Tier 2 upgrade
Red Hot Rangs
Red Hot Rangs gives the Boomerang Monkey +1 damage and lead popping. Why x-0-2 is a key crosspath for glaives, Perma Charge and early boomerangs.
Allows boomerangs to pop Frozen and Lead Bloons and do more damage to all.
Stats
Main attack
- Damage
- 2
- Pierce
- 4
- Attack speed
- 1.2s
- Range
- 57.19
How to use Red Hot Rangs
Red Hot Rangs heats the boomerangs up: they deal +1 damage (2 in total) and switch to the normal damage type, so they pop lead and frozen bloons. The bonus is larger on some tier 5s: Perma Charge gains +4 damage, and Glaive Lord gains +2 on its thrown glaives.
When to buy it
On its own it is not a great tower, but crosspathed it becomes a strong early pick, especially with Recurring 'Rangs:
- 2-0-2 is great against dense rounds but less consistent.
- 0-2-2 is more reliable thanks to faster throws.
Later, x-0-2 is the lead-popping crosspath for the top and middle paths: 3-0-2 Glaive Ricochet, 4-0-2 M.O.A.R Glaives, 5-0-2 Glaive Lord and 0-5-2 Perma Charge all use it. The extra damage also lets these towers skip layers and handle ceramics better.
Is it worth it?
Yes. Lead popping plus double damage for $300 is one of the best crosspath deals on the Boomerang Monkey, and it is the gateway to Kylie Boomerang on the bottom path.




















