Alternate Bloons Rounds on Ship Capture replaces the standard round set with more challenging waves that introduce dangerous Bloon properties much earlier. Regrow Bloons appear on Round 3, Camo Bloons arrive as early as Round 5, Lead Bloons appear on Round 10, and the first Camo Lead Bloon arrives on Round 24. The first MOAB on Round 40 is also Fortified, making strong MOAB damage essential much earlier than in Standard Mode. BTD6 Game Wiki +2 Ship Capture adds another challenge with Bloons attacking from both port and starboard, requiring reliable coverage on both sides of the ship. Prioritize early Camo detection, Lead-popping power, and a defense capable of handling Regrow waves before investing heavily in damage upgrades. Prepare for the Fortified MOAB on Round 40 and the increasingly difficult waves that follow to protect the Captain’s Quarters and complete all 80 rounds.
How to Beat Alternate Bloons Rounds on Ship Capture
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