BTD6 – How to Complete Tales on Quest: Scoop’s Tall Tale – Fallen Tree?

The Fallen Tree stage of Scoop’s Tall Tale introduces new challenges by adding obstacles that disrupt line-of-sight and limit tower placement. This stage takes players up to Round 60, demanding strategic tower placement and careful management of limited resources while relying on Dart Monkeys, Alchemists, and Engineers.

Key Strategies:

  1. Navigating Obstacles: The fallen trees on this map block certain tower placements and create blind spots. Use Support Chinooks to reposition key towers when necessary, maintaining optimal coverage as Bloons progress.
  2. Tower Placement and Synergy: Place Dart Monkeys where they have a clear view of incoming Bloons and pair them with Alchemists to maximize damage output. Engineers should be positioned to deploy Sentries effectively and set Bloon Traps in high-traffic areas to capture clusters of Bloons.
  3. Mid-Game Adjustments: With rounds reaching up to 60, anticipate MOAB-class Bloons by upgrading your Dart Monkeys and Engineers accordingly. Alchemists’ buffs are crucial for increased popping power, so place them strategically to cover as many towers as possible.

Rewards:

Completing the Fallen Tree stage rewards players with additional resources and prepares them for the final stage in Scoop’s Tall Tale on Quiet Temple.

This stage requires players to adapt their positioning and carefully manage Alchemist boosts for optimal performance on a challenging map layout.

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