Level 100+ on Ascent takes you into BTD6 Freeplay, where Bloons become progressively stronger and rounds increasingly focus on powerful MOAB-class waves. Round 101 begins true Freeplay, with later rounds introducing increasingly dangerous combinations of fortified MOABs, ZOMGs, DDTs, and BADs. Ascent gives late-game defenses a major advantage through its exceptionally long two paths, with the two routes taking roughly 23.6 and 33.7 seconds for a Red Bloon to reach the exit on Medium difficulty. This extra track length provides valuable time for high-DPS towers and abilities to damage blimps before they escape. Build a strong economy early, establish a powerful late-game damage core, and use Ascent’s long paths to push your defense well beyond Round 100.
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