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BTD6 Pedia

Rounds

Round 44

Round 44 in BTD6: 50 Zebra Bloons in accelerating groups, 1,150 RBE. Bloon list, cash and how to stop the final dense zebra pack.

Guide

Round 44 is 50 Zebra Bloons sent in five groups of ten. Each group arrives faster than the one before it: the first ten spread over ten seconds, the last ten over just one second. The total is 1,150 RBE, and because zebras resist explosions and cold, many defences that rely on bombs and ice struggle with the final packs.

Bloons in round 44

  • 10 × Zebra Bloon (0.0s–10.0s)
  • 10 × Zebra Bloon (9.9s–16.9s)
  • 10 × Zebra Bloon (16.8s–20.8s)
  • 10 × Zebra Bloon (20.8s–22.8s)
  • 10 × Zebra Bloon (22.7s–23.7s)

Total: 50 bloons worth 1,150 RBE. Popping everything pays $1,150, plus the $144 end-of-round bonus.

How to beat round 44

You need sharp or magic pierce to handle the last two groups.

  • A Tack Shooter at a corner or a Boomerang Monkey with glaives handles dense zebra clumps.
  • Wizard Monkeys work well because zebras have no resistance to magic.
  • Place pierce near the start so the clumps do not spread out into a stream that slips past.

Do not be fooled by the slow opening. The danger is in the last four seconds of spawning.

Alternate Bloons Rounds

ABR round 44 swaps the second group for 10 Fortified Lead Bloons. Fortified leads take four hits each, so your lead-popper needs more damage than usual.

  • 10 × Zebra Bloon (0.0s–10.0s)
  • 10 × Fortified Lead Bloon (9.9s–16.9s)
  • 10 × Zebra Bloon (16.8s–20.8s)
  • 10 × Zebra Bloon (20.8s–22.8s)
  • 10 × Zebra Bloon (22.7s–23.7s)

ABR total: 50 bloons, 1,180 RBE.

Frequently asked questions

What is in round 44 BTD6?

50 Zebra Bloons in five groups of ten that get faster each time, 1,150 RBE.

What pops zebra bloons?

Sharp and magic damage. Zebras are immune to explosions and cold.

Previous: Round 43 · Next: Round 45