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BTD6 Pedia

Hero

Captain Churchill

“The Sun God fights on the side with the best artillery.”

Info

Abilities

Armor Piercing Shells ability icon

Armor Piercing Shells

  • Level 3

Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.

MOAB Barrage ability icon

MOAB Barrage

  • Level 10

Launches a barrage of shells at up to 10 MOAB-class Bloons on screen, dealing massive damage each time.

Stats

Main attack

Damage
Main Attack: Level 1-6: 3 Level 7-11: 6 Level 12-13: 9 Level 14-17: 12 Level 15+: +3 fortified Level 18: 15 Level 20: 20 +3 (MOAB Barrage), +3 (MOAB Barrage, fortified) Machine Gun: Level 5-6: 2 Level 7-11: 4 Level 12-13: 6 Level 14-17: 8 Level 15-17: +2 fortified Level 18+: 10, +4 fortified Armor Piercing Shells: Level 3-12: +9 bonus (Ceramics and MOABs) Level 13-16: +3 bonus (all bloons) Level 13-16: +24 bonus total (Ceramics and MOABs) Level 17+: +6 bonus total (all bloons) Level 17+: +39 bonus total (Ceramics and MOABs) MOAB Barrage: Level 10-19: 200 Level 20: 500
Pierce
Explosion Count: Level 1-6: 3 Level 7-8: 4 Level 9-11: 5 Level 12-18: 6 Level 19+: 7 Armor Piercing Shells: +2 bonus explosions (all levels) Explosion Pierce: Level 1: 12 Level 2-10: 15 Level 11+: 20 Machine Gun: 1 (all levels)
Attack speed
Main Attack: Level 1-7: 1.5s Level 8-15: 1.2s Level 16+: 0.9s Machine Gun: 0.1s (all levels)
Range
Level 1-3: 65 Level 4+: 75

Levels

  1. Level 1Level 1 portrait

    Piercing bombs shot from the tank can explode up to 3 times.

  2. Level 2

    Increased popping power per shot.

    308 XP

  3. Level 3Level 3 portrait

    Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.

    787 XP

  4. Level 4

    Increased attack range.

    1,710 XP

  5. Level 5Level 5 portrait

    Adds a fast firing machine gun attack to the tank.

    3,181 XP

  6. Level 6Level 6 portrait

    Binoculars allow Churchill to pop Camo Bloons.

    5,609 XP

  7. Level 7

    Weapons deal more damage and shells can explode more times.

    8,858 XP

  8. Level 8

    Increased attack speed.

    14,227 XP

  9. Level 9

    Shells explode 5 times.

    16,040 XP

  10. Level 10Level 10 portrait

    MOAB Barrage: Launches a barrage of shells at up to 10 MOAB-class Bloons on screen, dealing massive damage each time.

    23,290 XP

  11. Level 11

    Increased popping power per shell.

    28,010 XP

  12. Level 12

    Weapons get additional increased damage and shells can explode 6 times.

    24,624 XP

  13. Level 13

    Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.

    28,472 XP

  14. Level 14

    Main Gun can pop 3 additional layers and Machine Gun can pop 1 additional layer per shot.

    25,547 XP

  15. Level 15

    All attacks do extra damage vs Camo, Lead and Fortified Bloons.

    28,010 XP

  16. Level 16

    Increased attack speed.

    30,472 XP

  17. Level 17

    Armor Piercing Shells do even more damage. MOAB Barrage damage increased.

    32,935 XP

  18. Level 18

    All shells pop 3 extra layers of Bloon and Machine Gun can pop 1 additional layer.

    35,397 XP

  19. Level 19

    Shells can explode 7 times.

    28,164 XP

  20. Level 20Level 20 portrait

    MOAB Barrage shells and Main Gun do massively increased damage per hit.

    29,549 XP

Voice lines

When selected on the Heroes menu

  • “The Sun God fights on the side with the best artillery.”

When placed on the map

  • “The Sun God fights on the side with the best artillery.”

When selected

  • “Yes, sir!”
  • “At your service.”
  • “Yes?”
  • “Target?”
  • “What next?”
  • “Hey!”
  • “HEY!”

When leveling up

  • “Alright!”
  • “Nice!”
  • “Oh, yeah!”
  • “Awesome!”
  • “Hahahahahahaha!”
  • “Ha-ha!”
  • “Ha-HA!”
  • “Excellent!”

When leveling up (Level 20)

  • “Thanks for the promotion!”

When MOAB Class Bloons appear (MOAB appearance)

  • “MOAB-Class Bloon inbound!”

When MOAB Class Bloons appear (BFB appearance)

  • “BFB inbound!”

When MOAB Class Bloons appear (ZOMG appearance)

  • “ZOMG inbound!”

When MOAB Class Bloons appear (DDT appearance)

  • “DDT inbound!”

When MOAB Class Bloons appear (BAD appearance)

  • “What in blazes is that?!!!”

When popping a MOAB-Class bloon

  • “That is how we do it!”

When using an Activated Ability (When activating Armor Piercing Shells)

  • “Try this!”

When using an Activated Ability (When activating MOAB Barrage)

  • “Hell from above!”

When leaking a bloon

  • “They are getting through!”
  • “Protect those exits!”

Skins

  • Sentai ChurchillSentai ChurchillAdded in 8.0May the power of super mega turbo lightspeed magna quantum galactic laserbombs protect you!
  • Sleigh ChurchillSleigh ChurchillAdded in 34.0Slaying Bloons with Christmas cheer, one gift-wrapped bomb at a time.

Pets

  • Sentai Churchill Drone PetSentai Churchill Drone PetAdded in 28.0 · 95 trophiesSuper Advanced Scout Sentry Y26G computes laser fast threat assessment and looks good doing it. No surprise we call it SASSY. Sentai Churchill only

Rogue Legends starting party

Silas

Silas

  • 0-2-0 IceStarting monkey0-2-0 Ice
  • 0-0-2 EngiStarting monkey0-0-2 Engi
  • Starting artifactEsoteric Elementalist Common
Silas

Silas

  • 0-2-0 IceStarting monkey0-2-0 Ice
  • 0-0-2 EngiStarting monkey0-0-2 Engi
  • Starting artifactEsoteric Elementalist Common
Silas

Silas

  • 0-2-0 IceStarting monkey0-2-0 Ice
  • 0-0-2 EngiStarting monkey0-0-2 Engi
  • Starting artifactEsoteric Elementalist Common

Monkey Knowledge

Knowledge upgrades that change Captain Churchill.

  • Heroic Reach

    Heroic Reach

    All heroes get slightly increased range.

  • More 'Splody

    More 'Splody

    Heroes' explosives get +2 pierce per shot.

  • Ability Discipline

    Ability Discipline

    Hero level 10 Ability cooldowns reduced by 10%.

  • Heroic Velocity

    Heroic Velocity

    All Heroes' projectile speeds increased slightly.

    Requires: Heroic Reach

  • Scholarships

    Scholarships

    Hero training costs reduced by 10%.

    Requires: More 'Splody

  • Quick Hands

    Quick Hands

    Makes all heroes attack 4% faster.

    Requires: 3 Knowledge Points Heroic Velocity

  • Self Taught Heroes

    Self Taught Heroes

    Heroes earn XP 10% faster.

    Requires: 3 Knowledge Points Scholarships

  • Ability Mastery

    Ability Mastery

    At level 20, Heroes' level 3 Ability cooldown reduced by 30%.

    Requires: 3 Knowledge Points Ability Discipline

  • Hero Favors

    Hero Favors

    Heroes' base cost reduced by 10%.

    Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250

  • Empowered Heroes

    Empowered Heroes

    Heroes start each game at level 3.

    Requires: 8 Knowledge Points Hero Favors 500

  • Big Bloon Blueprints

    Big Bloon Blueprints

    Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.

    Requires: 8 Knowledge Points Ability Mastery 500

  • Monkeys Together Strong

    Monkeys Together Strong

    Heroes receive 5% more experience per each Hero placed.

    Requires: 8 Knowledge Points Empowered Heroes 1000

  • Weak Point

    Weak Point

    All Heroes deal +1 damage to Ceramic & Fortified Bloons.

    Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000

How to use Captain Churchill

Captain Churchill is simple to play and brutally strong once he is levelled. The challenge is the price and the slow leveling, so most of the skill is in when and where you place him.

When to pick Captain Churchill

Pick Churchill when:

  • You want a hero that is a main damage source, not a support. His shells and MOAB Barrage are some of the highest damage numbers any hero produces.
  • The map has long straight sections of track. Each shell explodes several times along its flight path, so a straight line lets every explosion hit.
  • The late game is the hard part. MOAB Barrage cuts BFBs and ZOMGs down to manageable chunks.
  • You have the economy to afford him early enough for his levels to matter.

Skip him in Half Cash or other low-money starts, where $2,000 or more is too much, and on maps with short, twisty track where his shells waste explosions.

Leveling and power spikes

He has one of the slowest XP scales in the game (1.71x), so every round he is not on the map hurts more than for other heroes.

  1. Level 3: Armor Piercing Shells. Your answer to Black Bloon properties before you have other coverage.
  2. Level 5 to 7: machine gun, camo detection, then double shell damage. This is where he starts carrying.
  3. Level 10: MOAB Barrage.
  4. Level 12 to 14: 6 explosions per shell and 12 damage per explosion.
  5. Level 15: bonus damage against camo, Lead and Fortified bloons.
  6. Level 17: stronger Armor Piercing Shells and 500-damage barrage missiles.
  7. Level 20: 20 damage per explosion, 1,000-damage missiles and MOAB Barrage every 30 seconds.

Ways to level him faster:

Best tower combos

Best maps

  • Maps with long straight sections where he can fire down the track. Aim him so his shells travel along the lane rather than across it.
  • Long beginner maps such as Logs, Resort and Spa Pits, where the track is long enough to place him late and still have time to recover.
  • Avoid very short or tangled maps. Shells that cross the track at an angle only get one or two of their explosions on bloons.

His range of 75 from level 4 lets him cover a big area from one spot. Pick the spot with the longest straight line in range.

Captain Churchill in CHIMPS

At $2,160 on Hard he is a mid game purchase in CHIMPS, not an opener. Build your early defence first, then place him as soon as you can afford him. The later you place him, the less XP he collects, and with no Monkey Knowledge in CHIMPS that hurts.

Once he is up, he can be a main MOAB damage source. Armor Piercing Shells deal with Black and Zebra groups and add heavy ceramic damage. MOAB Barrage handles BFB and ZOMG rounds. Have a separate DDT answer ready for round 90. Because selling is disabled in CHIMPS, commit to him only if your early towers can hold the rounds while you save the $2,160.

Captain Churchill in Impoppable and boss events

In Impoppable he costs $2,400, but Monkey Knowledge is on: Empowered Heroes, Hero Favors and the XP boosts make him far more practical. Many players save for him over the first rounds and then let him carry the mid game.

In Boss Events he is one of the stronger damage heroes. MOAB Barrage prioritizes the strongest blimps, his shell damage is high, and level 20 makes MOAB Barrage available every 30 seconds. Time Armor Piercing Shells and MOAB Barrage together for the biggest burst.

Abilities: when to use them

Armor Piercing Shells (level 3). For its duration his shells pop Black Bloons, explode up to two extra times and deal +9 damage to ceramic and MOAB-class bloons (+21 from level 13, +33 from level 17, plus extra base damage). It lasts 9 seconds at level 3, gains half a second per level and caps at 18 seconds. Cooldown is 30 seconds. Use it on Black and Zebra groups he could not touch otherwise, and on ceramic and MOAB rounds as the blimps enter his range.

MOAB Barrage (level 10). Fires waves of missiles at up to 10 of the strongest blimps on screen for 8 seconds. Each missile deals 200 damage (250 from level 13, 500 from level 17, 1,000 at level 20). Cooldown is 60 seconds, 30 at level 20. Each wave sticks to its target until it pops, so use it once the strongest blimps of the round are on screen rather than on the first MOAB that appears.

Skins

Captain Churchill's skins are cosmetic only and do not change his stats.

Common mistakes

  • Placing him too late. His slow XP scale means a late placement can leave him under level 10 for most of the game.
  • Bad angles. Shells explode along their path. Point him down a straight lane.
  • Forgetting DDTs. He cannot damage them without his abilities.
  • Using MOAB Barrage too early. It locks onto blimps already on screen. Wait for the strongest ones.
  • Ignoring Black Bloons in the early game. Until he is levelled, his shells only pop Black properties during Armor Piercing Shells.

For full Churchill games, see our videos on the BTD6 Master YouTube channel.

Frequently asked questions

Is Captain Churchill good in CHIMPS?

Yes, as a mid game damage carry. He is too expensive to open with, so build an early defence first and place him as soon as you can afford him.

How much does Captain Churchill cost?

$2,000 on Medium, $1,700 on Easy, $2,160 on Hard and $2,400 on Impoppable. Hero Favors reduces that by 10%.

When does Captain Churchill get camo detection?

At level 6.

Can Captain Churchill pop DDTs?

Not without his abilities. Plan a separate DDT answer for the late game.

What level does Churchill get MOAB Barrage?

Level 10. The cooldown drops to 30 seconds at level 20, when each missile also deals 1,000 damage.

Why is Churchill so expensive?

He is the strongest pure damage hero for most of the game, with no support role. The high price and slow leveling balance that out.