Hero
Captain Churchill
“The Sun God fights on the side with the best artillery.”
Info
Captain Churchill is the tank hero and the most expensive hero in BTD6. He costs $2,000 on Medium ($1,700 Easy, $2,160 Hard, $2,400 Impoppable) and is bought for 2,500 Monkey Money once you reach player level 15. He also levels slowly (1.71x XP scale), so he takes longer than most heroes to reach his big levels.
Attack and damage type. His tank fires slow, heavy shells that explode several times as they travel (3 explosions at level 1, up to 7 at level 19), with long range (65, then 75 from level 4). The shells are explosive, so they pop Lead and frozen bloons but not Black Bloon properties, except while Armor Piercing Shells is active. From level 5 he adds a fast machine gun that deals sharp damage to one bloon at a time. He gets camo detection at level 6. He cannot damage DDTs without his abilities, so do not rely on him alone for round 90 and later.
Role. Churchill is a pure damage hero. He has no support buffs and no income, but very few heroes match his raw DPS. Shells that explode repeatedly along their path shred long straight sections of track, and MOAB Barrage deletes the strongest blimps on screen.
Key power spikes.
- Level 3: Armor Piercing Shells, Black Bloon popping, extra explosions and +9 ceramic and MOAB damage while active.
- Level 4: range rises from 65 to 75.
- Level 5 and 6: machine gun and camo detection.
- Level 7: shell damage doubles from 3 to 6 and shells explode 4 times.
- Level 10: MOAB Barrage hits up to 10 of the strongest blimps on screen.
- Level 12 to 14: 9 then 12 damage per explosion, 6 explosions, stronger Armor Piercing Shells and MOAB Barrage.
- Level 15: bonus damage against camo, Lead and Fortified bloons, stacking per property.
- Level 17: Armor Piercing Shells gives +33 ceramic and MOAB damage, MOAB Barrage missiles deal 500.
- Level 20: 20 damage per explosion, 1,000-damage barrage missiles and a 30-second MOAB Barrage cooldown.
Monkey Knowledge that helps. Empowered Heroes matters more for him than for anyone because of his slow leveling. More 'Splody adds pierce to every explosion, Weak Point adds ceramic and fortified damage to every hit, and Hero Favors cuts his price to $1,800 on Medium.
Abilities

Armor Piercing Shells
Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.

MOAB Barrage
Launches a barrage of shells at up to 10 MOAB-class Bloons on screen, dealing massive damage each time.
Stats
Main attack
- Damage
- Main Attack: Level 1-6: 3 Level 7-11: 6 Level 12-13: 9 Level 14-17: 12 Level 15+: +3 fortified Level 18: 15 Level 20: 20 +3 (MOAB Barrage), +3 (MOAB Barrage, fortified) Machine Gun: Level 5-6: 2 Level 7-11: 4 Level 12-13: 6 Level 14-17: 8 Level 15-17: +2 fortified Level 18+: 10, +4 fortified Armor Piercing Shells: Level 3-12: +9 bonus (Ceramics and MOABs) Level 13-16: +3 bonus (all bloons) Level 13-16: +24 bonus total (Ceramics and MOABs) Level 17+: +6 bonus total (all bloons) Level 17+: +39 bonus total (Ceramics and MOABs) MOAB Barrage: Level 10-19: 200 Level 20: 500
- Pierce
- Explosion Count: Level 1-6: 3 Level 7-8: 4 Level 9-11: 5 Level 12-18: 6 Level 19+: 7 Armor Piercing Shells: +2 bonus explosions (all levels) Explosion Pierce: Level 1: 12 Level 2-10: 15 Level 11+: 20 Machine Gun: 1 (all levels)
- Attack speed
- Main Attack: Level 1-7: 1.5s Level 8-15: 1.2s Level 16+: 0.9s Machine Gun: 0.1s (all levels)
- Range
- Level 1-3: 65 Level 4+: 75
Levels


Piercing bombs shot from the tank can explode up to 3 times.

Increased popping power per shot.
308 XP


Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.
787 XP

Increased attack range.
1,710 XP


Adds a fast firing machine gun attack to the tank.
3,181 XP


Binoculars allow Churchill to pop Camo Bloons.
5,609 XP

Weapons deal more damage and shells can explode more times.
8,858 XP

Increased attack speed.
14,227 XP

Shells explode 5 times.
16,040 XP


MOAB Barrage: Launches a barrage of shells at up to 10 MOAB-class Bloons on screen, dealing massive damage each time.
23,290 XP

Increased popping power per shell.
28,010 XP

Weapons get additional increased damage and shells can explode 6 times.
24,624 XP

Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.
28,472 XP

Main Gun can pop 3 additional layers and Machine Gun can pop 1 additional layer per shot.
25,547 XP

All attacks do extra damage vs Camo, Lead and Fortified Bloons.
28,010 XP

Increased attack speed.
30,472 XP

Armor Piercing Shells do even more damage. MOAB Barrage damage increased.
32,935 XP

All shells pop 3 extra layers of Bloon and Machine Gun can pop 1 additional layer.
35,397 XP

Shells can explode 7 times.
28,164 XP


MOAB Barrage shells and Main Gun do massively increased damage per hit.
29,549 XP
Voice lines
When selected on the Heroes menu
- “The Sun God fights on the side with the best artillery.”
When placed on the map
- “The Sun God fights on the side with the best artillery.”
When selected
- “Yes, sir!”
- “At your service.”
- “Yes?”
- “Target?”
- “What next?”
- “Hey!”
- “HEY!”
When leveling up
- “Alright!”
- “Nice!”
- “Oh, yeah!”
- “Awesome!”
- “Hahahahahahaha!”
- “Ha-ha!”
- “Ha-HA!”
- “Excellent!”
When leveling up (Level 20)
- “Thanks for the promotion!”
When MOAB Class Bloons appear (MOAB appearance)
- “MOAB-Class Bloon inbound!”
When MOAB Class Bloons appear (BFB appearance)
- “BFB inbound!”
When MOAB Class Bloons appear (ZOMG appearance)
- “ZOMG inbound!”
When MOAB Class Bloons appear (DDT appearance)
- “DDT inbound!”
When MOAB Class Bloons appear (BAD appearance)
- “What in blazes is that?!!!”
When popping a MOAB-Class bloon
- “That is how we do it!”
When using an Activated Ability (When activating Armor Piercing Shells)
- “Try this!”
When using an Activated Ability (When activating MOAB Barrage)
- “Hell from above!”
When leaking a bloon
- “They are getting through!”
- “Protect those exits!”
When selected on the Heroes menu
- “Galactic Tank form!”
When placed on the map
- “Galactic Tank form!”
- “Laser bombs primed!”
When selecting him
- “What next?”
- “Iron Ranger!”
- “Stop touching my battle armor!”
When leveling up
- “Alright!”
- “Wild!”
- “Powered up!”
When leveling up (Level 20)
- “Super Mega Quantum State Achieved!”
When MOAB Class Bloons appear (MOAB, BFB and DDT appearance)
- “Type 7 threat detected!”
When MOAB Class Bloons appear (ZOMG and BAD appearance)
- “Boss Attack Stance!”
When popping a MOAB-Class bloon
- “Sentai style!”
When using an Activated Ability (When activating Armor Piercing Shells)
- “Turbo Damage Laser Bombs!”
When using an Activated Ability (When activating MOAB Barrage)
- “Lightspeed Ultra Mega Strike!”
When leaking a bloon
- “Squad! Emergency!”
When placed on the map
- “Good day for a sleigh!”
- “Dashing through the snow... in a one-gun open sleigh!”
When selecting him
- “Yeah?”
- “Greetings!”
- “Target?”
- “Do you like getting coal?”
- “Another one on the naughty list.”
When leveling up
- “The gift that keeps on giving!”
- “Ho ho ho!”
- “Ho ho yo!”
- “Even more presents!”
When leveling up (Level 20)
- “Maximum sleigh power!”
When MOAB Class Bloons appear (MOAB appearance)
- “This one does NOT look festive!”
When MOAB Class Bloons appear (BFB appearance)
- “Red cheeks, but NOT jolly!”
When MOAB Class Bloons appear (ZOMG appearance)
- “Grinch incoming!”
When MOAB Class Bloons appear (DDT appearance)
- “DDTs are NOT on the nice list!”
When popping a MOAB-Class bloon
- “Milk and cookies for everyone!”
- “Signature sleigh!”
When using an Activated Ability (When activating Armor Piercing Shells)
- “Have some Christmas cheer!”
When using an Activated Ability (When activating MOAB Barrage)
- “Long range delivery!”
When leaking a bloon
- “Get those naughty Bloons!”
Skins
Sentai ChurchillMay the power of super mega turbo lightspeed magna quantum galactic laserbombs protect you!
Sleigh ChurchillSlaying Bloons with Christmas cheer, one gift-wrapped bomb at a time.
Pets
Sentai Churchill Drone PetSuper Advanced Scout Sentry Y26G computes laser fast threat assessment and looks good doing it. No surprise we call it SASSY. Sentai Churchill only
Rogue Legends starting party

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common
Monkey Knowledge
Knowledge upgrades that change Captain Churchill.

All heroes get slightly increased range.

Heroes' explosives get +2 pierce per shot.

Hero level 10 Ability cooldowns reduced by 10%.





At level 20, Heroes' level 3 Ability cooldown reduced by 30%.
Requires: 3 Knowledge Points Ability Discipline

Heroes' base cost reduced by 10%.
Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250


Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.
Requires: 8 Knowledge Points Ability Mastery 500

Heroes receive 5% more experience per each Hero placed.
Requires: 8 Knowledge Points Empowered Heroes 1000

All Heroes deal +1 damage to Ceramic & Fortified Bloons.
Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000
How to use Captain Churchill
Captain Churchill is simple to play and brutally strong once he is levelled. The challenge is the price and the slow leveling, so most of the skill is in when and where you place him.
When to pick Captain Churchill
Pick Churchill when:
- You want a hero that is a main damage source, not a support. His shells and MOAB Barrage are some of the highest damage numbers any hero produces.
- The map has long straight sections of track. Each shell explodes several times along its flight path, so a straight line lets every explosion hit.
- The late game is the hard part. MOAB Barrage cuts BFBs and ZOMGs down to manageable chunks.
- You have the economy to afford him early enough for his levels to matter.
Skip him in Half Cash or other low-money starts, where $2,000 or more is too much, and on maps with short, twisty track where his shells waste explosions.
Leveling and power spikes
He has one of the slowest XP scales in the game (1.71x), so every round he is not on the map hurts more than for other heroes.
- Level 3: Armor Piercing Shells. Your answer to Black Bloon properties before you have other coverage.
- Level 5 to 7: machine gun, camo detection, then double shell damage. This is where he starts carrying.
- Level 10: MOAB Barrage.
- Level 12 to 14: 6 explosions per shell and 12 damage per explosion.
- Level 15: bonus damage against camo, Lead and Fortified bloons.
- Level 17: stronger Armor Piercing Shells and 500-damage barrage missiles.
- Level 20: 20 damage per explosion, 1,000-damage missiles and MOAB Barrage every 30 seconds.
Ways to level him faster:
- Empowered Heroes starts him at level 3, which is worth the most on a slow hero.
- Monkey Education, Self Taught Heroes and Monkeys Together Strong add XP gain.
- An Energizer (Monkey Sub 5-0-0) makes heroes in its range earn XP 50% faster.
- In the late game, buying levels with cash is often worth it, because each of his levels adds a lot of damage.
Best tower combos
- Engineer Monkey Overclock (x-4-x). A classic partner. Overclock boosts his attack speed, and because Churchill is so strong relative to his level, it gives great value.
- Alchemist (4-2-0). Stronger Stimulant adds damage and attack speed to his shells.
- Monkey Village (2-x-x or x-3-x). Jungle Drums for attack speed, or Monkey Intelligence Bureau so his machine gun and shells pop every bloon type.
- Ceramic and DDT support. Pair him with a tower that handles DDTs, since he cannot damage them without abilities.
- Slowing towers such as Ice Monkeys or Glue Gunners. Slowed groups stay in the path of his shells longer.
Best maps
- Maps with long straight sections where he can fire down the track. Aim him so his shells travel along the lane rather than across it.
- Long beginner maps such as Logs, Resort and Spa Pits, where the track is long enough to place him late and still have time to recover.
- Avoid very short or tangled maps. Shells that cross the track at an angle only get one or two of their explosions on bloons.
His range of 75 from level 4 lets him cover a big area from one spot. Pick the spot with the longest straight line in range.
Captain Churchill in CHIMPS
At $2,160 on Hard he is a mid game purchase in CHIMPS, not an opener. Build your early defence first, then place him as soon as you can afford him. The later you place him, the less XP he collects, and with no Monkey Knowledge in CHIMPS that hurts.
Once he is up, he can be a main MOAB damage source. Armor Piercing Shells deal with Black and Zebra groups and add heavy ceramic damage. MOAB Barrage handles BFB and ZOMG rounds. Have a separate DDT answer ready for round 90. Because selling is disabled in CHIMPS, commit to him only if your early towers can hold the rounds while you save the $2,160.
Captain Churchill in Impoppable and boss events
In Impoppable he costs $2,400, but Monkey Knowledge is on: Empowered Heroes, Hero Favors and the XP boosts make him far more practical. Many players save for him over the first rounds and then let him carry the mid game.
In Boss Events he is one of the stronger damage heroes. MOAB Barrage prioritizes the strongest blimps, his shell damage is high, and level 20 makes MOAB Barrage available every 30 seconds. Time Armor Piercing Shells and MOAB Barrage together for the biggest burst.
Abilities: when to use them
Armor Piercing Shells (level 3). For its duration his shells pop Black Bloons, explode up to two extra times and deal +9 damage to ceramic and MOAB-class bloons (+21 from level 13, +33 from level 17, plus extra base damage). It lasts 9 seconds at level 3, gains half a second per level and caps at 18 seconds. Cooldown is 30 seconds. Use it on Black and Zebra groups he could not touch otherwise, and on ceramic and MOAB rounds as the blimps enter his range.
MOAB Barrage (level 10). Fires waves of missiles at up to 10 of the strongest blimps on screen for 8 seconds. Each missile deals 200 damage (250 from level 13, 500 from level 17, 1,000 at level 20). Cooldown is 60 seconds, 30 at level 20. Each wave sticks to its target until it pops, so use it once the strongest blimps of the round are on screen rather than on the first MOAB that appears.
Skins
Captain Churchill's skins are cosmetic only and do not change his stats.
Common mistakes
- Placing him too late. His slow XP scale means a late placement can leave him under level 10 for most of the game.
- Bad angles. Shells explode along their path. Point him down a straight lane.
- Forgetting DDTs. He cannot damage them without his abilities.
- Using MOAB Barrage too early. It locks onto blimps already on screen. Wait for the strongest ones.
- Ignoring Black Bloons in the early game. Until he is levelled, his shells only pop Black properties during Armor Piercing Shells.
For full Churchill games, see our videos on the BTD6 Master YouTube channel.
Frequently asked questions
Is Captain Churchill good in CHIMPS?
Yes, as a mid game damage carry. He is too expensive to open with, so build an early defence first and place him as soon as you can afford him.
How much does Captain Churchill cost?
$2,000 on Medium, $1,700 on Easy, $2,160 on Hard and $2,400 on Impoppable. Hero Favors reduces that by 10%.
When does Captain Churchill get camo detection?
At level 6.
Can Captain Churchill pop DDTs?
Not without his abilities. Plan a separate DDT answer for the late game.
What level does Churchill get MOAB Barrage?
Level 10. The cooldown drops to 30 seconds at level 20, when each missile also deals 1,000 damage.
Why is Churchill so expensive?
He is the strongest pure damage hero for most of the game, with no support role. The high price and slow leveling balance that out.






























