Tier 3 upgrade
Long Life Spikes
Long Life Spikes (0-0-3) makes spikes last up to 140 seconds and carry over one round. How to stockpile and the best crosspath.
Spikes last much longer and can carry over one round.
Long Reach
Smart Spikes
Long Life Spikes
Deadly Spikes
Perma-Spike
Stats
Main attack
- Damage
- 1
- Pierce
- 5
- Attack speed
- 1.75s
- Range
- 42
How to use Long Life Spikes
Long Life Spikes makes new spike piles last up to 140 seconds and survive into the next round, so a pile can last for up to 2 rounds. It keeps the Smart Spikes targeting options and the 4x start-of-round speed boost. The piles turn into blue caltrops.
When to buy it
This upgrade fixes the Spike Factory's classic weakness: having no spikes at the start of a round. Its value depends on stockpiling, so it works best when other towers do most of the popping and the factory only cleans up.
- 1-0-3 is the usual crosspath: cheaper, with slightly higher damage output in most cases.
- Berserker Brew is a very strong buff here. It is cheaper than Long Life Spikes and, with both brew effects active, quadruples the damage output.
- It is usually not worth it in Apopalypse or modes that already keep spikes between rounds.
Spikes are not saved when you use Retry Last Round in CHIMPS, use a Continue or load a save, so it is strongest during an uninterrupted black border run.
Is it worth it?
Yes, as a reliable mid-game cleanup and as the road to Perma-Spike.
Frequently asked questions
Do Long Life Spikes carry over between rounds?
Yes. Piles last up to 140 seconds and carry over one round.
How much does Long Life Spikes cost?
$1,300 on Medium. All difficulty costs are listed on this page.
What crosspath for Long Life Spikes?
1-0-3 in most cases, for the cheaper cost and extra pierce.
















