Tier 4 upgrade
Spike Storm
Spike Storm (0-4-0) adds an ability that covers the whole track with around 200 spike piles every 50 seconds. Best uses and buffs.
Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
Ability
Spike Storm
Stats
Main attack
- Damage
- 1
- Pierce
- 5
- Attack speed
- 1.05s
- Range
- 34
How to use Spike Storm
Spike Storm adds an ability that fires spike piles over every lane for 2 seconds, about 204 piles per use, spread randomly across the track. The main attack is unchanged. The ability has a 50-second cooldown, and its spikes last around 9 to 11 seconds. Crosspaths carry over: Bigger Stacks adds 5 pierce to storm spikes, White Hot Spikes makes them Normal damage, Long Reach doubles their lifespan, and Smart Spikes only sends them to lanes that have Bloons on them. Storm spikes keep the MOAB SHREDR bonus.
When to buy it
Spike Storm is a burst MOAB-class answer, not general cleanup.
- In CHIMPS it is a common round 100 BAD killer, an alternative to First Strike Capability on maps without water. Have it charged before round 100 begins.
- It handles DDTs and BADs well when timed right.
- In timed Boss Events, several Spike Storms with Geraldo's Rejuv Potions can chain multiple activations.
Its damage favors shorter maps, where the spikes are packed into less track. Pierce buffs such as Striker Jones or an Abyssal Warrior boost it well.
Is it worth it?
Yes, as a cheap and powerful answer to strong single blimps. Pick the crosspath that fits your map: 1-4-0 or 2-4-0 for pierce, 0-4-2 on maps with alternating lanes.
Frequently asked questions
What is the Spike Storm cooldown?
50 seconds. Attack speed buffs do not speed up the storm itself.
How much does Spike Storm cost?
$7,000 on Medium. The page shows the cost on all difficulties.
Is Spike Storm good for round 100?
Yes. It is a standard way to deal with the round 100 BAD in CHIMPS when used right before the BAD arrives.



















