on Monkey Meadow
March 17, 2024 – Daily Standard Challege



































