
Quincy is the starting hero in Bloons TD 6, unlocked automatically during the tutorial. Despite being the “default” hero, he is a highly versatile, low-cost powerhouse that remains viable even on Expert maps and in CHIMPS mode. His primary strength lies in his low placement cost ($540 on Medium) and his ability to handle most early-game threats efficiently.
Level Progression & Stats
Quincy uses a bow to fire ricocheting arrows that deal Sharp damage. As he levels up, he gains camo detection, explosive arrows, and massive damage bonuses against MOAB-class bloons.
| Level | Key Milestone | Description |
| 1 | Base Attack | Fires arrows that ricochet between 3 bloons. (Cannot pop Lead or Frozen). |
| 3 | Rapid Shot | Ability: Triples attack speed for a short duration. (Quadruples at Lvl 15). |
| 5 | Sharp Eyes | Gains permanent Camo Detection. |
| 7 | Explosive Arrows | Every 3rd shot (every 2nd at Lvl 17) explodes, dealing area damage. |
| 8 | MOAB Damage | Arrows deal +3 damage to MOAB-class bloons (increases at Lvl 14). |
| 10 | Storm of Arrows | Ability: Rains arrows on a targeted area; infinite pierce and massive MOAB damage. |
| 19 | Triple Shot | Fires 3 arrows per shot, significantly increasing total DPS and pierce. |
| 20 | Grandmaster Archer | Maximum attack speed and Storm of Arrows damage is nearly doubled. |
Strengths & Weaknesses
Strengths:
- Cheap to Place: One of the easiest heroes to start a CHIMPS run with on Expert maps like Infernal or Muddy Puddles.
- Early Camo Detection: Unlocks at Level 5, saving you money on early Camo-detecting towers.
- Versatile Damage: His ricochet mechanic is excellent for clearing grouped bloons, while his scaling bonuses make him effective against MOABs.
- No Micro Required: Unlike heroes like Geraldo or Corvus, Quincy is a “place and forget” hero for most of the game.
Weaknesses:
- Lead Bloons: Cannot pop Lead bloons naturally until Level 7 (and even then, only with his explosive arrow every few shots).
- DDT Immunity: Because his arrows are “Sharp,” they cannot damage DDTs unless he is buffed by an MIB (2-3-0 Village) or an Alchemist.
- Late Game Scaling: While decent, he is often outclassed in raw Freeplay power (Round 100+) by heroes like Ezili or Adora.
Strategies & Synergy
- The Alchemist Buff: Quincy fires multiple arrows per shot (Levels 6 and 19). Because of this, he benefits immensely from a 4-2-0 Stronger Stimulant Alchemist, as the damage buff applies to every projectile.
- Lead Protection: Pair him with a 0-0-0 Alchemist or a Cannon early on to cover his inability to reliably pop Lead bloons.
- Ability Timing: Use Rapid Shot for Round 40 MOABs and Storm of Arrows for dense rushes like Rounds 63, 76, or 78.
- Expert Map Starts: On maps with limited space, Quincy’s low footprint and low cost make him the “king of the start.”
Accurate tier evaluation. Sure he falls off late game compared to some other heroes, but he completely carries the first 40 rounds.
Good to see a guide that actually highlights his Level 10 ability timing. Knowing when to pop Storm of Arrows makes a huge difference in the mid-game.
Solid breakdown of Quincy. People always meme on him, but his early game defense on tight expert maps is unmatched for the price.