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Intermediate map

Cracked

Info

How to beat Cracked

Map overview for strategy

Cracked is friendly once you understand it. There is one lane, it is long, and it twists through many tight corners. Bloons spend about 38 red bloon seconds on screen, which gives your towers a lot of time.

Three things decide your setup:

  • The bends around the rock. About ten corners wrap around the big rock in the middle. Towers placed among these bends see the same bloons again and again, and this is where your main defence belongs.
  • The rock itself. It blocks line of sight and costs $1,000 to remove. Clearing it opens vision across the middle and reveals the only water on the map.
  • Expensive water. Subs and boats are only possible after the rock is gone. In most games you should not rush it. Remove it when you have spare money in the mid game, or skip water entirely.

With a single long lane, almost every tower works here. The question is mainly where to place them so they cover as many bends as possible.

Best towers

Best heroes

  • Obyn Greenfoot. A long single lane suits his brambles, and he buffs magic towers like Ninjas, Druids and Alchemists.
  • Quincy. Cheap, reliable early game on a simple track.
  • Sauda. In the tight bends around the rock she hits several sections at once.
  • Striker Jones. Great with a Mortar or Bomb Shooter plan aimed at the corners.

Easy and Medium

Put your hero and two Dart Monkeys among the bends near the rock. Add a Ninja for camo before round 24 and a Bomb Shooter or Mortar for leads by round 28. A 0-3-0 Bomb Shooter (MOAB Mauler) handles the round 40 MOAB. On Medium, add a Glaive Ricochet and an Alchemist for round 60.

Hard

  1. Hero and Dart Monkeys in the bends from round 3.
  2. Ninja 2-0-1 by round 24, Mortar 0-2-0 by round 28.
  3. A MOAB Mauler or Sticky Bomb plan for round 40.
  4. Bloonjitsu, an Alchemist and Shattering Shells by round 63.
  5. Remove the rock in the 60s and add two First Strike subs for round 80, or use Bomb Shooters and MOAB Glue if you skip water.

CHIMPS

CHIMPS starts on round 6 with $650. Do not buy the rock early; it costs more than your entire starting cash. A realistic plan:

  1. Round 6: Hero (Obyn or Sauda) in the bends near the rock, plus a Dart Monkey.
  2. Rounds 7–20: A second Dart Monkey and a Ninja Monkey, both in the bends.
  3. By round 23: Ninja at 2-0-1 for camo.
  4. By round 27: lead popping for round 28. A Mortar 0-2-0 aimed at the bends is ideal.
  5. Rounds 30–39: A Bomb Shooter to 0-3-0 or a Ninja toward 2-0-4 Sticky Bomb for the MOAB on round 40.
  6. Rounds 40–62: Ninja to 4-0-1, an Alchemist 4-2-0 next to it, a Glaive Ricochet and the Mortar to 0-2-4 before round 63.
  7. Rounds 63–80: Remove the rock, then add two subs and push them to 2-0-4. A Glue Gunner 2-0-3 at the start of the bends and a Village 0-2-0 for extra camo coverage.
  8. Rounds 81–100: A third First Strike sub, more MOAB Glue and a big late-game DPS tower such as a Sun Avatar placed in the bends.

Impoppable

Same plan, higher prices and one life. There is room for Banana Farms on the outer ground, and selling lets you fix mistakes. Removing the rock earlier is easier here because farm income pays for it.

Other modes

  • Military Only: you need the rock gone for subs, but helis and Mortars work immediately.
  • Magic Monkeys Only: Ninjas, Alchemists, Druids and Wizards in the bends. Obyn is the obvious hero.
  • Deflation: spending $1,000 on the rock is rarely worth it. Use the bends with land towers instead.

Dangerous rounds on this map

  • Round 24 (camo green): a Dart Monkey setup has no camo detection. Have a Ninja or Village ready.
  • Round 28 (leads): darts and boomerangs without the right upgrades cannot pop leads.
  • Round 40 (first MOAB): without water, subs are not an option, so plan a land MOAB answer.
  • Round 63 (75 leads, 122 ceramics): the long track helps, but you still need area damage that pops leads.
  • Rounds 76 and 78: regrow ceramics, then a big mixed rush with camo ceramics. Grow Blocker on a Village (0-1-0) helps against the regrows.
  • Round 95: camo leads and DDTs. Make sure your MOAB damage can hit camo.
  • Rounds 98 to 100: the long track gives you time, but fortified BFBs, ZOMGs, DDTs and the BAD still need concentrated MOAB damage.

For a full walkthrough, see our videos on the BTD6 Master YouTube channel.

Frequently asked questions

How much does it cost to remove the rock on Cracked?

$1,000. It blocks line of sight until removed, and the only water on the map is underneath it.

Does Cracked have water?

Only after you remove the rock. The small pool under it is the only place for water towers.

What is the best hero for Cracked?

Obyn Greenfoot and Sauda are both strong. Quincy is a cheap, simple choice for beginners.

How do you beat Cracked on CHIMPS?

Build in the bends around the rock with a Ninja, Alchemist, Glaive Ricochet and Shattering Shells Mortar. Remove the rock in the mid game and add First Strike subs for the late MOAB rounds.

Is Cracked a hard map?

It is one of the easier Intermediate maps. The single lane is long and full of corners, which gives your towers plenty of time.

Recent challenges and events on Cracked

DateTypeMode
Nov 3, 2026Daily Advanced ChallengeStandard (Easy)

Guides for every mode

More guides on this map

Video guides

Towers and heroes our guides use here