Apopalypse on Ascent removes the breaks between rounds, with randomized Bloon waves spawning continuously and new rounds beginning before all Bloons from the previous round have necessarily been cleared. Victory requires defeating the waves from Rounds 1–60, making a defense that can handle sustained pressure especially important. Ascent’s two exceptionally long paths give towers valuable extra time to attack incoming Bloons, while their different lengths create useful opportunities for tower placement and coverage. Build a strong early defense, keep both paths covered, and prioritize consistent damage and income generation to handle Apopalypse’s unpredictable waves through Round 60.
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