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BTD6 Update 51: Bomb Shooter Paragon, Three Mines ‘Round

Official BTD6 Update 51 artwork for the update that adds the Ballistic Obliteration Missile Bunker Bomb Shooter Paragon, the Three Mines 'Round map and Skeletor Obyn

Bloons TD 6 version 51.0 went live on Steam on 14 October 2025, with the Epic Games Store build following a day later. It was the fifth major update of 2025, and it finally gave the Bomb Shooter its own Paragon, first teased back in the Update 50 notes.

The four headline additions are easy to sum up. The Ballistic Obliteration Missile Bunker (B.O.M.B.) is a slow, heavy-hitting missile Paragon built to delete MOAB-Class Bloons and Bosses. Three Mines ‘Round is a new Beginner map, a remake of the old BTD5 freeplay favourite with Bananite crystals you can mine for profit. A Masters of the Universe crossover brings a Skeletor skin for Obyn and the Havoc Staff power. And a long balance pass touched almost every tower class, with big changes to Ice Monkey, Glue Gunner, Desperado, Monkey Ace, Super Monkey’s Sun Temple and three existing Paragons.

BTD6 Update 51 at a glance

ItemDetails
Version51.0
Release date14 Oct 2025 (Steam), 15 Oct 2025 (Epic)
New paragonBallistic Obliteration Missile Bunker (Bomb Shooter Paragon)
New mapThree Mines ‘Round (Beginner)
New questsOh no! Skeletor! (Tales), Ice To Meet You (Silas tutorial)
New powers / skinsHavoc Staff power, Skeletor skin for Obyn, Trophy Store cosmetics
Other headline changesParagon limit per player, Sun Temple Military and Magic rework, Ice and Glue reworks, Phayze nerfs
Minor patches51.1 (21 Oct 2025), 51.2 (28 Oct 2025)

Ballistic Obliteration Missile Bunker: the Bomb Shooter Paragon

Ballistic Obliteration Missile Bunker, the BTD6 Bomb Shooter Paragon
Ballistic Obliteration Missile Bunker (B.O.M.B.)

The in-game description sums it up: “Cluster explosions, anti-MOAB explosions, Bloon stunning explosions, knockback explosions. BOMB has it all!” Like every Paragon, you build it by having one tier 5 from each path on the map at once: Bloon Crush (5-0-0), MOAB Eliminator (0-5-0) and Bomb Blitz (0-0-5), then buying the Paragon upgrade on one of them. The upgrade itself costs 750,000 XP to unlock.

At launch the upgrade cost $600,000 on Medium ($510,000 Easy, $648,000 Hard, $720,000 Impoppable). That price held until Update 55.0 in June 2026, which raised it to $650,000 on Medium while buffing its Boss damage.

Main attack: seeking missiles

B.O.M.B. alternates fire between a left and a right cannon, launching a homing missile every 4.3 seconds at Degree 1 with 68 range. Targeting options are First, Last, Close and Strong. Every missile does three layers of damage:

ExplosionDamage (D1)MOAB-Class bonus at launchBoss bonus at launchPierceEffects
Main explosion (1 per missile)210+2,100none803s stun, 20 units of pushback
Cluster explosions (8 per missile)100+300+9008 each3s stun
Sub-cluster explosions (8 per cluster)50+150+4508 eachnone

That works out to 73 explosions per shot, all Normal damage, so Lead, Black and Purple Bloons are no problem. The stun on the main and cluster blasts is what makes it feel different from other Paragons: a single missile into a MOAB rush freezes the whole group in place for three seconds while pushing it back down the track.

The weakness is Camo. The main attack and the activated ability cannot see Camo Bloons at all, so you need Camo support from elsewhere (a village, a hero, or Monkey Sub intel).

Activated ability: ISABM

The Indomitable Surface-to-Air Ballistic Missile launches the top half of the bunker as a giant missile with infinite range that ignores line of sight. It flies for up to 9 seconds, dropping an explosion every 0.25 seconds along the way (500 damage, +9,500 to MOAB-Class, 60 pierce, pushback). When it hits its target or runs out of time, it finishes with a 150,000 damage blast that stuns for 5 seconds.

The base cooldown is 30 seconds. Its unusual twist is that every life you lose shaves time off the cooldown: 5 seconds per life at launch, raised to 10 seconds in Update 53.0. Striker Jones‘ Artillery Command also resets it.

Passive ability: Blitz Tactical Storm

This is the Paragon version of Bomb Blitz’s Bomb Storm. When a Bloon is about to leak (or you lose a life, including shield lives), it hits every Bloon on screen, Camo included. Anything below a BAD takes 9,999,999 damage, so it is effectively wiped. BADs and Bosses take a flat 20,000. The cooldown is 120 seconds and does not shrink with Degree, and the damage does not scale either. Treat it as an emergency button rather than a damage source.

How Degree works for B.O.M.B.

Degree uses the standard Paragon system. Hidden “power” points come from the Bomb Shooters you sacrifice and determine a Degree from 1 to 100 (200,000 power):

  • Damage dealt: 1 power per 180 damage done by the sacrificed Bomb Shooters, up to 90,000. This is the biggest pool, and here the three tier 5s count too.
  • Cash spent on the sacrificed towers, up to 60,000 power. You can also feed money in with the cash slider when placing the Paragon, at slightly worse efficiency.
  • Non-tier 5 upgrades: 100 power per upgrade tier, up to 10,000.
  • Extra tier 5 Bomb Shooters beyond the required three: 6,000 each, up to 50,000. In practice this is a co-op source.
  • Paragon Power Totems from Geraldo: 2,000 each with no cap, which matters most in Boss Events.

Each Degree adds about 1% damage and pierce, plus flat bonuses every 10 Degrees, and speeds up attacks and ability cooldowns with diminishing returns. For B.O.M.B. that means the main attack drops from 4.3 seconds to 2.524 seconds at Degree 100, and ISABM from 30 seconds to about 17.6 seconds. Boss damage gets an extra multiplier every 20 Degrees: ×1.25 at D20, ×1.5 at D40, ×1.75 at D60, ×2 at D80 and ×2.25 at D100 (double against Elite Bosses). Blitz Tactical Storm is the one part that ignores Degree.

The best sacrifices for damage-based power are the towers that rack up pops on their own: Bomb Blitz, Recursive Cluster, MOAB Eliminator and MOAB Assassin.

Where B.O.M.B. fits

It is a burst-and-control Paragon, not a crowd-clearer for dense non-MOAB rounds. It does its best work against BADs and Bosses, especially alongside a Paragon that provides steady damage. Strong targeting is the usual pick, with First preferred on Dreadbloon. It matches up well against Lych and poorly against Blastapopoulos and Phayze.

Quick take: B.O.M.B. hits MOABs very hard and its stuns buy time, but it is blind to Camo outside its passive. Bring Camo detection from another tower, and think of the passive as insurance, not damage.

B.O.M.B. changes after launch

The Paragon has been tuned several times since 51.0, so its current numbers are higher than the launch table above:

VersionChangeType
51.1Main attack and ISABM could detect Camo (undocumented bug)Change
51.2Camo detection on main attack and ISABM removed againFix
53.0Main explosion damage 210 → 250, MOAB bonus +2,100 → +2,500, new +2,500 Boss bonusBuff
53.0Cluster MOAB bonus +300 → +1,000, Boss bonus +900 → +1,000; sub-cluster MOAB bonus +150 → +500, Boss bonus +450 → +500Buff
53.0ISABM cooldown reduction per life lost 5s → 10sBuff
55.0Paragon cost $600,000 → $650,000 (Medium)Nerf
55.0Boss bonuses: main +2,500 → +3,500, cluster +1,000 → +1,250, sub-cluster +500 → +600Buff

Three Mines ‘Round: the new Beginner map

Three Mines 'Round, the BTD6 Beginner map with a track that loops three times around a desert mine
Three Mines ‘Round (Beginner)

Three Mines ‘Round is a desert remake of 3 Times Around from Bloons TD 5. The track has one entrance at the top and one exit at the bottom, and it circles the centre three times anticlockwise before leaving. The path is long: 52.1 red-bloon-seconds on Easy, 47.4 on Medium and 41.7 on Hard, which is part of why it plays so easily.

On the left is a dried river with a few small puddles for water towers. Land towers can go on the dry riverbed and the bridges, but not on the banks. Rocks holding Bananite crystals and a tent in the top-left corner block placement and line of sight.

Bananite crystals: an investment, not a removable

The six crystal rocks are the reason this map exists. Removing one costs money and takes 10 rounds (20 for the biggest one), and when it finishes you get more cash back than you paid. Ninja Kiwi called it a “de-venge” map, since it lets you save up for a Paragon even in CHIMPS.

Crystal locationCostReturnsProfit
Under the loop$435$870$435
Left side$3,000$4,600$1,600
Bottom-right, inside the loop$10,000$15,000$5,000
Above the loop$25,000$37,000$12,000
Top-left, inside the loop$50,000$72,000$22,000
Bottom-right corner (20 rounds)$100,000$160,000$60,000

All but the corner crystal also open up extra land when they are cleared. Since patch 51.2 the payouts are the same on every mode: Half Cash does not halve them and Double Cash does not boost them. For a full round-by-round plan, see our Three Mines ‘Round CHIMPS guide.

Skeletor Obyn and the Havoc Staff power

Skeletor-themed totem from the Skeletor skin for Obyn Greenfoot in BTD6
Skeletor Obyn’s totem

The Masters of the Universe crossover that started in Update 46 continues with a Skeletor skin for Obyn Greenfoot, sold in the Skeletor Prestige Pack. It comes with a new questline, Oh no! Skeletor!, and a new premium power.

Havoc Staff

Havoc Staff power icon from the BTD6 Masters of the Universe crossover
Havoc Staff power

The power summons Skeletor’s skull staff onto the map for 20 seconds. It does two things:

  • Tek Bombs: stun up to 5,000 Bloons on screen for 4 seconds, firing three times (at 0, 3 and 6 seconds). They deal no damage.
  • Skeletor Hands: every 0.5 seconds the hands grab small Bloons and earn $150 per grab, up to $6,000 over the staff’s lifetime. Double Cash and Half Cash do not change this.

You get 3 free uses from the Oh no! Skeletor! quest. Outside that it comes from the Havoc Staff Booster Pack in the shop. Patch 51.1 stopped the hands from grabbing MOAB-Class Bloons and from making extra cash in Deflation.

Balance changes in v51.0

This was one of the larger balance passes of 2025. The themes: Ice Monkey and Glue Gunner tier 5s got real damage against Ceramics and MOABs, Monkey Ace and Sun Temple traded spray for focused damage, three older Paragons were retuned, and Silas, Sauda and Striker Jones were pulled back. “(U)” marks changes that were not in the official notes.

Bomb Shooter

UpgradeChangeType
MOAB Assassin and upCan no longer target DDTs unless it can damage Black BloonsNerf
Bomb BlitzBomb Storm now damages the Bloon that triggers it, so it can stop the life lossBuff
Bomb BlitzBomb Storm’s first hit soaks through MOAB-Class layers (U)Buff
Bomb BlitzBomb Storm’s first hit no longer affects MOABs or smaller Bloons (U)Nerf

Bomb Blitz now catches the leaking Bloon instead of only cleaning up after it, which makes it a much more reliable safety net.

Ice Monkey

UpgradeChangeType
Super Brittle (5-x-x)Main attack damage 1 → 5, +5 bonus damage to CeramicsBuff
Super BrittleIce Shards damage 5 → 10Buff
Super BrittleAttack cooldown 1.8s → 1.2s (5-0-x), 1.35s → 0.9s (5-1-0)Buff
Absolute Zero (x-5-x)Cost $16,000 → $19,000Nerf
Absolute ZeroGlobal freeze no longer freezes Camo, Lead, White or Zebra Bloons it cannot damageNerf
Absolute ZeroGlobal attack now deals 1 damage, +3 to CeramicsBuff
Absolute ZeroAbility deals +4 damage to Frozen BloonsBuff
Absolute Zero (0-5-1)Arctic Wind slow now applies to small Bloons correctlyFix

Super Brittle goes from pure support to a tower that does meaningful Ceramic damage itself. Absolute Zero costs more and needs buffs to freeze Camo and Lead.

Glue Gunner

UpgradeChangeType
MOAB Glue (x-x-3)Glue duration on MOABs 12s → 9s (Relentless Glue stays 12s)Nerf
MOAB Glue + Corrosive (2-0-3)+4 damage per tick to MOABsBuff
Relentless Glue + Corrosive (2-0-4)+9 damage per tick to MOABsBuff
Super Glue (x-x-5)Glue duration on MOABs 12s → 18sBuff
Super Glue + Corrosive (2-0-5)+19 damage per tick to MOABsBuff
Super Glue + Glue Soak (1-0-5)DoT replaced with 1 damage on applicationChange

The 2-0-x crosspaths are now the damage builds for the bottom path.

Desperado

UpgradeChangeType
All tiersPistol reloads automatically at the end of each roundChange
Blazing Sun (5-x-x)Pistol damage type changed to Sharp/NormalBuff
Avenger (x-x-4)Cost $9,500 → $8,500Buff
Desert Phantom (x-x-5)Shotgun MOAB bonus +10 → +20Buff
Desert PhantomShrapnel DoT +10 per tick to Ceramics, shrapnel explosion Ceramic bonus +5 → +15Buff
Desert Phantom + Standoff (2-0-5)Shrapnel +10 damage to Ceramics (U)Buff

The Desperado‘s bottom path gets the most help here. The Alchemist’s Total Transformation can now transform Desperados too.

Monkey Sub and Monkey Buccaneer

UpgradeChangeType
Energizer (5-x-x)Cooldown buff to water towers −50% → −40%Nerf
Pre-emptive Strike (x-5-x)First Strike main target 10,000 → 20,000, AoE 350 → 1,000Buff
Armor Piercing Darts (x-x-4) and upBonus damage now applies to Fortified Bloons, +1 per further upgradeBuff
Merchantman + Grape Shot (0-1-3+)Grape Shot pierce 1 → 2Fix
Navarch of the Seas (Paragon)Sellback bonus +10% → +12%, cannonball Boss bonus +60 → +80Buff

Monkey Ace

UpgradeChangeType
Spectre (x-x-4)Frontal darts: pierce 10 → 4, damage 4 → 8, lose +1 Ceramic bonusChange
SpectreFrontal bombs Ceramic bonus +3 → +5Buff
Flying Fortress (x-x-5)Frontal darts: pierce 15 → 4, damage 4 → 8, lose +2 Ceramic bonus, MOAB bonus +10 → +14Change
Flying FortressRadial darts damage type changed to Sharp/NormalBuff

Both planes now hit fewer Bloons harder with their frontal darts, which favours MOAB and Ceramic damage over cleanup.

Heli Pilot

UpgradeChangeType
Support Chinook (x-4-x+)Tower stacking exploit removedFix
MOAB Shove (x-x-3)Homing missile damage 1 → 2Buff
MOAB Shove (x-0-3)ZOMG/DDT slow ×0.33 → ×0.61 (slows them less)Nerf
MOAB Shove + IFR (0-2-3)ZOMG/DDT slow ×0.22 → ×0.5Nerf
Comanche Defense (x-0-4+)MOAB push ×−0.3 → ×−0.4, ZOMG/DDT slow ×0.22 → ×0.2Buff
Comanche Defense + Bigger Jets (0-1-4+)MOAB push ×−0.41 → ×−0.51, ZOMG/DDT slow ×0.11 → ×0.09Buff

MOAB Shove on its own is now much weaker against ZOMGs and DDTs. If you rely on shove for control, go to tier 4.

Mortar Monkey and Dartling Gunner

UpgradeChangeType
Bigger Blast (1-x-x)Cost $500 → $300Buff
The Big One (4-x-x)Cost $7,200 → $7,000Buff
Faster Reload (x-1-x)Cost $300 → $400Nerf
Burny Stuff (x-x-2)Cost $500 → $400Buff
Signal Flare (x-x-3)Cost $1,000 → $1,100Nerf
Ray of Doom (5-x-x)First Bloon hit bonus damage 80 → 140Buff

Wizard Monkey

UpgradeChangeType
Magus Perfectus (Paragon)Cost $750,000 → $800,000Nerf
Magus PerfectusMax Mana 100,000 → 99,999 (max Metamorphosis 25s → 24s)Nerf
Magus PerfectusPhoenix Rebirth DoT 2,500 → 3,500, zombie ZOMG 4,000 → 8,000, zombie BFB 700 → 1,400Buff

Super Monkey

UpgradeChangeType
Legend of the Night (x-x-5)MOAB bonus +13 → +25Buff
Legend of the NightPierce 23 → 16 (17 with Laser Blasts, 19 with Epic Range)Nerf
Laser/Plasma crosspaths on Tech Terror, Anti-Bloon, Dark Knight, Dark Champion, Legend of the NightProjectile radius increased (e.g. 5 → 10 on Tech Terror with Laser Blasts)Buff
Sun Temple Military: large missileMOAB bonus +74 → +1,999, pierce 50 → 40, 75 minimum range, cooldown doubled (3s → 6s or 1.5s → 3s by sacrifice tier)Change
Sun Temple Military: Golden SpectreDarts pierce 50 → 6, damage 10 → 25; bombs pierce 10 → 30, +20 to CeramicsChange
True Sun God (5-x-x)Large missile cannot target non-MOAB Bloons (U)Nerf
Sun Temple Magic: Arcane BlastSpeed 400 → 200, damage 40 → 50 / 60 → 100 / 70 → 150 by sacrifice tierChange
Sun Temple Magic: Storm BlastTop tier can affect BFBs; no longer removes glue from BADs and BossesBuff
Sun Temple Magic: Mini-Sun AvatarDamage 4 → 2Nerf
Sun TempleNo longer ignores placement restrictionsFix

The Military sacrifice turned the temple’s missile into a dedicated MOAB-killer. Patch 51.1 then sped Arcane Blast back up and raised its low-tier damage (see below).

Ninja Monkey

UpgradeChangeType
Sticky Bomb + Distraction (0-1-4+)Blowback range 10–300 → 100–150 unitsChange
Ascended Shadow (Paragon)Main shuriken bonus to Stickied Bloons +15 → +64Buff
Ascended ShadowFlash Bomb pierce 50 → 40, mini shuriken pierce 20 → 10Nerf
Ascended ShadowSticky Bomb cooldown 6.5s → 8sNerf
Ascended ShadowSticky Bomb initial target 16,000 → 50,000 (Boss bonus +32,000 → +25,000, Camo bonus +3,200 → +18,750)Buff
Ascended ShadowSticky Bomb AoE 4,200 → 5,000 (Boss bonus +2,100 → +5,000, Camo +2,100 → +2,500)Buff

Mermonkey

UpgradeChangeType
All tiersRange bonus when placed in water +25% → +35%Buff
Riptide Champion (x-3-x)Cost $2,300 → $1,900, trident pierce 18 → 25Buff
Arctic Knight + Trident Swiftness (2-4-0)Ice Ball lifespan 6.67s → 10sBuff
Popseidon (x-5-x)Cost $52,000 → $48,000, side trident pierce 18 → 25Buff
PopseidonIce Jet Permafrost 6s → 8s, now affects 10 layers; Flood +70 to Frozen BloonsBuff
Popseidon + Trident Swiftness (2-5-0)Ice Ball lifespan 10s → 15sBuff

The Mermonkey middle path got cheaper and stronger across the board.

Spike Factory, Monkey Village, Engineer and Beast Handler

UpgradeChangeType
Mega Massive Munitions Factory (Paragon)Cost $800,000 → $750,000Buff
Mega Massive Munitions FactoryGiant Mine spike pierce 100 → 50, damage 70 → 140; mini-explosion 80 → 240; mini-spike 20 → 40, MOAB bonus +80 → +160Buff
Mega Massive Munitions FactoryCarpet of Spikes Boss bonus +800 → +1,500; Controlled Burst 10s → 15sBuff
Primary Mentoring (4-x-x)Range 48 → 55Buff
Master Builder (Paragon)Main attack cooldown 1s → 1.5s, range 70 → 60Nerf
Piranha (1-x-x), Barracuda (2-x-x)Damage type changed to Sharp/ShatterBuff

Heroes

HeroChangeType
Striker Jones (L9+)Attack cooldown slower at every bracket (e.g. L19+ 0.2s → 0.3s)Nerf
Obyn Greenfoot (L5)Bonus cash generation for Druids 35% → 50%Buff
Sauda (L20)Leaping Sword 400 → 350, Sword Charge 220 → 200Nerf
Geraldo (L10)Pet Rabbit cost $2,000 → $1,750Buff
Rosalia (L3)Scatter Missile radius 40 → 35, pierce per missile 50 → 40Nerf
Admiral Brickell (L3)Naval Tactics no longer buffs amphibious towersFix
Silas (L1)Wait before Ice Orb launch 1s → 0.5sBuff
Silas (L7+)Frozen Cascade bonus to Frozen Bloons +20 → +15 (L7–14), +50 → +30 (L15+); can no longer freeze BADsNerf
Silas (L10+)Frozen Burial bonus to Frozen Bloons +80 → +60 (L10–14), +300 → +200 (L15+)Nerf
Silas (L18–20)Rime Explosion 20 → 15, Ice Fragment +10 → +8, Ice Wall cooldown 5s → 7s, freeze duration bonus +200% → +150%Nerf

Ninja Kiwi said Silas launched in Update 50 on the too-strong end. This is a broad nerf to his Frozen damage, though the faster Level 1 attack helps his early game.

Bosses

BossChangeType
PhayzeSpeed 0.9 → 0.8, Radar Jam pull 5–40 → 1–10 unitsNerf
PhayzeHealth reduced on every tier (e.g. Tier 1 10,000 → 9,500, Tier 5 1,500,000 → 1,450,000, Elite Tier 5 16,000,000 → 15,000,000) and shield health reducedNerf
BlastapopoulosFireball stun shortened (e.g. Tier 3 3.0s → 1.5s, Tier 4–5 3.0s → 2.0s)Nerf
Lych-soul, Dreadrock BloonNow correctly affected by Boss Challenge modifiersFix

Other changes in Update 51

Quests

Two new quests arrived. Oh no! Skeletor! is a Tales questline tied to the crossover, with 3 free Havoc Staff uses among its rewards. Its last chapter asks you to bank 333,333 cash before round 60, and we have a walkthrough for Skeletor Gathers Power. Ice To Meet You is a tutorial quest that introduces Silas’ strengths and abilities. You can find all our quest guides in BTD6 Quests.

Trophy Store and cosmetics

The Trophy Store added an Ice Monkey Walrus pet, a Mohawk Bloons decal and an Autumn Banner. The notes also listed a 2025 Halloween avatar and banner for the seasonal event. There were no new achievements.

Pro Powers

PowerChangeType
Battle Cat ProTransformation lasts 4 rounds instead of 3Buff
Banana Farmer Pro (2-x-x)Banana Peel pierce 5 → 20, blowback 100 → 150 (U)Buff
Super Monkey Beacon ProBeacon Storm cooldown 180s → 120sBuff

Rogue Legends

Rogue Legends got its own pass:

  • Super Monkey Beacon can now appear as a Boost.
  • Curses softened: Choice Starved −2 → −1 reward choices, Small Party −5 → −4 party size.
  • Fewer Camo Bloons in rounds 1–15.
  • Final Boss Phayze has less health (Stage 1 15,000 → 13,500), Dreadbloon speed 40% → 36%, and Blastapopoulos speed 40% → 34% but with more health (Stage 1 15,000 → 17,000).
  • Gluesplosion glue 1s → 6s and radius 12 → 24. Homing Projectiles now also affects hero projectiles. Malicious Mauling MOAB bonus cut (Rare 4.0× → 3.5×, Legendary 6.0× → 5.0×). The Unspoken Heroes was reworked so support towers burst tacks when their projectiles expire.
  • Many starting artifacts and starting towers were upgraded, and the Least Cash minigame goals were adjusted. One new artifact was added.

General and quality of life

  • The Paragon limit in Boss events now applies per player instead of to the whole lobby.
  • In Sandbox, Reset Damage also clears the cash generation counters.
  • The account web view was replaced with an in-game account management page.
  • Modded save data is now ignored instead of softlocking the game when you return to the unmodded version.

Notable bug fixes

  • Frozen Farms can no longer produce Camo bananas.
  • The Dungeon Statue no longer blocks tower placement on the ledge next to it.
  • Merchantman with Grape Shot now gets the correct grape pierce.
  • Support Chinook can no longer stack towers on top of each other.
  • Sun Temple no longer ignores placement restrictions.
  • The Ascended Shadow model now changes at Degree 60 instead of 59.
  • A Monkey Buccaneer crash when an X-4-X Monkey Pirates hooked DDTs is fixed.
  • Ezili’s Sacrificial Totem now shows lives lost correctly, and Obyn’s Brambles visuals are back.
  • Geraldo’s shop button updates when opened by hotkey.
  • Co-op Fast Track now works with Ranked mode on Boss Bloon Events, and a player who quits is removed right away.
  • Quad’s ice platforms display correctly in water, and Sanctuary track edge cases were fixed.
  • Several Rogue Legends crashes were fixed, including mentoring over the party limit and an infinite artifact projectile loop.
  • Corrupted textures on some low-resolution Android devices are fixed.

Patches after v51.0

v51.1 (21 October 2025)

The first patch fixed several 51.0 problems and changed a few numbers:

UpgradeChangeType
Sun Temple Magic: Arcane BlastProjectile speed 200 → 300 (same travel distance)Fix
Arcane Blast ($300–$7,500 sacrificed)Damage 50 → 75, cooldown 4.0s → 2.0sBuff
Storm Blast ($2,001–$10,000 sacrificed)Can now affect MOABs as intendedFix
Havoc StaffHands no longer grab MOAB-Class Bloons or make extra cash in DeflationNerf
Support ChinookRedeployment can again move towers onto themselvesFix
PopseidonFlood no longer freezes BADs and BossesFix
Magus PerfectusCorrectly switches to Drain Beam when Mana runs outFix
Mega Massive Munitions FactoryCarpet of Spikes correctly deals extra damage to Elite BossesFix

It also restored Benjamin’s Bloon Trojan targeting MOAB-Class Bloons at Level 7+, fixed Monkey Money recharges for Beacon Storm, saved Bananite mining progress at Boss checkpoints, stopped Microraptor from being placed on the track, restored initial cooldowns on passive abilities and fixed a crash when loading a Level 5 Corvus. An undocumented side effect gave B.O.M.B.’s main attack and ISABM Camo detection.

v51.2 (28 October 2025)

The second patch removed B.O.M.B.’s accidental Camo detection (Blitz Tactical Storm keeps it). It also made the Three Mines ‘Round crystals independent of game mode, so they pay out normally on Deflation, CHIMPS and Half Cash and are not boosted by Double Cash. Other fixes covered the Flaming Hot Punch-A-Rang artifact with Pops Fired, the map-wide buff from the Sub Admiral Monkey Knowledge, the Lava Lakes Vengeful skin on Adora’s Temple, IAP items wrongly labelled “Purchased”, and blank squares on the upgrade menu. There was no 51.3.

What Update 51 means for your games

  • Bomb Shooter is now a real late-game option. B.O.M.B. is a strong MOAB and Boss Paragon, but plan Camo detection before you build it. On launch numbers it was weaker than it is today, so if you dropped it early, it is worth another try.
  • Three Mines ‘Round is the place to farm a Paragon in CHIMPS. Start the cheap crystals early, then line up the $50,000 and $100,000 ones once your defence is stable.
  • Ice and Glue tier 5s do damage now. Super Brittle and 2-0-5 Super Glue are worth testing in Ceramic-heavy rounds, while Absolute Zero needs Camo and Lead support to freeze everything.
  • Rebuild your Silas and Sauda setups. Silas lost a lot of Frozen damage and Sauda’s Level 20 hits a bit softer. Both are still fine, but they no longer carry as much on their own.
  • Upgrade MOAB Shove to Comanche Defense. Tier 3 shove barely slows ZOMGs and DDTs now, while the tier 4 push got stronger.
  • Phayze got easier. Lower health, slower movement and a much weaker Radar Jam pull make Phayze boss events more forgiving.

BTD6 Update 51 FAQ

When did BTD6 Update 51 come out?

Version 51.0 released on Steam on 14 October 2025 and on the Epic Games Store on 15 October 2025. Patch 51.1 followed on 21 October and 51.2 on 28 October 2025.

What is new in BTD6 Update 51?

The Bomb Shooter Paragon (Ballistic Obliteration Missile Bunker), the Beginner map Three Mines ‘Round, a Skeletor skin for Obyn, the Havoc Staff power, two new quests (Oh no! Skeletor! and Ice To Meet You) and a large balance pass across towers, heroes and bosses.

How do you get the Bomb Shooter Paragon?

Unlock the Paragon upgrade for the Bomb Shooter with 750,000 XP. In a game, place a Bloon Crush (5-0-0), a MOAB Eliminator (0-5-0) and a Bomb Blitz (0-0-5), then buy the Paragon on any of them. It cost $600,000 on Medium at launch and costs $650,000 since Update 55.0.

Can the Bomb Shooter Paragon pop Camo Bloons?

Only its passive, Blitz Tactical Storm, can hit Camo. The main attack and the ISABM ability need outside Camo detection. For a short time in patch 51.1 they could see Camo because of a bug, which 51.2 removed.

Is Three Mines ‘Round a hard map?

No. It is a Beginner map with a long track that loops three times around the centre, and its Bananite crystals give you extra cash.

What was the next update after BTD6 51?

Update 52.0 released on 3 December 2025 with the Frontier Legends DLC, the Ice Monkey Paragon Herald of Everfrost and the Expert map Tricky Tracks.

If this breakdown helped, you can support the channel by using our creator code BTD6MASTER the next time you buy something in the BTD6 store.

Every BTD6 update we have covered

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