Quincy is the starting hero in Bloons TD 6, unlocked automatically during the tutorial. Despite being the “default” hero, he is a highly versatile, low-cost powerhouse that remains viable even on Expert maps and in CHIMPS mode. His primary strength lies in his low placement cost ($540 on Medium) and his ability to handle most early-game threats efficiently.


Level Progression & Stats

Quincy uses a bow to fire ricocheting arrows that deal Sharp damage. As he levels up, he gains camo detection, explosive arrows, and massive damage bonuses against MOAB-class bloons.

LevelKey MilestoneDescription
1Base AttackFires arrows that ricochet between 3 bloons. (Cannot pop Lead or Frozen).
3Rapid ShotAbility: Triples attack speed for a short duration. (Quadruples at Lvl 15).
5Sharp EyesGains permanent Camo Detection.
7Explosive ArrowsEvery 3rd shot (every 2nd at Lvl 17) explodes, dealing area damage.
8MOAB DamageArrows deal +3 damage to MOAB-class bloons (increases at Lvl 14).
10Storm of ArrowsAbility: Rains arrows on a targeted area; infinite pierce and massive MOAB damage.
19Triple ShotFires 3 arrows per shot, significantly increasing total DPS and pierce.
20Grandmaster ArcherMaximum attack speed and Storm of Arrows damage is nearly doubled.

Strengths & Weaknesses

Strengths:

  • Cheap to Place: One of the easiest heroes to start a CHIMPS run with on Expert maps like Infernal or Muddy Puddles.
  • Early Camo Detection: Unlocks at Level 5, saving you money on early Camo-detecting towers.
  • Versatile Damage: His ricochet mechanic is excellent for clearing grouped bloons, while his scaling bonuses make him effective against MOABs.
  • No Micro Required: Unlike heroes like Geraldo or Corvus, Quincy is a “place and forget” hero for most of the game.

Weaknesses:

  • Lead Bloons: Cannot pop Lead bloons naturally until Level 7 (and even then, only with his explosive arrow every few shots).
  • DDT Immunity: Because his arrows are “Sharp,” they cannot damage DDTs unless he is buffed by an MIB (2-3-0 Village) or an Alchemist.
  • Late Game Scaling: While decent, he is often outclassed in raw Freeplay power (Round 100+) by heroes like Ezili or Adora.

Strategies & Synergy

  • The Alchemist Buff: Quincy fires multiple arrows per shot (Levels 6 and 19). Because of this, he benefits immensely from a 4-2-0 Stronger Stimulant Alchemist, as the damage buff applies to every projectile.
  • Lead Protection: Pair him with a 0-0-0 Alchemist or a Cannon early on to cover his inability to reliably pop Lead bloons.
  • Ability Timing: Use Rapid Shot for Round 40 MOABs and Storm of Arrows for dense rushes like Rounds 63, 76, or 78.
  • Expert Map Starts: On maps with limited space, Quincy’s low footprint and low cost make him the “king of the start.”

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