Standard (Hard) on Ascent increases the pressure with faster Bloons and higher tower costs, while requiring you to survive from Round 3 through Round 80. Ascent’s two exceptionally long paths are a major advantage, giving towers plenty of time to attack Bloons, while the different track lengths create useful opportunities for maximizing damage and coverage. A strong defense should cover both routes while preparing for key threats such as Camo Bloons, Lead Bloons, MOABs, and the Round 63 ceramic rush. With efficient tower placement and a balanced economy, Ascent’s long tracks provide plenty of room to build a reliable defense through Round 80.
Beat Ascent another way?
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