Rounds
Round 111
Round 111 in BTD6: 22 ZOMGs and 9 Fortified ZOMGs in under 19 seconds, one of the biggest ZOMG rushes. How to beat it.
Guide
Round 111 is one of the biggest ZOMG rushes in the game. Seventeen ZOMGs spawn in the first 13 seconds, nine Fortified ZOMGs are mixed into the second half of that wave, and five more ZOMGs follow at about 17 seconds.
At ×1.95 ramping, ZOMGs have about 7,800 health and Fortified ZOMGs about 15,600. RBE is 949,472, by far the largest of rounds 101 to 120, and the round pays about $9,457 from pops plus a $211 bonus.
Bloons in round 111
- 22 × ZOMG (0–18.5 s)
- 9 × ZOMG (Fortified) (7–13 s)
How to beat round 111
You need late-game single-target damage, not just a round 100 defence.
- Paragons are the most reliable answer. The Apex Plasma Master, Ascended Shadow, Goliath Doomship and Magus Perfectus all handle heavy blimp rounds.
- Support them with Elite Snipers on Strong, Sun Temple or True Sun God, The Anti-Bloon and MOAB Eliminators, boosted by Jungle Drums, MIB and Overclock or Ultraboost.
- Stall with Super Glue, Maim MOAB or Cripple MOAB, and keep area blimp damage for the 124 BFBs that come out.
Alternate Bloons Rounds
The Alternate Bloons Rounds version keeps the ZOMG wall (21 ZOMGs and 9 Fortified ZOMGs) and adds 33 DDTs, for 960,336 RBE.
- 21 × ZOMG
- 9 × ZOMG (Fortified)
- 33 × DDT
Frequently asked questions
What is in round 111 BTD6?
22 ZOMGs and 9 Fortified ZOMGs, all spawning within about 19 seconds.
Is round 111 the hardest round before 120?
By RBE, yes. At 949,472 RBE it is the largest round between 101 and 120.

