Hero
Pat Fusty
“To pop is to serve!”
Info
Pat Fusty is the giant monkey hero who slams bloons with his fists. He costs $800 on Medium ($680 Easy, $865 Hard, $960 Impoppable) and is bought for 3,000 Monkey Money once you reach player level 15. He levels at a moderate rate (1.425x XP scale) and can be placed on both land and water.
Attack and damage type. Pat slams one bloon at a time and creates a splash around it. The first hit deals extra damage and both parts deal bonus damage to ceramics. His slams can damage every bloon type except camo: he has no camo detection at any level. His range is very short (24 at level 1, 27 at level 9, 29 at level 16), so he must sit right next to the track.
Role. Pat is a support and control hero. Rallying Roar gives every tower near him extra damage per attack, which is one of the strongest hero buffs in the game for towers with many weak projectiles. His slaps push bloons back, his slams stun them, and Big Squeeze grabs a blimp and crushes its outer layer. That combination makes him a common pick on very hard maps where stalling matters as much as damage.
Key power spikes.
- Level 3: Rallying Roar, +1 damage for nearby towers for 8 seconds.
- Level 5: every 5th attack is a slap that knocks bloons back toward the entrance.
- Level 6: every attack briefly stuns normal bloons.
- Level 7: more damage and 20 splash pierce.
- Level 10: Big Squeeze crushes the strongest nearby blimp.
- Level 13: longer stuns that also stop MOAB-class bloons for a moment.
- Level 14: Rallying Roar gives +3 damage in a larger radius for 10 seconds.
- Level 16: extra range and heavy bonus ceramic damage.
- Level 19: slam deals 10 damage and splash 9 (17 against ceramics).
- Level 20: Big Squeeze grabs 4 blimps at once and stuns nearby bloons, and Rallying Roar's cooldown drops to 30 seconds.
Monkey Knowledge that helps. Heroic Reach is valuable on a hero with such short range. Weak Point stacks with his built-in ceramic damage, Quick Hands adds attack speed, Ability Discipline shortens Big Squeeze, and Self Taught Heroes plus Empowered Heroes bring Rallying Roar online immediately.
Abilities

Rallying Roar
All nearby Monkeys can pop +1 layer for a short time.

Big Squeeze
Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
Stats
Main attack
- Damage
- Slam Hit: 3 (non-Ceramics) 5 (Ceramics) Slam Splash: 2 (non-Ceramics) 4 (Ceramics)
- Pierce
- Slam Hit: 1 Slam Splash: 10
- Attack speed
- Moderately Slow (every 1.1s, Level 1)
- Range
- Main Attack: Level 1-8: 24 Level 9+: 27 Rallying Roar: Level 3-13: 30 Level 14+: 40
Levels


Pat slams Bloons into the ground.

Increase radius of slam attack.
257 XP


Rallying Roar: All nearby Monkeys can pop +1 layer for a short time.
656 XP

Increased attack speed.
1,425 XP


Sometimes does a powerful slap that pushes Bloons away from the exit.
2,651 XP

Bloons struck by Pat are stunned for a short time.
4,674 XP

Increased popping power and damage.
7,382 XP

Increased attack speed.
11,856 XP

Increased attack range.
13,367 XP


Big Squeeze: Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
19,409 XP

Attack pops more layers.
23,342 XP

Increased attack speed.
20,520 XP

Attack stuns Bloons for longer and can stun MOAB-Class Bloons very briefly.
23,726 XP

Rallying Roar increased radius and duration and increased damage of rallied monkeys.
21,290 XP

Slap attack can affect more Bloons.
23,342 XP

Increased attack range and bonus damage to ceramics.
25,394 XP

Increased attack speed.
27,446 XP

Increased popping power.
29,498 XP

Attack pops more layers.
23,470 XP


Big Squeeze can grab several big Bloons at once.
24,624 XP
Voice lines
When placed
- “To pop is to serve!”
When selected
- “Yes?”
- “Yeah?”
- “Huh-huh!”
- “Target?”
- “Huh, what next?”
- “Are you ready?”
- “Hey!”
- “That tickles, haha!”
When leveling up
- “Alright!”
- “Yes!”
- “Nice!”
- “Oh yeah!”
- “Awesome!”
- “Choice!”
- “Sweet!”
- “Aha!”
When MOAB-Class Bloons appear (MOAB appears)
- “Here comes a big one!”
When MOAB-Class Bloons appear (BFB appears)
- “BFB!”
When MOAB-Class Bloons appear (ZOMG appears)
- “ZOMG!”
When MOAB-Class Bloons appear (DDT appears)
- “DDT!”
When MOAB-Class Bloons appear (BAD appears)
- “B-A-D, spells bad!”
When Using an Activated Ability (When activating Rallying Roar)
- “GET THEM!”
When a MOAB-Class Bloon is destroyed
- “Awww... Crushed it!”
- “See that? Fusticated, hahaha!”
When Bloons leak
- “Watch out!”
When selected on the Heroes menu
- “Snowtastic!”
When placed
- “Happy birthday!”
- “This will be fun!”
When Selected
- “Yes?”
- “Yeah?”
- “What next?”
- “Ready!”
When Leveling Up
- “Snowtastic!”
- “Cool!”
- “Frosty!”
- “Awesome!”
When Leveling Up (Level 20)
- “This hat has serious magic!”
When MOAB-Class Bloons Appear (ZOMG or BAD Appears)
- “We need a lot of snowballs!”
When a MOAB-Class Bloon is Destroyed
- “Frosticated!”
- “Good riddance!”
When Using an Activated Ability (When activating Rallying Roar)
- “GET THEM!”
When Using an Activated Ability (When activating Big Squeeze)
- “I like warm hugs!”
When Bloons Leak
- “Careful now!”
- “Careful now!”
When selected on the Heroes menu
- “I am unstoppable!”
When placed
- “Destroy all bloons.”
- “Kaiju time.”
When Selected
- “Yes?”
- “Hungry.”
- “Hai!”
- “Kaiju ready.”
- “No distractions.”
- “I am an omnivore...”
When Leveling Up
- “Better... stronger.”
- “Delicious.”
- “I hunger for more!”
- “I am unstoppable!”
When Leveling Up (Level 20)
- “Mecha Fusty. Mecha kaiju.”
When MOAB-Class Bloons Appear (MOAB appears)
- “Invader!”
When MOAB-Class Bloons Appear (BFB appears)
- “Red means attack.”
When MOAB-Class Bloons Appear (ZOMG Appears)
- “Skull candy!”
When MOAB-Class Bloons Appear (DDT appears)
- “Fast monster!”
When MOAB-Class Bloons Appear (BAD appears)
- “This is my fight.”
When a MOAB-Class Bloon is Destroyed
- “Kaiju-cated!”
- “Monster defeated.”
When Using an Activated Ability (When activating Rallying Roar)
- “Kaiju power!”
When Using an Activated Ability (When activating Big Squeeze)
- “Monster squeeze.”
When Bloons Leak
- “Jaegers, stop them!”
Skins
Pat FustyPat is a huge monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.
Fusty the SnowmanWas a poppy happy soul
Kaiju PatA strange beast, but ferociously good natured.
Pets
Fusty the Snowman Penguin PetPenguins are a snowman's best friend! Though this one seems to be plotting something... Fusty the Snowman only. Limited Time Collector's Item!
Rogue Legends starting party

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common

Silas
Starting monkey0-2-0 Ice
Starting monkey0-0-2 Engi- Starting artifactEsoteric Elementalist Common
Monkey Knowledge
Knowledge upgrades that change Pat Fusty.

All heroes get slightly increased range.

Heroes' explosives get +2 pierce per shot.

Hero level 10 Ability cooldowns reduced by 10%.





At level 20, Heroes' level 3 Ability cooldown reduced by 30%.
Requires: 3 Knowledge Points Ability Discipline

Heroes' base cost reduced by 10%.
Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250


Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.
Requires: 8 Knowledge Points Ability Mastery 500

Heroes receive 5% more experience per each Hero placed.
Requires: 8 Knowledge Points Empowered Heroes 1000

All Heroes deal +1 damage to Ceramic & Fortified Bloons.
Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000
How to use Pat Fusty
Pat Fusty looks like a brawler, but his real job is making other towers better and keeping bloons in place. Used well, he is one of the strongest heroes on hard maps.
When to pick Pat Fusty
Pick Pat when:
- Your main damage comes from many weak hits. +1 to +3 damage per projectile from Rallying Roar is huge for towers that fire lots of small projectiles, such as Sun Avatars, Grandmaster Ninjas, The Tack Zone, Super Maelstrom and Spike Storm.
- You need stalling. Knockback from level 5, stuns from level 6 and MOAB stuns from level 13 keep bloons inside your defence longer.
- The round has a lone, tough blimp. Big Squeeze strips its outer layer. Rounds that send a few strong blimps, such as 60, 80, 85 and 97, are where it shines.
- The map is hard. Pat is a regular pick on difficult advanced and expert maps, including #Ouch.
Skip him if you cannot put him right next to the track, or if your defence is built on a few huge single hits (the +damage matters less there). He also needs a camo answer.
Leveling and power spikes
He uses a moderate XP scale (1.425x). The levels that change his role:
- Level 3 (Rallying Roar): from here he is a support hero.
- Level 5 to 6: slaps and stuns turn him into a stall tower.
- Level 10 (Big Squeeze): blimp control.
- Level 13: stuns also hit MOAB-class bloons briefly.
- Level 14: Rallying Roar becomes +3 damage for 10 seconds in a bigger radius. This is his most important level.
- Level 16 to 19: range, ceramic damage, attack speed and pierce, turning him into a decent ceramic popper.
- Level 20: four-blimp Big Squeeze with a stun burst, and Rallying Roar every 30 seconds.
Place him early so he hits level 14 before the dense late rounds. Monkey Education, Self Taught Heroes and Monkeys Together Strong all help, and heroes inside an Energizer's radius (Monkey Sub 5-0-0) earn XP 50% faster. Buying levels with cash to reach 14 is often worth it.
Best tower combos
- Super Monkey Sun Avatar (3-x-x). Lots of projectiles, each gaining extra damage from Rallying Roar. A premier pairing on #Ouch CHIMPS.
- Ninja Monkey Grandmaster Ninja (5-x-x). Huge shuriken counts benefit massively from +3 damage.
- Tack Shooter The Tack Zone (x-x-5) and Super Maelstrom (x-5-x). Relatively cheap CHIMPS strategies built around his Roar.
- Spike Factory Spike Storm (1-4-0 or 2-4-0). Useful for beating select rounds when money is tight.
- Tack Shooter Overdrive (x-x-4). Another many-projectile tower that loves his buff.
- Engineer Monkey Overclock (x-4-x). Faster slams mean more stuns and knockback, a big boost to his stalling.
- Monkey Village with Radar Scanner (x-2-x). He never gets camo detection by himself.
Best maps
- Hard maps with tight space, where every second of stalling helps. #Ouch is the best known example.
- Maps with a bend next to good land or water, since he can be placed on both. Put him where the track wraps around him so his short range covers more of it.
- Maps where your damage towers cluster together. Rallying Roar only reaches towers near him, so build your core around him.
His range is 24 to 29 depending on level. Place him first, then build the towers you want to buff inside his Roar radius.
Pat Fusty in CHIMPS
He costs $865 on Hard, so he comes down after your opener. Pat is a strong CHIMPS hero because Rallying Roar lets cheaper towers punch above their weight. The usual plan is a projectile-heavy core (Sun Avatar, Tack Zone, Grandmaster Ninja or similar) built tightly around him, with Roar used on every hard round.
Big Squeeze handles single tough blimps. Get camo coverage early, and remember that Monkey Knowledge is off, so Heroic Reach will not help his short range.
Pat Fusty in Impoppable and boss events
In Impoppable he costs $960. Monkey Knowledge is on, so Empowered Heroes gives Rallying Roar from round 1 and his stalling covers mistakes well on a run where one leak ends the game.
In Boss Events he is one of the better choices when Benjamin and Geraldo are banned, since his Roar is a big buff to Overdrive and other high-projectile towers early on. Big Squeeze cannot grab Boss bloons or BADs, so in boss fights his value is the Roar and stuns on the boss's support bloons.
Abilities: when to use them
Rallying Roar (level 3). All towers near him (including Pat) deal +1 damage for 8 seconds. Level 14 raises that to +3 for 10 seconds with a larger radius. Cooldown is 45 seconds, 30 at level 20. Fire it when the densest part of a round is inside your towers' range, not when the first bloon appears. On blimp rounds, use it as the blimps reach your strongest towers.
Big Squeeze (level 10). Pat grabs the strongest blimp within 35 units, holds it for about 4 seconds while it is untargetable, then destroys its outer layer and leaves its children stunned. He cannot attack for 5 seconds afterwards. It cannot grab BADs or Bosses, and needs camo detection to grab DDTs. Cooldown is 20 seconds. At level 20 he grabs four blimps at once and stuns nearby bloons for 5 seconds. Use it on the tough blimp your defence cannot finish in time, and make sure the children land somewhere your towers can handle them.
Skins
Pat Fusty's skins are cosmetic only and do not change his stats.
Common mistakes
- Placing him too far from the track. With 24 to 29 range he must be right on it.
- Building towers outside his Roar radius. The buff is local.
- Using Roar too early. It lasts 8 to 10 seconds. Wait for the dense part.
- Big Squeezing a weak MOAB. Save it for the blimp that would otherwise leak.
- No camo answer. He never gets camo detection.
For #Ouch and other hard map strategies with Pat, see our videos on the BTD6 Master YouTube channel.
Frequently asked questions
Is Pat Fusty good in CHIMPS?
Yes. Rallying Roar makes projectile-heavy towers much stronger, and his stuns and Big Squeeze help on hard rounds. He needs a camo answer.
What does Rallying Roar do?
Towers near Pat deal +1 damage per attack for 8 seconds. From level 14 it gives +3 damage for 10 seconds in a bigger radius, and from level 20 it recharges every 30 seconds.
Does Pat Fusty have camo detection?
No, at no level. Use a Monkey Village with Radar Scanner or another camo source.
Can Pat Fusty go on water?
Yes, he can be placed on both land and water.
When does Pat get Big Squeeze?
At level 10. It crushes the strongest nearby blimp's outer layer, and at level 20 it grabs four blimps at once.
What are the best towers to use with Pat Fusty?
Towers with many projectiles: Sun Avatar, Grandmaster Ninja, The Tack Zone, Super Maelstrom and Spike Storm.


































