Rounds
Round 128
Round 128 in BTD6: 39 Fortified DDTs, 200 Fortified camo Ceramics and 30 BFBs. RBE, cash and how to beat it.
Guide
Round 128 combines a line of 39 Fortified DDTs (0 to 18 seconds) with a tight burst of 200 Fortified camo Ceramics around 9 to 13 seconds and 30 BFBs from 10 to 28 seconds.
At ×3.20 ramping, Fortified DDTs have about 2,560 health and BFBs about 2,240. The Ceramics are Super Ceramics with 120 health each, and they need camo detection. RBE is 322,048 and the round pays about $3,184 from pops plus a $228 bonus.
Bloons in round 128
- 39 × DDT (Fortified) (0–18 s)
- 200 × Ceramic Bloon (Super, Fortified, Camo) (9–13.5 s)
- 30 × BFB (10–28 s)
How to beat round 128
Camo coverage is the key.
- A Monkey Intelligence Bureau village with Radar Scanner over both your DDT damage and your ceramic killers.
- DDT damage on Strong targeting: Elite Snipers, Plasma Accelerators, Ray of Doom or Paragons.
- High-damage area attacks for the 200 Fortified camo Ceramics, fired as the burst arrives.
Alternate Bloons Rounds
The Alternate Bloons Rounds round 128 sends 9 ZOMGs, 200 camo Rainbows and 30 BFBs, for 505,408 RBE.
- 9 × ZOMG
- 200 × Rainbow Bloon (Camo)
- 30 × BFB
Frequently asked questions
What is in round 128 BTD6?
39 Fortified DDTs, 200 Fortified camo Ceramics and 30 BFBs.
