Free supportUse creator code BTD6MASTERIn BTD6 or on the Ninja Kiwi Web Store. It costs you nothing extra.BTD6MASTERHow it works →
BTD6 Pedia

Regular bloon

Purple Bloon

Info

How to pop Purple Bloon

Purple Bloons are immune to Energy, Plasma, Fire and Frigid damage. Any sharp, explosive, acid, cold or normal attack pops them. They punish defenses built on magic, fire and plasma, which are exactly the towers that dominate many late-game strategies.

Which damage types work and fail

Cannot pop Purples:

Can pop Purples: Dart Monkeys, Boomerangs, base Tack Shooters, Ninjas, Snipers, Bomb Shooters, Mortar shells, Alchemists (acid pops every bloon type), Glue Gunner 2-0-0 Corrosive Glue, Ice Monkeys (Cold damage) and any attack with normal damage.

Note the Wizard Fireball: the fireball itself is fire, but its explosion is explosive, so the explosion still pops Purples.

Fixing a magic or fire defense

  1. Add one sharp or explosive tower. A Bomb Shooter, a Dart Monkey 0-0-3 Crossbow or a Ninja pops Purples and their Pink children with no special upgrades.
  2. Monkey Village 0-3-0 Monkey Intelligence Bureau. Every tower in range deals normal damage and can pop Purples.
  3. Strike Down The False. This knowledge lets the 3-0-0 Sun Avatar pop Purples. The 4-0-0 Sun Temple and 5-0-0 True Sun God already can.
  4. Ezili's Heartstopper (level 3) removes Purple immunity from every bloon for its duration and also blocks Regrow.
  5. Adora's Long Arm of Light (level 3) lets her pop Purples for a short time.
  6. Corvus's Haunt strips the Purple property from the strongest bloon in his range every few seconds.

Early game (Rounds 25 to 32)

Round 25 is the first Purple round: 10 Purples and 25 Regrow Yellows. If your opening is a Wizard or a Super Monkey with Laser Blasts, the Purples go straight through. A Dart Monkey, Tack Shooter, Ninja or Bomb Shooter handles ten Purples easily. Purples are fast, so range matters more than damage.

Round 32 (15 Blacks, 20 Whites, 10 Purples) tests three immunities at once. Sharp damage pops all of them.

Mid game: Rounds 45 to 62

  • Round 45: 180 Pinks, 10 Camo Purples, 4 Fortified Leads and 25 Rainbows.
  • Round 48: 40 Regrow Pinks, 30 Camo Regrow Purples, 40 Rainbows and 3 Fortified Ceramics.
  • Round 62: 250 Purples alongside Camo Regrow Rainbows and MOABs. This is the round that kills fire and plasma builds. 250 Purples become 500 Pinks, so you need real pierce, not just one Purple-capable tower.

Strong answers for Round 62 include Bomb Shooters with x-x-2 Frag Bombs or 4-x-x Bloon Impact, Tack Shooter 0-3-0 Blade Shooter, Glaive Ricochet Boomerangs and an MIB Village under your magic towers.

Late game

  • Round 78: 80 Purples inside a wave of 150 Rainbows and 147 Ceramics.
  • Round 95 (CHIMPS and Impoppable): 500 Camo Regrow Purples, 250 Camo Regrow Fortified Leads, 50 Fortified MOABs and 30 DDTs. Many late-game defenses that use plasma and fire fail here. Plan an MIB Village or a dedicated sharp or explosive cleanup layer well before Round 95.

Hero picks

Ezili is the strongest Purple counter among heroes: her Heartstopper removes Purple immunity globally for its duration. Corvus strips Purple from single targets with Haunt. Striker Jones, Captain Churchill and Admiral Brickell use explosive or normal attacks that pop Purples without help. Avoid relying on Gwendolin or Adora's base bolts for Purple rounds.

Mode notes

  • CHIMPS and Impoppable: Round 95 makes Purples a late-game problem as well as an early one, and with one life you cannot afford a single leak.
  • Alternate Bloons Rounds: Purples arrive on Round 15 (3) and Round 22 (16), long before most magic-heavy openings expect them.
  • Magic Monkeys Only: many magic attacks cannot pop Purples, so pick sharp-damage magic towers like the Ninja, Alchemist or Druid thorns.

Common mistakes

  1. Building Super Monkey 3-x-x or a fire Wizard as the only damage and leaking Round 25 or Round 62.
  2. Assuming Ring of Fire handles everything. It is fire and cannot pop Purples.
  3. Forgetting that Purples are fast (3x), so short-range sharp towers need good placement.
  4. Not preparing camo and regrow control for Rounds 48 and 95.

Frequently asked questions

What can pop Purple Bloons in BTD6?

Sharp, explosive, acid, cold and normal damage: Dart Monkeys, Bomb Shooters, Ninjas, Snipers, Boomerangs, Alchemists and Ice Monkeys all work.

What are Purple Bloons immune to?

Energy, Plasma, Fire and Frigid damage. That includes most Wizard and Super Monkey attacks and every fire attack.

What round do Purple Bloons appear in BTD6?

Round 25 in standard play and Round 15 in Alternate Bloons Rounds.

Can Sun Avatar pop Purple Bloons?

Only with the Strike Down The False knowledge. Sun Temple and True Sun God can pop Purples without it.

Can Gwendolin pop Purple Bloons?

No. All of Gwendolin's attacks are fire-based and none of them can pop Purples.

How do I beat Round 62 in BTD6?

Round 62 has 250 Purples. Make sure you have high-pierce sharp or explosive damage, or a 0-3-0 Monkey Intelligence Bureau under your magic towers.