Heroes in Bloons TD 6 (BTD6) are defined not only by their primary attacks but also by their powerful activated abilities. Ranking these abilities is subjective and heavily influenced by the game mode, map, and overall strategy. However, based on general consensus and impact across various scenarios as of late April 2025, here’s a tier list ranking every hero ability in BTD6:

Tier List:

  • S-Tier (Game-Changing/Universally Powerful): These abilities can single-handedly turn the tide of a round or provide massive, consistent benefits.
    • Geraldo’s Shop Items (All): While not a single ability, the versatility and power offered by Geraldo’s evolving shop items (especially Paragon Power Totem, Rejuv Potion, Genie Bottle) make his entire kit S-Tier.
    • Benjamin’s Syphon Funding (Level 10): Exceptional for generating massive income in non-CHIMPS modes and weakening late-game threats.
    • Corvus’s Consume (Level 7): High single-target damage and mana regeneration, crucial for his sustained power.
    • Admiral Brickell’s Mega Mine (Level 10): Devastating burst damage against grouped high-health bloons and bosses, especially on water maps.
    • Pat Fusty’s Rallying Roar (Level 3): Provides a significant global damage buff to all towers.
  • A-Tier (Strong and Highly Effective): These abilities offer significant advantages in many situations.
    • Sauda’s Leaping Sword (Level 3): Excellent early to mid-game lane control and lead popping.
    • Psi’s Psionic Scream (Level 10): Powerful MOAB-class lockdown and damage.
    • Obyn Greenfoot’s Wall of Trees (Level 10): Excellent lane blocking and damage, buffs Druids.
    • Captain Churchill’s MOAB Barrage (Level 10): High burst damage against MOAB-class bloons.
    • Adora’s The Ball of Light (Level 10): Controllable high damage, especially when powered up.
    • Etienne’s UCAV (Level 10): Global damage and area denial, especially effective against clumps.
    • Rosalia’s Orbital Drop (Level 10): Versatile for area denial or potential tower buffing (depending on the ordinance).
  • B-Tier (Good and Situationally Powerful): These abilities can be very useful in specific strategies or against certain bloon types.
    • Quincy’s Arrow Storm (Level 10): Good for clearing dense waves, especially in the mid-game.
    • Gwendolin’s Firestorm (Level 10): Strong area denial and fire damage buff.
    • Striker Jones’s Artillery Command (Level 10): Massively buffs Bomb Shooters and Mortar Monkeys.
    • Ezili’s Hex (Level 7): Significantly weakens MOAB-class bloons.
    • Rosalia’s Kinetic Burst (Level 7): Strong single-target damage and potential stun.
    • Corvus’s Redirect (Level 10): Powerful area damage by absorbing bloon energy.
  • C-Tier (Decent but Less Impactful): These abilities are often outclassed by others or have more niche uses.
    • Quincy’s Rapid Shot (Level 3): Provides a temporary attack speed boost.
    • Gwendolin’s Cocktail of Fire (Level 3): Creates a damaging fire patch.
    • Striker Jones’s Concussive Shell (Level 3): Stuns MOAB-class bloons.
    • Obyn Greenfoot’s Brambles (Level 3): Early-game slowing and damage on lanes.
    • Captain Churchill’s Armor Piercing Shells (Level 3): Temporary pierce and attack speed increase.
    • Benjamin’s Biohack (Level 3): Temporary attack speed and pierce buff, life regeneration.
    • Ezili’s Sacrificial Totem (Level 3): Attack speed buff with a health drain.
    • Pat Fusty’s Big Squeeze (Level 10): Single-target MOAB-class elimination (excluding BADs).
    • Adora’s The Long Arm of Light (Level 3): Increases range and pierce.
    • Etienne’s Drone Swarm (Level 3): Deploys a number of weaker drones.
    • Psi’s Psychic Blast (Level 3): Area stun and damage.
    • Sauda’s Sword Charge (Level 10): Line-based damage.
    • Rosalia’s Aerial Maneuvers (Level 3): Early to mid-game lane damage.
    • Corvus’s Contain (Level 1): Single-target weakening and slowing.
    • Corvus’s Pierce (Level 4): Piercing energy blast.
  • D-Tier (Generally Weak or Very Niche): These abilities often have limited impact or are rarely the optimal choice.
    • (Currently, no hero abilities are universally considered truly “D-Tier” as they all have some niche uses. However, some Level 3 abilities of heroes who excel in other areas might be considered less impactful than others.)

Important Considerations:

  • Hero Level: The power of abilities often scales significantly with the hero’s level.
  • Synergies: Some abilities work exceptionally well with specific tower types or other hero abilities.
  • Game Mode: An ability’s effectiveness can vary greatly between standard rounds, CHIMPS, and Boss Events.
  • Map Layout: Certain abilities that affect specific areas or lanes can be more or less useful depending on the map.

This tier list provides a general framework for evaluating hero abilities in BTD6. Experimentation and adaptation to specific scenarios will ultimately determine the best way to utilize each hero’s unique powers.

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