BTD6 Pedia

Beginner map

Logs

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How to beat Logs

Map overview for strategy

Logs is easy because it is long and the path folds back and forth in parallel lanes. A tower in the middle of the map can see several lanes at once, and bloons take a long time to cross the screen. The central water square sits right in the middle of the action, so naval towers get excellent coverage.

The only real catch is the logs. They block vision for towers facing their solid sides, so place Snipers, Dartling Gunners and Super Monkeys where they can see the open lanes. Short-range towers next to the path are rarely affected.

The length also makes Logs a great map to practise CHIMPS and to try unusual strategies. Many two-tower challenge strategies are tested here first.

Best towers

Best heroes

  • Admiral Brickell: the central water lets her and her naval towers cover a lot of track.
  • Quincy: cheap and effective in the parallel lanes.
  • Sauda: placed between two lanes she hits bloons going both ways.
  • Geraldo: his shop items, such as the See Invisibility Potion, nails and turrets, are flexible, and the long track gives them plenty of time to work.

Easy and Medium

A Dart Monkey and a Monkey Sub in the centre carry the first 20 rounds. Add a Ninja for camo, an Alchemist or Bomb Shooter for leads, and Banana Farms in the corners. A Destroyer and a 4-0-1 Ninja win Medium easily.

Hard

Farm three or four Banana Farms. Build Brickell, a 2-0-4 Sub and a 3-2-0 Destroyer in the central water, with a Ninja and Alchemist beside the lanes. Add a 2-2-0 Village and a Monkey Pirates boat for the BFBs on rounds 76 to 80.

CHIMPS

Logs is one of the best maps for a first CHIMPS win.

  1. Rounds 1 to 6: Dart Monkey beside the first vertical lanes and your hero (Brickell or Quincy).
  2. Rounds 7 to 18: a Monkey Sub in the central water, upgraded to 2-0-0. Then a Ninja Monkey for camo before round 24.
  3. Rounds 19 to 30: an Alchemist next to the Ninja for the round 28 leads. Sub to 2-0-3.
  4. Rounds 31 to 45: Ninja to 4-0-1, Alchemist to 3-2-0, and start a Buccaneer towards 3-2-0 Destroyer.
  5. Rounds 46 to 63: Sub to 2-0-4, a 2-2-0 Village, and a 2-4-0 Monkey Pirates boat for round 60. A Glaive or Tack between lanes helps on round 63.
  6. Rounds 64 to 80: Alchemist to 4-2-0, a Sticky Bomb Ninja, and a second Sub or boat.
  7. Rounds 81 to 100: a Carrier Flagship (5-0-2), Sub Commander (2-0-5) or Sun Temple as your anchor, plus extra Sticky Bombs and Pirates for rounds 98 and 99. Keep Village radar over your Ninjas and boats for 95 and 99.

The long track forgives small mistakes. If a few bloons slip past early, your later towers usually catch them.

Impoppable

Farm heavily in the corners, then build the naval core in the centre. A Sub Commander with several 2-0-4 Subs, plus a Carrier Flagship, can carry the whole late game.

Other modes

Dangerous rounds on this map

  • Round 24: one camo green. Subs and boats need a Ninja or radar.
  • Round 28: six leads. Have acid or bombs ready.
  • Round 40: the first MOAB. The long track makes it easy if you have any single-target damage.
  • Round 63: 122 ceramics. Logs handles this better than most maps, but towers behind logs may lose vision of part of the rush.
  • Round 76: 60 regrow ceramics. The long path gives regrows time to heal if they slip past your centre.
  • Round 78: camo ceramics and purples. Purples resist fire, energy and plasma.
  • Round 95: camo regrow purples and fortified leads, then MOABs and DDTs.
  • Round 98: 30 fortified BFBs and 8 ZOMGs. The length helps, but you still need serious MOAB damage.
  • Round 99: 60 MOABs and 9 fortified DDTs.
  • Round 100: one BAD that ignores slows.

For full games and challenge runs on Logs, see our video guides on the BTD6 Master YouTube channel.

Frequently asked questions

Is Logs the easiest map in BTD6?

Many players think so. It is the second-longest map, has central water and lots of parallel lanes. Some players prefer Cubism because it has no line-of-sight blockers.

What is the longest map in BTD6?

Scrapyard is the longest, just ahead of Logs. Both are Beginner maps around 60 RBS long.

What is the best hero for Logs?

Admiral Brickell, thanks to the central water. Quincy and Sauda are good land options.

How do you beat Logs CHIMPS?

Use a Sub and Destroyer in the central water, a Ninja and Alchemist beside the lanes, then a Village, Monkey Pirates and Sticky Bombs. Finish with a Carrier Flagship, Sub Commander or Sun Temple.

How much Monkey Money does Logs give?

First-time medals pay 75, 125, 200 and 300 Monkey Money for the Easy, Medium, Hard and Impoppable/CHIMPS tiers. Replays pay one fifth.

Recent challenges and events on Logs

DateTypeMode
Nov 2, 2026Daily Advanced ChallengeDeflation (Hard)

Guides for every mode

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Video guides

Towers and heroes our guides use here