Hero
Obyn Greenfoot
“The spirits of the forest awaken.”
Info
Obyn Greenfoot is the nature and magic hero. He unlocks automatically at player level 28 and costs $650 on Medium ($550 Easy, $700 Hard, $780 Impoppable). He levels at the fastest XP rate (1.0x), so he reaches his key levels quickly.
Attack and damage type. Obyn sends homing spirit wolves (2 damage, 4 pierce at level 1, 43 range). His magic attack pops Lead Bloons but cannot pop Purple Bloons, and his wolves cannot target camo at any level. His Brambles and Wall of Trees abilities do catch camo bloons, and level 16 Brambles damage every bloon type.
Role. Obyn is a strong early game hero who turns into a support for Druids and other Magic Monkeys. Early on, his wolves hit hard for the price. In the mid game his Nature's Ward totems slow bloons, his Brambles plug leaks and his Druid buffs come online. In the late game his value is support: extra range and pierce for every Magic Monkey near him, shorter magic ability cooldowns, and full wrath for every Druid of Wrath at the start of each round. He can even help your economy, since Wall of Trees turns absorbed bloons into bananas and level 5 boosts Druid of the Jungle income.
Key power spikes.
- Level 2: Druids in range get +1 pierce.
- Level 3: Brambles, a spiky bush on the track that pops 50 bloons and can last several rounds.
- Level 4: Nature's Ward totems that slow nearby bloons by 30%.
- Level 5: faster attacks, plus range and income for middle-path Druids.
- Level 8: Druids in range get camo detection.
- Level 9: wolves deal 4 damage, and top-path Druids get bigger, faster tornadoes.
- Level 10: Wall of Trees absorbs up to 2,500 RBE and pays out bananas.
- Level 11: Nature's Clarity, +5 range and +2 pierce for all Magic Monkeys in range.
- Level 16: Brambles pop 500 bloons and damage all bloon types.
- Level 18: every Druid of Wrath starts each round at full wrath.
- Level 20: Wall of Trees holds 7,500 RBE on a 75-second cooldown.
Monkey Knowledge that helps. Heroic Reach widens the area his buffs cover. Weak Point and Big Bloon Blueprints add to every wolf hit, Quick Hands speeds him up, and Self Taught Heroes plus Empowered Heroes get Brambles and his support levels online sooner.
Abilities

Brambles
Creates a spiked bush on the track that can pop 50 bloons. Lasts multiple rounds if not destroyed.

Wall of Trees
Summons a wall of trees across the track that destroy all Bloons that enter. When full, the trees burst into money.
Stats
Main attack
- Damage
- Level 1-8: 2 Level 9-13: 4 Level 14-18: 6 Level 19+: 8
- Pierce
- Level 1-5: 4 Level 6-12: 9 Level 13+: 14
- Attack speed
- Moderately Slow (every 1.35s)
- Range
- 43
Levels


Sends wolf spirits to attack the Bloons.

Nature's Wrath - all Druids in range get +1 pierce.
180 XP

Brambles: Creates a spiked bush on the track that can pop 50 bloons. Lasts multiple rounds if not destroyed.
460 XP

Every 18 seconds creates a totem that slows all bloons near the totem by 30%. Less effective vs MOAB-class Bloons.
1,000 XP

Increased attack speed. Druids of the Jungle and Wind Weaver Skywardens have increased range. Grants bonus cash generation to Druids.
1,860 XP

Increased popping power and projectiles move faster.
3,280 XP

Brambles can pop 100 Bloons.
5,180 XP

Nature's ward totems slow Bloons 40%. All Druids and Skywardens in range get camo detection.
8,320 XP

Obyn deals more damage. Druids of the Storm create larger storms more frequently, and Galvanic Conduit Skywardens have larger blast radius.
9,380 XP

Wall of Trees: Summons a wall of trees across the track that destroy all Bloons that enter. When full, the trees burst into money.
13,620 XP

Nature's Clarity - all Magic Monkeys in range get +5 range and +2 pierce, and Druids and Skywardens get an additional +1 pierce.
16,380 XP

Increased attack speed and Magic Monkeys cooldowns reduced by 5%.
14,400 XP

Further increased popping power and projectile speed.
16,650 XP

Attack pops extra layers.
14,940 XP

Nature's Ward slows Bloons by 60%, and has reduced cooldown.
16,380 XP

Brambles pop 500 bloons each and can damage all Bloon types.
17,820 XP

Increased attack speed.
19,260 XP

Improved Wrath - all Druid of Wrath pops start each round at 200. Coldchain Skywardens can shatter even stronger frozen Bloons.
20,700 XP

Attack pops extra layers.
16,470 XP

Wall of Trees can hold a lot more Bloons, and has shorter cooldown.
17,280 XP
Voice lines
When selected on the Heroes menu
- “The spirits of the forest awaken.”
When placed on the map
- “The spirits of the forest awaken.”
When selected
- “Yes.”
- “Yeah.”
- “Target?”
- “What next?”
- “Go water the garden!”
- “You noxious weed!”
When leveling up
- “Alright.”
- “Yes.”
- “Nice.”
- “Awesome.”
- “Sweet.”
- “Haha.”
- “Haha.”
- “Ha.”
When leveling up (Level 20)
- “I am one with the wild!”
When MOAB-Class Bloons appear (MOAB appearance)
- “M.O.A.B.! Handle it!”
When MOAB-Class Bloons appear (BFB appearance)
- “B.F.B.! Handle it!”
When MOAB-Class Bloons appear (ZOMG appearance)
- “Z.O.M.G.! Handle it!”
When MOAB-Class Bloons appear (DDT appearance)
- “D.D.T.! Handle it!”
When MOAB-Class Bloons appear (BAD appearance)
- “Big bloon now, for the love of nature!”
When MOAB-Class Bloons are popped by him
- “Nature prevails!”
- “Nature prevails...”
When activating abilities (When activating Brambles)
- “Rise!”
When selected on the Heroes menu
- “The spirits of the ocean awaken.”
When placed on the map
- “The spirits of the ocean awaken.”
When selected
- “Yeees?”
- “Target?”
- “What next?”
- “Careless land dweller!”
When leveling Up
- “Yeeeees!”
- “Excellent!”
- “Stronger!”
- “The ocean provides!”
When leveling Up (Level 20)
- “I am one with the seas!”
When MOAB-Class Bloons appear (MOAB and DDT Appearance)
- “Big Bloon... handle it!”
When MOAB-Class Bloons appear (ZOMG appearance)
- “Your size matters not!”
When MOAB-Class Bloons appear (BAD appearance)
- “This could be bad!”
When MOAB-Class Bloons are popped
- “The oceans have no equal!”
When activating abilities (When activating Brambles)
- “Rise!”
When activating abilities (When activating Wall of Trees)
- “Unleash the Kraken!”
When Bloons leak
- “Stop them!”
When selected on Heroes menu
- “The spirits of the mountain awaken.”
When placed on the map
- “The spirits of the mountain awaken.”
- “Here I shall remain.”
When selected
- “Yes?”
- “Yeees?”
- “I am ready.”
- “I search the horizon.”
- “Do what you wish.”
- “You cannot anger the earth.”
When leveling up
- “Strength!”
- “Acceptable!”
- “Massive!”
- “With time, comes power.”
When leveling up (Level 20)
- “I am one with the mountains!”
When MOAB-Class Bloons appear (MOAB Apperance)
- “You call that big?”
When MOAB-Class Bloons appear (BFB appearance)
- “We shall endure this!”
When MOAB-Class Bloons appear (ZOMG and DDT Apperance)
- “That one could cause trouble.”
When MOAB-Class Bloons appear (BAD appearance)
- “Now, we have a challenge!”
When MOAB-Class Bloons are popped
- “The mountains have no equals!”
When activating abilities (When activating Brambles)
- “Arise!”
When activating abilities (When activating Wall of Trees)
- “The earth swallows all!”
When Bloons leak
- “Improve our defenses!”
When selected on the Heroes menu
- “At last, the power to rule all of Eternia! [evil laughter]”
When placed on the map
- “These Bloons shall be mine!”
- “I shall rule this place!”
When selected
- “What do you want now?”
- “What do you want now?”
- “Stop pestering me.”
- “Do I have to do everything?”
- “What?”
- “Your insistence will cost you dearly!”
When leveling up
- “Yes! More! MORE!”
- “So close to supreme power!”
- “So close to supreme power!”
- “Ahahahaha!”
When leveling up (Level 20)
- “At last, the power to rule all of Eternia!”
When MOAB-Class Bloons appear (MOAB apperance)
- “Are you trying to spoil my fun?”
When MOAB-Class Bloons appear (BFB appearance)
- “You try my patience!”
When MOAB-Class Bloons appear (ZOMG apperance)
- “Am I supposed to be frightened?”
When MOAB-Class Bloons appear (DDT apperance)
- “This is no time for jokes, D.D.T.!”
When MOAB-Class Bloons appear (BAD appearance)
- “Ah! I could use you at [https://he-man.fandom.com/wiki/Snake_Mountain Snake Mountain]!”
When MOAB-Class Bloons are popped
- “At last! I won!”
When activating abilities (When activating Brambles)
- “Try and get past this!”
When activating abilities (When activating Wall of Trees)
- “No one gets through my wall of havoc!”
When Bloons leak
- “Pop them, you overgrown furballs!”
- “Stop them, you fools!”
When Battle Cat is placed while Skeletor is present
- “Not that overgrown alley cat...”
Skins
Ocean GuardianWe came from the Oceans, and we shall return to the Oceans.
Mountain GuardianThe spirits of the Mountain awaken.
SkeletorAt last, the power to rule all of Eternia! These Monkeys are awesome.
Pets
Obyn Ghost Wolf PetThe spirits of the forest are always awake with Obyn's enchanting ghost wolf pup nearby.
Obyn Bunny PetThis cute little bunny is one of Obyn's best friends. Limited Time Collector's Item!
Obyn Balfrog PetHailing from dark mines under misty mountains, this little frog really lights up any conversation with a burning desire to be your one true flame.
Rogue Legends starting party
Forest Guardian
Starting monkey0-2-0 Druid
Starting monkey0-0-3 Druid
Starting artifactBB Gatling Gun Rare
Ocean Guardian
Starting monkey2-0-0 Mermonkey
Starting monkey2-0-0 Beast Handler
Starting artifactPortability Common
Mountain Guardian
Starting monkey2-0-0 Ninja Monkey
Starting monkey2-0-0 Druid
Starting artifactPure Damage Common
Monkey Knowledge
Knowledge upgrades that change Obyn Greenfoot.

All heroes get slightly increased range.

Heroes' explosives get +2 pierce per shot.

Hero level 10 Ability cooldowns reduced by 10%.





At level 20, Heroes' level 3 Ability cooldown reduced by 30%.
Requires: 3 Knowledge Points Ability Discipline

Heroes' base cost reduced by 10%.
Requires: 3 Knowledge Points Quick Hands Self Taught Heroes 250


Heroes do +1 extra damage to MOAB-Class Bloons with their base attack.
Requires: 8 Knowledge Points Ability Mastery 500

Heroes receive 5% more experience per each Hero placed.
Requires: 8 Knowledge Points Empowered Heroes 1000

All Heroes deal +1 damage to Ceramic & Fortified Bloons.
Requires: 8 Knowledge Points Big Bloon Blueprints Monkeys Together Strong 1000
How to use Obyn Greenfoot
Obyn Greenfoot is easy to use and very strong early, but he only reaches his full value when you build Magic Monkeys, especially Druids, inside his range.
When to pick Obyn Greenfoot
Pick Obyn when:
- You plan a Druid strategy. His buffs touch all three Druid paths: tornado size and speed for Druid of the Storm, range and income for Druid of the Jungle, and full wrath for Druid of Wrath, Poplust and Avatar of Wrath.
- Your defence is magic. From level 11 every Magic Monkey in his range (Wizards, Ninjas, Alchemists, Super Monkeys, Druids, Mermonkeys) gets +5 range and +2 pierce.
- You want a cheap, strong opener. His wolves hit harder than most early hero attacks, and he pops Lead from the start.
- You want help with money. Wall of Trees pays out bananas when it fills, and his level 5 buff boosts Druid of the Jungle income.
Skip him when your main damage is not magic, or when Purples and camo are the main threats and you have no plan for them. His late game damage on his own is modest.
Leveling and power spikes
Obyn uses the fastest XP scale (1.0x). Levels to plan around:
- Level 3 (Brambles): a leak stopper that sits on the track and can carry over between rounds.
- Level 4 to 5: Nature's Ward totems and his first Druid buffs.
- Level 6: wolf pierce jumps from 4 to 9.
- Level 8: Druids and Skywardens in his range get camo detection, a big deal for Druid defences.
- Level 9: 4 damage wolves and stronger tornadoes.
- Level 10 to 12: Wall of Trees, Nature's Clarity, and 5% shorter cooldowns for Magic Monkey abilities.
- Level 15 to 16: totems slow by 60% every 12 seconds, and Brambles hit all bloon types with 500 pierce.
- Level 18: full wrath for Druids of Wrath every round. This is the level that makes Avatar of Wrath strategies so strong.
Place him on round 1 when possible. Monkey Education, Self Taught Heroes and Monkeys Together Strong add XP, and keeping him inside an Energizer's radius (Monkey Sub 5-0-0) gives 50% faster XP. Buying levels with cash in the late game is an option when you need level 18 for Druid of Wrath.
Best tower combos
- Druid of Wrath, Poplust and Avatar of Wrath (bottom path). His signature combo. A cluster of Poplust Druids (x-x-4) around an Avatar of Wrath (x-x-5), all inside Obyn's range, gets +pierce from his auras and full wrath from level 18.
- Druid of the Jungle and Jungle's Bounty (middle path). Level 5 gives them more range and income. A good way to farm with Obyn on maps where Banana Farms are weak.
- Druid of the Storm and Ball Lightning (top path). Level 9 makes tornadoes bigger and faster, which improves blowback control.
- Wizard Monkeys and Ninja Monkeys. Nature's Clarity adds +5 range and +2 pierce, and level 12 shortens magic ability cooldowns.
- Alchemist (4-2-0). Stronger Stimulant boosts the Druids and Obyn himself.
- Camo support. His wolves never see camo, so pair him with a Monkey Village Radar Scanner (x-2-x) if he needs to attack camo.
Best maps
- Maps where Druids can reach the track, since Druids have short to medium range. Tight bends and loops let a Druid cluster hit the same bloons repeatedly.
- Beginner and intermediate maps such as Monkey Meadow, Logs and Spice Islands, where his early wolves and Brambles carry the first 30 rounds.
- Maps with a single strong choke point, where Brambles, Wall of Trees and Nature's Ward totems all land on the same piece of track. Brambles and totems are placed on track inside his range, so put him right next to the lane.
Obyn Greenfoot in CHIMPS
He costs $700 on Hard, slightly more than the $650 you start with on round 6, so place him after your first round or two. His early damage and Lead popping make the first 30 rounds smooth. Plan camo coverage before the camo rounds (Druids in his range get camo from level 8, but his own wolves do not) and a dedicated Purple answer.
In the late game build an Avatar of Wrath with Poplust support, keep them inside his range, and let level 18 do the rest. Remember that Monkey Knowledge is off in CHIMPS, so he will be lower level than you are used to.
Obyn Greenfoot in Impoppable and boss events
In Impoppable he costs $780, but Monkey Knowledge is on, so Empowered Heroes gives you Brambles from the first round. Brambles plus totems are excellent insurance against single leaks.
In Boss Events he works as a support for a Druid or magic core rather than a damage dealer. Nature's Clarity range and pierce, plus faster magic ability cooldowns, matter more than his own wolves.
Abilities: when to use them
Brambles (level 3). Creates a bramble bush on nearby track, directly on bloons if any are in his range. It pops 50 bloons (100 from level 7, 500 from level 16, all bloon types from level 16), hits camo and can last several rounds if not used up. Cooldown is 30 seconds. Use it before a round starts so it waits on the track, or right on a group that is about to leak.
Wall of Trees (level 10). Places a forest on the track at a chosen point. It absorbs up to 2,500 RBE (7,500 at level 20), including camo bloons, and turns into bananas when full. Cooldown is 90 seconds, 75 at level 20. Place it far up the track on a dense round so it fills and pays out, or save it as an emergency wall for a round you would otherwise leak.
Skins
Obyn's skins are cosmetic only and do not change his stats.
Common mistakes
- No camo plan. His wolves never see camo.
- Placing Druids outside his range. His pierce, range and camo buffs (levels 2, 8 and 11) only reach towers in his range. The level 5, 9, 12 and 18 buffs work on screen.
- Expecting a late game carry. On his own he falls off. His late game value is support.
- Using Wall of Trees on weak rounds. It pays most when it fills up.
- Ignoring Purples. His magic attack cannot pop them.
For Druid builds with Obyn, see our videos on the BTD6 Master YouTube channel.
Frequently asked questions
Is Obyn Greenfoot good in CHIMPS?
Yes, especially for Druid strategies. Plan camo and Purple coverage, and build Druids of Wrath around him for the late game.
Does Obyn have camo detection?
No. His wolves cannot target camo at any level, but from level 8 he gives camo detection to Druids in his range, and his abilities catch camo bloons.
Can Obyn pop Lead Bloons?
Yes. His magic attack pops Lead, but not Purple Bloons.
When does Obyn get Wall of Trees?
At level 10. It absorbs up to 2,500 RBE and pays out bananas when it fills. At level 20 it holds 7,500 RBE.
What towers does Obyn buff?
Druids from level 2, all Magic Monkeys in range from level 11, and Druids of Wrath get full wrath at the start of each round from level 18.
Is Obyn good for beginners?
Yes. He is cheap, strong early and his abilities are simple. To get full value, learn how Druids work alongside him.
Video guides
Guides that use Obyn Greenfoot
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