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BTD6 Pedia

Powers

Glue Trap

Glue Trap in BTD6 glues 300 Bloons for 30 seconds at half speed, two traps per 50 Monkey Money. Supersize Glue Trap, best rounds, combos and limits.

This sticky trap will slow the first 300 Bloons that go over it before it disappears.

In-game description

Guide

The Glue Trap is a puddle of glue you place on the track. The first 300 Bloons that cross it are covered in glue and move at half speed for 30 seconds. Every purchase gives two traps for 50 Monkey Money.

What the Glue Trap does

  • Placed on the track. It stays there, even between rounds, until it has glued 300 Bloons.
  • Each glued Bloon moves 50% slower for 30 seconds.
  • The glue soaks through all layers of regular Bloons, so the children of a glued Ceramic are still slowed after it pops.
  • With the Supersize Glue Trap knowledge it can also glue MOAB-class Bloons. A MOAB uses up 10 of the trap's 300 uses, a BFB or DDT 20, and a ZOMG 50.
  • BADs and Boss Bloons are never glued and do not use up the trap.
  • Can be placed during the break between rounds.

The trap counts Bloons, not layers. A Ceramic glued before it splits uses one slot, while its children glued after a split would use many. Always put the trap before your defence, not after it.

How to get Glue Traps

Buy them for 50 Monkey Money per two traps, or collect them from:

Best times to use it

  • Round 63. It sends 75 Leads and 122 Ceramics, 197 Bloons in total. One trap at the entrance glues the whole round before anything splits, giving your towers twice as long to break the Ceramics.
  • Round 76. 60 Regrow Ceramics are slowed together, so they do not outrun your defence while regrowing.
  • Dense mid-game rounds like 45 and 49 that are packed with Pinks, Rainbows and Ceramics. Slower Bloons mean more shots from every tower.
  • Early blimps with Supersize Glue Trap. On round 40 the MOAB uses only 10 glue, and on round 64 the six MOABs and three Fortified MOABs use 90. The rest of the trap keeps working on later rounds.
  • Expert maps with short tracks. On a short track every second inside your range counts, and glue effectively doubles it.

Best combos

Where you can't use it

  • Disabled in CHIMPS, Races and ranked Boss Events.
  • Disabled in challenges and Quests that turn Powers off, and in the editors' test mode.
  • In Contested Territory your inventory is locked, but the Glue Trap Relic gives two traps per game.
  • In Odyssey and Rogue Legends only equipped Powers can be used.
  • It does nothing against BADs and Boss Bloons, so it will not slow the round 100 BAD or a Boss.

Is it worth the Monkey Money?

Yes, it is one of the best value Powers. Since version 46.0 every purchase gives two traps, so each trap costs 25 Monkey Money and slows up to 300 Bloons. Placed at the right moment it can carry a defence through the Ceramic rounds of the 60s and 70s.

Supersize Glue Trap is worth taking if you use traps in blimp rounds, but remember that bigger blimps eat glue quickly: six ZOMGs would use the entire trap. For the best value, place traps before Ceramic-heavy rounds and let your towers do the rest.

Frequently asked questions

How many Bloons does a Glue Trap glue?

Up to 300 Bloons. With Supersize Glue Trap, MOAB-class Bloons count as more than one: 10 for a MOAB, 20 for a BFB or DDT and 50 for a ZOMG.

How long does Glue Trap glue last?

Each glued Bloon is slowed by 50% for 30 seconds.

Does Glue Trap work on MOABs?

Only with the Supersize Glue Trap Monkey Knowledge. BADs and Boss Bloons can never be glued.

How many Glue Traps do you get per purchase?

Two traps for 50 Monkey Money.

Where should I place a Glue Trap?

Near the start of the track, before your towers. The trap counts Bloons rather than layers, so gluing a Ceramic before it splits saves most of the trap.

Can you use Glue Trap in CHIMPS?

No. Powers are disabled in CHIMPS, Races and ranked Boss Events.