Training Montage is the second chapter of the He-Man Has The Power! Tale in BTD6. After Prince Adam reveals his true identity as He-Man, he decides to improve his Bloon-popping skills while She-Ra and Patch continue searching for Skeletor.
This chapter is a short and straightforward part of the Tale. No Monkey Knowledge is required, and the challenge can be completed with a simple setup.
How to Beat Training Montage
Step 1: Start the Quest
Begin the Training Montage chapter and let the opening events play out.
He-Man is ready to train and improve his ability to deal with Bloons. You do not need to worry about complicated setup during the opening moments.
Step 2: Let He-Man Train
Continue playing through the rounds while He-Man works on his Bloon-popping skills.
The chapter is designed as a short training sequence, so there is no need for a large or complicated defense. Focus on keeping He-Man supported and allow the quest’s scripted progression to continue.
Step 3: Continue Through the Final Rounds
Keep the game running and follow the available objectives as the rounds progress.
There are no difficult late-game requirements in this chapter. Once you reach the end of the short scenario, the Training Montage chapter will be completed.
Step 4: Move On to Take On Skeletor
After completing Training Montage, the story moves on to Take On Skeletor.
She-Ra and Patch locate Skeletor at Skull Tweak, setting up the final chapter of the He-Man Has The Power! Tale.
Video Guide
Follow the step-by-step video guide above to see exactly how to complete Training Montage in the He-Man Has The Power! Tale.
Conclusion
Training Montage is the second and one of the easiest chapters in the He-Man Has The Power! Tale. The chapter focuses on He-Man improving his Bloon-popping skills while the search for Skeletor continues. With no Monkey Knowledge required, you can complete this section quickly and move on to Take On Skeletor.