CHIMPS on Ascent is the ultimate test of efficient tower placement and spending, with no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Starting on Round 6 and ending on Round 100, every tower purchase must contribute to a defense that can handle increasingly difficult Bloon and MOAB-class waves. Ascent’s two exceptionally long paths are a major advantage, giving towers significantly more time to attack Bloons before they reach the exits. With careful placement, strong early-game efficiency, reliable Camo and Lead coverage, and enough damage for the late-game DDTs and BAD, you can take advantage of Ascent’s long tracks to complete all 100 rounds in CHIMPS.