Hero
Striker Jones
“Prepare for liberation!”
Info
Striker Jones is the explosives hero. He unlocks automatically at player level 21 and costs $700 on Medium ($595 Easy, $755 Hard, $840 Impoppable). Like Quincy and Gwendolin he levels at the fastest XP rate (1.0x).
Attack and damage type. He fires bazooka shells that explode on impact, popping up to 10 bloons in a small blast at level 1 and knocking normal bloons back a little. His attacks are explosive, so they pop Lead and frozen bloons but are blocked by Black Bloon properties (Black, Zebra and DDT) until his own passives fix that. He has no camo detection at any level, so he needs a Radar Scanner or another camo source.
Role. Striker is a support hero for Bomb Shooters and Mortar Monkeys first and a damage dealer second. He speeds up every Bomb Shooter and Mortar on screen, lets all explosives in the game damage Black Bloons, gives nearby towers extra range and pierce, and his abilities reset Bomb and Mortar ability cooldowns. His Concussive Shell is also one of the best stuns available to any hero, and it pops every bloon type.
Key power spikes.
- Level 3: Concussive Shell, a homing stun shell with a 16-second cooldown.
- Level 4: every Bomb Shooter and Mortar Monkey on screen attacks about 10% faster.
- Level 5: explosives from every monkey get a 50% chance to damage Black Bloon properties.
- Level 7: Target Focus for Mortars, plus 10% bigger Mortar blasts.
- Level 8: nearby towers get +5% range and +25% pierce.
- Level 9: Concussive Shell deals 12 damage, hits 48 bloons and stuns for 4 seconds.
- Level 10: Artillery Command resets Bomb and Mortar ability cooldowns.
- Level 18: another 10% attack speed for every Bomb and Mortar.
- Level 19: Black Bloon immunity is removed completely for explosives.
- Level 20: Artillery Command also doubles Bomb and Mortar damage and pierce for 10 seconds.
Monkey Knowledge that helps. More 'Splody gives heroes' explosions +2 pierce and was made with Striker and Captain Churchill in mind. Heroic Reach widens his level 8 aura, Quick Hands speeds up his bazooka, Self Taught Heroes gets him to level 10 sooner, and Ability Discipline shortens Artillery Command.
Abilities

Concussive Shell
Shoots a guided shell following target priority, stunning whatever Bloon it hits.

Target Focus
Pops 4 layers per shot and Mortar Monkeys blast radius increased by 10%. Target Focus: For 15 seconds Mortar Monkeys target touch/cursor with increased accuracy.

Artillery Command
Resets cooldown on all Bomb Shooters and Mortar Monkeys.
Stats
Main attack
- Damage
- 2
- Pierce
- 10
- Attack speed
- 1.2s
- Range
- 55
Levels


Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.

Increased blast radius.
180 XP


Concussive Shell: Shoots a guided shell following target priority, stunning whatever Bloon it hits.
460 XP

All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
1,000 XP

Makes all Black Bloons less resistant to explosive damage from all Monkeys.
1,860 XP

Blast radius and popping power for Jones's normal attacks increase greatly.
3,280 XP

Pops 4 layers per shot and Mortar Monkeys blast radius increased by 10%. Target Focus: For 15 seconds Mortar Monkeys target touch/cursor with increased accuracy.
5,180 XP

Towers near the hero get +5% range and +25% pierce.
8,320 XP

Increased attack speed and increased Concussive Shell pierce, damage, and stun.
9,380 XP


Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
13,620 XP

Increased attack speed.
16,380 XP

Slightly increased attack range and pops 2 extra layers per shot.
14,400 XP

Increased attack speed.
16,650 XP

Concussive Shell affects a larger area and for a longer duration.
14,940 XP

Concussive Shell cooldown reduced to 11 seconds.
16,380 XP

Increased attack speed.
17,820 XP

Increased range and pops 8 layers per shot.
19,260 XP

All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
20,700 XP

Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
16,470 XP


Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
17,280 XP
Voice lines
When selected on the Heroes menu
- “Prepare for liberation!”
When you place him on the map
- “I love the smell of bubblewrap in the morning!”
- “Prepare for liberation!”
When selecting him
- “Yes?”
- “Yeah?”
- “Target?”
- “What next?”
- “Hey!”
- “Orders?”
- “Ouch!”
When leveling up
- “All right!”
- “Yes!”
- “Nice!”
- “Ho-ho, YEAH!”
- “Awesome!”
- “Sweet!”
- “HAHA!”
- “HA!”
When leveling up (Level 20)
- “Maximum firepower!”
When MOAB Class Bloons appear (MOAB appearance)
- “Target that M.O.A.B.!”
When MOAB Class Bloons appear (BFB appearance)
- “Target that B.F.B.!”
When MOAB Class Bloons appear (ZOMG appearance)
- “Target that Z.O.M.G.!”
When MOAB Class Bloons appear (DDT appearance)
- “Target that D.D.T.!”
When MOAB Class Bloons appear (BAD appearance)
- “Target that big huge one!”
When popping a MOAB Class bloon
- “Great work team!”
- “Got it on the first try!”
When using an Activated Ability (Concussive Strike)
- “Boom! Haha!”
When using an Activated Ability (Artillery Command)
- “FIRE! AT! WILL!!!”
When leaking a bloon
- “Defend that exit!”
When selected on the Heroes menu
- “Biker Bones rides again!”
When you place him on the map
- “Biker Bones rides again!”
- “Unleashed at last!”
When selecting him
- “Yes?”
- “Excellent.”
- “Do. Not. Touch.”
When leveling up
- “Redemption!”
- “Power!”
- “Excellent!”
When leveling up (Level 20)
- “I am monkey vengeance!”
When MOAB Class Bloons appear
- “Show no mercy!”
- “Make that one... payyyyy!”
When popping a MOAB Class bloon
- “Vengeance... is mine!”
When using an Activated Ability (Concussive Strike)
- “BUUUUURN!”
When using an Activated Ability (Artillery Command)
- “Again... AGAIN!”
When leaking a bloon
- “They must not ESCAAAAPE!”
When selected on the Heroes menu
- “I AM the sea!”
When you place him on the map
- “No survivors!”
- “Full bore, and into the abyss!”
When selecting him
- “Orders?”
- “Get on with it!”
- “Aye!”
- “At the ready!”
- “I cannot be summoned like some mongrel pup!”
- “I cannot be summoned like some mongrel squid!”
When leveling up
- “Better!”
- “Nice cannon!”
- “Stronger than ever!”
When leveling up (Level 20)
- “I AM the sea!”
When MOAB Class Bloons appear
- “Nah-ha-ha-harr, a big one be this!”
- “Leave this one for me!”
When popping a MOAB Class bloon
- “Enjoy the depths!”
When using an Activated Ability (Concussive Strike)
- “Broadside!”
When using an Activated Ability (Artillery Command)
- “Strike again, strike hard!”
When leaking a bloon
- “Do you not fear death?”
Skins
Biker BonesThe Sun God hath no fury like Biker Bones unchained!
OctojonesI am the Sea!
Pets
Striker Jones German Shephard PetOf course Striker has a German Shepherd! Takes a robust canine to play fetch with shoulder-fired toys.
Rogue Legends starting party
Artillery Commander
Starting monkey0-1-0 Ninja Monkey
Starting monkey0-2-0 Mortar Monkey
Starting artifactMalicious Mauling Common
Biker Bones
Starting monkey0-1-0 Wizard Monkey
Starting monkey0-0-2 Mortar Monkey
Starting artifactPops Fired Common
Octojones
Starting monkey2-0-0 Bomb Shooter
Starting monkey0-2-0 Monkey Buccaneer
Starting artifactFish Nova Common
Monkey Knowledge
Knowledge upgrades that change Striker Jones.

All heroes get slightly increased range.

Heroes' explosives get +2 pierce per shot.

Hero level 10 Ability cooldowns reduced by 10%.





At level 20, Heroes' level 3 Ability cooldown reduced by 30%.
Requires: 3 Knowledge Points Ability Discipline

Heroes' base cost reduced by 10%.
Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250


Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.
Requires: 8 Knowledge Points Ability Mastery 500

Heroes receive 5% more experience per each Hero placed.
Requires: 8 Knowledge Points Empowered Heroes 1000

All Heroes deal +1 damage to Ceramic & Fortified Bloons.
Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000
How to use Striker Jones
Striker Jones is the reason explosive strategies work in the late game. On his own he is a solid mid game hero; next to a pile of Bomb Shooters and Mortars he is one of the strongest support heroes in BTD6.
When to pick Striker Jones
Pick Striker when your main damage is explosive:
- MOAB Mauler spam. Several Bomb Shooters on MOAB Mauler (2-3-0) with Recursive Cluster (0-2-4) for groups is his signature strategy.
- Mortar defences. Mortars fire anywhere on the map, and Striker adds attack speed, blast radius, aiming control and cooldown resets.
- Black Bloon problems. His level 5 and 19 passives let every explosive tower in your defence hit Black, Zebra and DDT bloons.
- Rounds that need a stun. Concussive Shell stuns everything it hits and pops any bloon type, so it is useful even when your towers do not directly synergize with him.
Skip him when you are not using any Bomb Shooters or Mortar Monkeys. His level 8 aura and Concussive Shell still help, but most of his levels then do nothing for you.
Leveling and power spikes
He uses the fastest XP scale (1.0x). The levels that change how you play:
- Level 3 (Concussive Shell): an early stun that saves leaks on strong early rounds.
- Level 4 and 5: the first global Bomb/Mortar speed buff and 50% Black Bloon damage for all explosives. This is when an explosive defence starts to work.
- Level 7: Target Focus and bigger Mortar blasts. His own shells now deal 4 damage.
- Level 8: the +5% range, +25% pierce aura for nearby towers. Place your key towers inside his range.
- Level 9: Concussive Shell becomes a real weapon (12 damage, 48 targets, 4-second stun on normal bloons).
- Level 10: Artillery Command.
- Level 14 to 15: bigger, longer Concussive Shell stuns on an 11-second cooldown.
- Level 18 to 20: the second global speed buff, full Black Bloon immunity removal, then double damage and pierce from Artillery Command.
Place him early. Monkey Education, Self Taught Heroes and Monkeys Together Strong all add XP, and an Energizer (Monkey Sub 5-0-0) makes heroes in its range earn XP 50% faster. In longer games you can also buy levels with cash.
Best tower combos
- Bomb Shooter MOAB Mauler (2-3-0). Cheap, strong blimp damage that gets faster from levels 4 and 18. Build several.
- Bomb Shooter Recursive Cluster (0-2-4). Group damage for ceramics. With Striker's passives it can hit Black and Zebra bloons.
- Bomb Shooter Bloon Impact (4-x-x). Stuns plus explosion damage, good ceramic control.
- MOAB Assassin and MOAB Eliminator (x-4-x, x-5-x). Their abilities are reset by Artillery Command, so you get two activations in a row.
- Bomb Blitz (x-x-5). Another ability Artillery Command refreshes.
- Mortar Monkey Pop and Awe (x-5-x). The stun ability benefits from faster attacks and cooldown resets, and level 20 Artillery Command doubles its damage.
- Mortar Monkey The Biggest One (5-x-x). Huge blasts that get 10% bigger from level 7. With level 20 Artillery Command it can wipe very dense rounds.
- Other explosive towers. His Black Bloon passives work for every explosive. Apache Prime's missiles, for example, can hit DDTs once Striker is high enough level.
- Monkey Village with Radar Scanner (x-2-x). Gives him and nearby Bombs camo detection.
Best maps
- Maps with line-of-sight blockers or awkward placement, such as Dark Path and Ravine. Mortars ignore obstacles and can target any point on the map.
- Short expert maps such as Workshop, Bloody Puddles and Muddy Puddles, where Concussive Shell stuns buy a lot of time and Bomb Shooters cover several lanes at once.
- Maps where you can cluster towers. His level 8 aura only reaches towers within his range (55, rising to 60 at level 17), so a tight cluster of Bombs around him gets the most out of it.
Striker Jones in CHIMPS
He costs $755 on Hard, so you place him a round or two after the start rather than on round 6. Concussive Shell helps hold early rounds, and his Black Bloon passive is handy in the mid game when Zebras show up.
The classic CHIMPS plan with Striker is MOAB Maulers for blimps, Recursive Cluster and Bloon Impact for ceramics, and Mortars for global coverage. Do not forget camo: his own attack cannot see camo, so get a Radar Scanner or Signal Flare early. By level 19, explosives hit DDTs, but they still need camo detection to target them.
Striker Jones in Impoppable and boss events
In Impoppable he costs $840 but Monkey Knowledge is on, which helps a lot: More 'Splody boosts his explosions and the XP boosts get Artillery Command online sooner. Concussive Shell is excellent insurance on single leaks.
In Boss Events, Concussive Shell does not stun Bosses or BADs, so his value is the support side: faster Bombs and Mortars, more pierce, and Artillery Command resetting MOAB Assassin and MOAB Eliminator abilities for extra burst damage. A level 20 Artillery Command combined with a stack of Bomb and Mortar abilities is one of the strongest hero-supported burst windows in the game.
Abilities: when to use them
Concussive Shell (level 3). Fires a homing shell at the bloon chosen by his targeting priority and stuns it and nearby bloons. Cooldown is 16 seconds, 11 from level 15. Stun is shorter against MOAB-class bloons (shorter still for BFBs and ZOMGs). Use it on the front of a dense ceramic or regrow group so everything behind it piles up inside your blast radius. Set his targeting to Strong when you want it to land on a blimp.
Target Focus (level 7). For 15 seconds, all Mortar Monkeys fire at your cursor or last tap with better accuracy. Cooldown is 45 seconds. Use it to drag Mortar fire onto a leaking group or onto a blimp that broke through, then let them snap back to their normal targets.
Artillery Command (level 10). Resets the ability cooldowns of every Bomb Shooter and Mortar Monkey on screen. Cooldown is 80 seconds. The rule is simple: use your Bomb and Mortar abilities first, then press Artillery Command and use them again. At level 20 it also doubles Bomb and Mortar damage and pierce for 10 seconds, so fire it as the hardest part of the round reaches your defence.
Skins
Striker Jones's skins are cosmetic only and do not change his stats.
Common mistakes
- No camo plan. He never gets camo detection.
- Picking him without explosives. Most of his levels buff only Bomb Shooters and Mortars.
- Pressing Artillery Command first. It resets cooldowns, so it is wasted if your Bomb and Mortar abilities are already ready.
- Placing key towers outside his range. The level 8 aura only works nearby.
- Expecting Concussive Shell to stun bosses. It does not stun Bosses or BADs.
For full explosive strategies, see our videos on the BTD6 Master YouTube channel.
Frequently asked questions
Is Striker Jones good in CHIMPS?
Yes, he is one of the best heroes for explosive CHIMPS strategies built on MOAB Maulers, Recursive Cluster and Mortars. You still need a separate camo answer.
Can Striker Jones pop Black Bloons?
From level 5, all explosives have a 50% chance to damage Black Bloon properties. From level 19 the immunity is removed completely.
Does Striker Jones have camo detection?
No. He cannot target camo at any level, so pair him with a Radar Scanner Village or another camo source.
What does Artillery Command do?
It resets the ability cooldowns of all Bomb Shooters and Mortar Monkeys on screen. At level 20 it also doubles their damage and pierce for 10 seconds.
What is the best tower to use with Striker Jones?
MOAB Mauler Bomb Shooters (2-3-0) are his classic partner, backed by Recursive Cluster for ceramics and Mortars for map-wide coverage.
When does Striker Jones get Concussive Shell?
At level 3. Its damage, pierce and stun get much stronger at level 9 and again at level 14.






































